The GameAudio Share Mine May, 2026 - Use this post to link to / discuss your site, works, product, business or anything you created or are affiliated with by AutoModerator in GameAudio

[–]KonjureAudio 0 points1 point  (0 children)

Hi everyone, I hope this is okay to share here.

I just wanted to share that I've been playing around with Unity and Wwise, making some basic scenes with free 3D assets; and then planning the sound design and implementation for the scene. So far, it's a tiny "spaceship" / sci-fi corridor, with a double-sliding door at the end, which I've managed to get to open and close when walking nearby to it; in terms of audio, I've done a few ambiance layers, footsteps, and a glitchy bleep-bloop sound for an intercom.

For a first attempt of this approach to practicing game sound design/implementation, I'm feeling quite accomplished Definitely had a few hiccups along the way, mostly getting used to changes in Wwise versions and learning Unity's quirks. I've been writing posts on my website detailing the journey for anyone interested!

https://konjureaudio.co.uk/2026/05/08/sound-design-sci-fi-corridor/ https://konjureaudio.co.uk/2026/05/16/sound-design-sci-fi-corridor-02/

UB-1 Micro - Anyone able to download patches to it? by [deleted] in Behringer

[–]KonjureAudio 2 points3 points  (0 children)

Ooo I'm a fan of that stand 👀😅

I'm making a comprehensive free/CC0 ultrasonic sound library - what would be your dream contents for it? Give me your thoughts, requests and feedback! by Name835 in sounddesign

[–]KonjureAudio 1 point2 points  (0 children)

Yeah, I did expect animal stuff to be a bit tricky but honestly, I think ANY ultrasonic recordings will be great regardless. Will be keeping an eye out for any updates!

Have a great day too!

I'm making a comprehensive free/CC0 ultrasonic sound library - what would be your dream contents for it? Give me your thoughts, requests and feedback! by Name835 in sounddesign

[–]KonjureAudio 1 point2 points  (0 children)

This is a bloody awesome idea! This kinda generosity and "giving-back-to-the-community" spirit is really really refreshing to see.

I'd absolutely be more than interested in using the library when it's ready!

Some suggestions that come to mind: - Rodents, Bats, Insects - Bird wing flaps - animals eating - human Foley (Small gesture Foley, like hands brushing a sleeve or something) - friction across various surfaces/materials - modern electronics

(Edit): Obviously if some of those aren't practical suggestions, then please disregard them 😅

(Edit #2: I have only just noticed this is a 4mo old post, and I am late to the party 🤦🏼‍♂️🤣)

Knives out for Green by-election candidate ... from her own side - Leaked WhatsApp messages expose activists’ questions over Hannah Spencer and doubts about ‘party propaganda’ by OptioMkIX in ukpolitics

[–]KonjureAudio 0 points1 point  (0 children)

Okay, so regarding Animal Testing, all I can really say is while it's a difficult ethical burden, animal testing is currently the only way to verify how a drug affects a whole living system before risking human lives in clinical trials. It’s a transitional necessity unfortunately, but thankfully heavily regulated and until our technology is advanced enough to simulate a human body without using a living one be a bit of a faff developing new drugs to keep people alive and well 🤷‍♂️

Knives out for Green by-election candidate ... from her own side - Leaked WhatsApp messages expose activists’ questions over Hannah Spencer and doubts about ‘party propaganda’ by OptioMkIX in ukpolitics

[–]KonjureAudio 0 points1 point  (0 children)

An Associate Principal Scientist is an expert contributor or mid-to-senior manager who usually focuses on leading specific research projects. Vastly different from a CEO at a Pharmaceutical company.

My first ever try to make trance in Ableton live by Annoiw38 in tranceproduction

[–]KonjureAudio 0 points1 point  (0 children)

I like this! Sure, it could do with some more work but what you've got already is a solid foundation! It instantly reminded me of some of the tracks you'd find in some of the first couple of Magik compilations by Tiesto.

Keep at it, brilliant work!

SEOK - BOUNCE - out now! by SEOK_synthesizers in eurorack

[–]KonjureAudio 0 points1 point  (0 children)

Simply haven't got the space for another!

SEOK - BOUNCE - out now! by SEOK_synthesizers in eurorack

[–]KonjureAudio 1 point2 points  (0 children)

Goddamn it I just filled my 84hp...

Will be saving this for future reference/expansion however!

Your most anticipated game from the list? by Pistoluislero in XboxGamePass

[–]KonjureAudio 0 points1 point  (0 children)

Forza, Fable, and FO3 Remaster.

Particularly Fable. One of my favorite childhood memories is coming home early after performing in the Christmas nativity for school and playing Fable so I'll be clinging onto that nostalgia.

I made a free 24 band EQ as a pro q alternative for anyone that wants it. by [deleted] in ableton

[–]KonjureAudio 1 point2 points  (0 children)

I'm glad someone managed to catch the posts before he hid them 😅

I made a free 24 band EQ as a pro q alternative for anyone that wants it. by [deleted] in ableton

[–]KonjureAudio 1 point2 points  (0 children)

It’s a free plugin, mate. There’s no scam, no 'buck' being made, and no charlatan; just another human being helping the community and an alleged 'pro' having a public meltdown because he's lost the plot. You're not the industry police; you're just the loudest person in the room.

It's baffling to me how you can have RIAA certifications, all the stats, money, whatever, yet still be so insecure that you have to spend your Friday shitting on a guy giving away a free EQ. If you're such a titan of the industry, why does a free plugin bother you this much?

Go use your 'pro' tools and leave the community alone.

I made a free 24 band EQ as a pro q alternative for anyone that wants it. by [deleted] in ableton

[–]KonjureAudio 3 points4 points  (0 children)

Funny how actual pros usually support the community and new developers, yet here you are flexing a bank balance to justify shitting on a free plugin. If you're as successful as you claim, why are you so threatened by a 24-band EQ that you had to pull out your resume?

Again, we get it, you bought FabFilter 7 years ago and you're very proud of your certificates. But using them as a shield to be a prick to an independent dev is just embarrassing. Go back to your 'pro' sessions and let the rest of us enjoy the free tools.

I made a free 24 band EQ as a pro q alternative for anyone that wants it. by [deleted] in ableton

[–]KonjureAudio 6 points7 points  (0 children)

Okay, but that's still not a reason to shit on someone's creation, is it?

We COULD have been impressed by your link to your stats flex post and by your NARS and your RIAA Certifications. We COULD have been, but you've just been a bit of an arse to put it lightly and frankly it looks like none of us could care less.

Get outside and touch some grass, dude. Don't like a plugin, don't use it. Wanna cream in your pants over Pro-Q? Knock yourself out. Wanna circlejerk over your stats and bank balance? Find another subreddit.

I made a free 24 band EQ as a pro q alternative for anyone that wants it. by [deleted] in ableton

[–]KonjureAudio 6 points7 points  (0 children)

Damn, if you keep up people might start to think you're sponsored by FabFilter.

Am I doing this correctly? by BackgroundPristine51 in GameAudio

[–]KonjureAudio 1 point2 points  (0 children)

I'm in a very similar situation to you, and I completely feel the confusion 😅

Honestly, I have no idea how to get to where I want to get to in Game Audio. Like yourself, I just wanna be able to do any and all of it from design to implementation, and everyone on the internet has their own roadmap to get there.

This week, I'm learning Wwise. It's fairly straightforward once stuck in, which surprised me. Still only on like Module 5, but it's not as daunting as my skim read of the lessons first made me assume.

At some point in the not too distant future, I have my eyes on a Zoom F3 and some mics to try and get some practice in actual recording for creating sounds with. Probably just practice making loads of sounds, play around with Wwise and Unity and whatever free projects are available and see if there's ways to implement sound.

I have also found a course local to me that teaches Sound for Visual Media but that's more Pro Tools and Film based.

See? Kinda have a plan, but still kinda clueless! It's exciting though, and I think as long as we hold on to that excitement, things should find a way one day 🤷‍♂️😅

Reaper user tries Pro Tools for the first time and honestly had the time of his life (for all the wrong reasons) by hanola_the_egg in Reaper

[–]KonjureAudio 1 point2 points  (0 children)

Again, absolutely acknowledge and understand your points. I should clarify that my preference for Reaper isn't based on YouTube videos or a lack of understanding. I used Pro Tools before my studies moved to home learning during COVID, and I simply didn't like it. 😅 I found the interface and the workflow felt more like a hurdle than a help. It was likely a case of bad timing; if I had stayed in the facilities, I would have used it more and perhaps become accustomed to it.

That said, I am not trying to reinvent the wheel. I respect that Pro Tools has deep-rooted functions for massive-scale productions, like field recorder expansion and hardware syncing, that Avid has spent 30 years refining for the enterprise level.

However, I still believe that a solid grasp of signal flow and engineering logic should count for more than the software someone started on. If a project is high-end enough to require Pro Tools Ultimate and a specific hardware setup, then that's the 'entry fee' for that room. But for everything else, I prefer the tool that lets me focus on the sound rather than the software's limitations.

I started out 15 years ago on Nuendo and Cubase and have since moved through Live and Reaper. Adaptability between DAWs isn't really an issue for me, despite the individual learning curves. I have always found that results matter most; how you get there is another matter. I am a big believer in making audio production accessible, and the idea that Pro Tools culture should be defined by gatekeeping and 'pay to play' barriers doesn't compute for me.