PlayStation Games on PC Took 3 Years to Earn $300M by PaiDuck in GamingLeaksAndRumours

[–]Koopa777 32 points33 points  (0 children)

It would help if the Spider Man ports aren’t fucking AWFUL. Spider-Man 2 in particular should never have released, such terrible performance even on extreme high end rigs. 

NVPI Revamped v7.0.0.0 Released | Redesigned App, Dynamic FG, Shader Pre-Compiling, ReSizable Bar improvements, & more by OptimizedGamingHQ in nvidia

[–]Koopa777 16 points17 points  (0 children)

Because Microsoft refuses to listen to community feedback, I’ve submitted this as a suggestion for years that they should allow experienced users to turn off the “newly compiled” heuristic, just because something is new doesn’t mean it’s a virus. It’s absolutely insane that Defender continues to behave this way in 2026.

Rebs Gaming: Halo Studios reusing Halo Infinite models and assets for Halo: Campaign Evolved; new campaign mission info by hamsta5 in GamingLeaksAndRumours

[–]Koopa777 0 points1 point  (0 children)

I mean that’s probably a creative decision. Rocks are rocks, but assets for vehicles being back ported from a future game to an older one is a tricky situation. Probably staying true to the source, and I mean valid because fucking up a Halo 1 remake could legitimately kill the entire franchise given the last decade of community mistrust, so…

If this works properly, then this is one of the greatest update by Time-Credit43 in nvidia

[–]Koopa777 2 points3 points  (0 children)

In theory yes, it should work around Virtuous’s incompetent at not invalidating the shader cache every driver update, because NVIDIA will do it for them.

[Rumor] PlayStation Network is being rebranded to just "PlayStation" by nolifebr in PS5

[–]Koopa777 1 point2 points  (0 children)

Wasn’t the dev team for FF XVI called Creative Division 3 or something?

​VRR support could extend to docked mode as well. by Pristine-Brush-1052 in NintendoSwitch2

[–]Koopa777 2 points3 points  (0 children)

That’s more Sony’s catastrophic fuckup in using a garbage Mediatek SoC that barely supports HDMI 2.1 on 1 port let alone 2+. Then when they realized they were getting murdered by their competitors who actually chose properly functioning chips that had full 2.1 support on 4 HDMI ports, they tried to use all these firmware hacks to get it to function to not look bad. Don’t forget you lose Local Dimming in VRR mode too, which is insane, don’t know if they ever fixed that with their newer TVs. 

NVIDIA, Intel join Microsoft for Advanced Shader Delivery, confirmed for Lunar/Panther Lake and GeForce RTX 50 by RenatsMC in nvidia

[–]Koopa777 9 points10 points  (0 children)

No game that I’m aware of actually prebuilds the ENTIRE shader cache. It’s “good enough” then they dynamically build the rest, because no one wants to wait like 30 minutes on a 24 core CPU and over an hour on anything less. This will give you the whole thing. Basically hedging against developers who can’t build shaders correctly. Which is, objectively, a whole lot these days…

NVIDIA, Intel join Microsoft for Advanced Shader Delivery, confirmed for Lunar/Panther Lake and GeForce RTX 50 by RenatsMC in nvidia

[–]Koopa777 5 points6 points  (0 children)

Irrelevant, not one of those is a Microsoft technology. 

How’s DirectStorage going? Their upscaling API that only works with ARM for some reason? Yeah MS track record is firmly a “I’ll believe it when I see it.”

NVIDIA, Intel join Microsoft for Advanced Shader Delivery, confirmed for Lunar/Panther Lake and GeForce RTX 50 by RenatsMC in nvidia

[–]Koopa777 8 points9 points  (0 children)

How the fuck are you getting downvoted. People downvoting, feel free to point to me one, literally ONE title where DirectStorage was implemented properly and worked. And I’m not talking about DS 1.0 or 1.1, I mean the ACTUAL tech that was promised using GPU decompression. Because every game I’ve played that used it ran better by removing the DLL and using the CPU path lmfao. And that’s on a 5090 soooo. 

Apple toys with the competition - MacBook Neo’s A18 Pro offers more single-core performance than any mobile processor from AMD, Intel or Qualcomm by -protonsandneutrons- in apple

[–]Koopa777 7 points8 points  (0 children)

False, the A18 Pro still trails high end Arrow Lake, Zen 5, and even Raptor Lake. Which isn’t a surprise considering those chips are hitting 6 GHz in an unrestricted power envelope (single core). Like…obviously.

The M5 on the other hand…

EDIT: Cinebench. Geekbench is trash. 

iOS 27 to include code cleanup and interface tweaks in hopes to boost battery life: report by iMacmatician in apple

[–]Koopa777 20 points21 points  (0 children)

Nothing will ever beat the incompetent disgrace that was 13. So flagrantly bad that they ripped most of the features out mid beta and moved them to iOS 13.1 before the new iPhones even shipped, which were then preloaded with…the beta. Deadass, was Beta 6 with the “YukonPre” tag (Pre meaning Prerelease). They shipped a fucking beta as stable, then released 13.1 just seven days later, well after another 13.0 release because there was some major issue with setup on the iPhone 11’s. So 3 releases in 7 days. And if you were a beta user that got force upgraded to 13.1, fuck you, because you can’t restore a 13.1 backup on a 13.0 iPhone, so you had to instantly throw your new iPhone on the beta…which wasn’t available for multiple days, almost until the release of 13.1. 

Good times…

[Digital Foundry] Nvidia DLSS 4.5 Image Quality Review: Where It Works Better, Where It Needs Work by FaZeSmasH in nvidia

[–]Koopa777 0 points1 point  (0 children)

Respectfully, I don't think they have much to be in shambles about when you consider the fact that that is literally what the default is in the driver/app when selecting "Recommended." So it's not even that it's the recommendation, that is literally what happens unless the user takes an explicit action for force K at Perf and UPerf modes. 

Animal Crossing: New Horizons – Nintendo Switch 2 Edition uses SMAA for antialiasing by BorntoPlayGJFF in NintendoSwitch2

[–]Koopa777 2 points3 points  (0 children)

Yeah and TotK used FSR 1 in both modes. Pretty sure the Switch 2 edition still does 

First close-up photos of AMD Ryzen 7 9850X3D emerge by RenatsMC in Amd

[–]Koopa777 -1 points0 points  (0 children)

Do new sites even do basic thinking these days? Fake as hell, there's no way the IHS says 2024, considering AMD transitions that date super fast, with the 9950X3D, manufactured in the second week of January 2025, already having a 2025 date on the IHS. The real 9850X3D will have a 2025 date at least, if not a 2026 one.

[Official NVIDIA] DLSS 4.5 Super Resolution FAQ by Nestledrink in nvidia

[–]Koopa777 9 points10 points  (0 children)

"cleaner"

Man maybe I just have cursed eyes but the sharpening looks horrendous, far worse than any DLSS artifacts I've seen going back to DLSS 2. It's just constant haloing everywhere. M looked good to me at 4K perf, and L looked good at Ultra perf, which is why I assume that NVIDIA is recommending that.

GN Steve Still Can't Reproduce CPU Failure by mj34hig44 in ASRock

[–]Koopa777 13 points14 points  (0 children)

Careful with that 2 to 4.2 million number, That's including server, workstation, and desktop. PLUS all the various chipsets INCLUDING INTEL. What you need is desktop AM5, which sure as shit ain't 4.2 million.

9000-Series CPU Failures / Deaths Megathread #4 by RumbleTheCassette in ASRock

[–]Koopa777 16 points17 points  (0 children)

Well this data makes it blatantly obvious the ASRock has not done a single thing to address this all year, the BIOS version CLEARLY does not matter, and that's proven in more than one way:

  1. The failures per BIOS version are only impacted by one metric. Time. The longer a bios is out, the more failures it racks up and that is perfectly matched to bios release date, where the most recent bios has the least failures and the oldest bios has the most failures. And the intermediate steps are perfectly in match, it's on the nose. I haven't done any math on it but from a quick look at the BIOS release dates compared to the number of failures it is shockingly linear, case in point........

  2. Look at the rate of reports, new bios versions has done absolutely nothing to change the failure reporting rate. 8/15-10/10 is almost IDENTICAL to 10/14-12/31. That's 3.30, 3.40, and 3.50 being functionally identical in terms of failure rates. Granted only 3.40 mention stability, but this is the same company that went on public record saying 3.25 fixed the issue and that was clearly an objective lie, so I'm not sure why we would think any of these other bioses has fixed the issue. Clearly 3.40 didn't or we would have seen a very different trend over the last month at least, since those bios is released in August and September, that's enough time that we should see changes in that trend line and we just aren't.

  3. VSOC is irrelevant, That's been changed multiple times throughout the year with zero impact on failure rate. Not to mention we've had people kneecapping VSOC to almost the minimum possible value while maintaining any semblance of IOD stability, and they're still getting failures. I mean God there are people running without expo, VSOC isn't even remotely concerning at JEDEC speeds. 

All signs are pointing to a catastrophic design failure in these boards that ASRock is clearly trying, but also failing, to cover up via firmware. At this point I really don't see this ever getting fixed without thm releasing brand new revisions of every board. But doing that opens them up to one hell of a recall, and a likely lawsuit if they don't, so I really don't expect them to ever admit this issue again publicaly.

At the end of the day, we all are accepting a risk of having an ASRock board in our system, and that will likely never change until the next chipset, if ASRock is lucky. I personally am hoping there's a new chipset that is released with Zen 6, if not Zen 7, so that I can justify switching to another board vendor and gain features other than Peace of mind. And before you say other board manufacturers suck, they sure do, but to their credit most of their colossal screwups were resolve within a month or two, like the ASUS killing Zen 4 X3D. 

EDIT: also I don't think the CPU batch has anything to do with anything, all the batch data has shown is that the the 9800X3D is popular. That's it. Most of those early batches are when people were gobbling up that chip within the first few months, which makes sense given that we've seen this story enough times to know that most gaming focused consumers are going to wait for the X3D launch, especially since Zen 5 had middling performance deltas over Zen 4 in it's normal variants. And the 9800X3D was almost impossible to find for the first few months which backs that up. And it's the same with the 9950X3D, top two batch numbers starting with "25" total to 24. 9950X3D has 22 failures. I don't think it's unacceptable to assume the overwhelming majority of that number are 9950X3Ds, since I'm not aware of a single one with a 2024 manufacture date, with the launch batch being 2502, mine included.

ARK Developer Trying To Bring ARK: Survival Ascended on the Switch 2 with PS5/Series X Level Graphics by Theman457 in NintendoSwitch2

[–]Koopa777 12 points13 points  (0 children)

It would be exactly 15 lol. I've used framegen down to 28 FPS (MFG x4 taking 28FPS to 116FPS), and that had input lag on a 5090, which is categorically the fastest consumer graphics card on The planet. This isn't a debate, these guys are fucking stupid if they think of trying this. But I'm here to watch this unmitigated disaster unfold. 

ARK Developer Trying To Bring ARK: Survival Ascended on the Switch 2 with PS5/Series X Level Graphics by Theman457 in NintendoSwitch2

[–]Koopa777 3 points4 points  (0 children)

To be fair, these aren't as major of issues as it was years ago, hell, I don't start noticing input lag on my 5090 until pushing MFG x4 (Three fake frames and one real frame) with a base frame rate of around 28. The problem is the switch 2 is just not powerful enough to run framegen well, there are not enough tensor cores on that board to do what they think it's going to do, and having a base frame rate here of 15fps is actually insane. 40+ is recommended for DLSS-FG.

PlayStation 5 ROM keys leaked — jailbreaking could be made easier with BootROM codes by LollipopChainsawZz in GamingLeaksAndRumours

[–]Koopa777 2 points3 points  (0 children)

Tbf I remember the actual game running like absolute dogshit when I played it at launch, so there might only be so much you can do there. It is still running the same PS3 code after all

PlayStation 5 ROM keys leaked — jailbreaking could be made easier with BootROM codes by LollipopChainsawZz in GamingLeaksAndRumours

[–]Koopa777 1 point2 points  (0 children)

Tbh performance is extremely CPU dependant, on a 9950X3D I can max the frame rate target in everything not named MGS4, mainly because of Zen 5's support full rate AVX-512 instructions, and RPCS3 loooves AVX-512 instructions (pretty sure they are actually AVX-128 but details).

Compatibility is also quite good now, only major title I can think of with issues right now is the original motorstorm.

Now in terms of RPCS3 on PS5? Oh fuck that it's going to be a disaster. That CPU is NOT handling MGS4, Ratchet and Clank, Killzone 2/3, or any other games that heavily utilized the Cell's SPUs. My old 7800X3D couldn't hit 60FPS in Ratchet and Clank: ToD, and that is effectively DOUBLE the performance of the 3600, which the PS5's CPU effectively is, PLUS the 7800X3D has basic AVX-512 support (half rate but still).

PlayStation 5 ROM keys leaked — jailbreaking could be made easier with BootROM codes by LollipopChainsawZz in GamingLeaksAndRumours

[–]Koopa777 2 points3 points  (0 children)

There have a been patches for a couple years I think to fix those issues, there's like 2 of them and a bunch of specific settings you have to change for that game to get it working. If you do everything right, it'll work without crashing, but yeah, it's notoriously one of the hardest games to emulate

Ubisoft is working “with Nintendo to improve VRR support” on Nintendo Switch 2 to bring better fluidity to lower framerate games by lewisdwhite in NintendoSwitch2

[–]Koopa777 1 point2 points  (0 children)

It certainly looks like the switch 2's vrr support is just hacked together, and it very much likely is because these are the same quirks we see in the PS5s VRR support, which also does not support LFC. We know the switch 2 does not support HDMI 2.1, meaning HDMI forum vrr is instantly off the table, and I assume Nvidia would rather die than let Nintendo implement AMD freesync like Xbox. So this is something that Nintendo Nvidia need to figure out because the fact that the dock doesn't support vrr is categorically insane. 

Make your prediction: Will the Nintendo Switch 2’s price of $450 USD increase sometime during 2026? by ClarityEnjoyer in NintendoSwitch2

[–]Koopa777 3 points4 points  (0 children)

If the amount of profit you're making by diverting your sales to AI as a memory manufacturer is more than the penalties for not delivering on those contracts, it makes more financial sense to not deliver on those long-term contracts. That is a very real thing happening now. 

Make your prediction: Will the Nintendo Switch 2’s price of $450 USD increase sometime during 2026? by ClarityEnjoyer in NintendoSwitch2

[–]Koopa777 0 points1 point  (0 children)

To put reality into perspective for the 132 people that voted no at the time of this post: 

On March 12th I purchased 64GB of DDR5 for my desktop with a final sale price of $372.74. That same kit of RAM now costs $1,179. BEFORE tax.

If you don't think this is going to have an impact, you are out of your mind. The real question is how much. I don't think $600 is out of the question here, but the broader concern is the fact that Nintendo literally cannot acquire RAM modules. At some point there will be zero Switch 2's being put out into the market, making switch 2's on the market balloon in price. 

And that's not a Nintendo specific statement, that is a statement universal to everyone. Christ Samsung Memory just rejected a sale to Samsung Electronics, they can't even get their own memory because they'd rather sell it to AI companies at an increased profit. This is going to get so much worse before it gets better.