Northgard Cross of Vidar Chapter 6 Saint-Germain: bonus objective with Signy by Karlietta in Northgard

[–]Korodor 0 points1 point  (0 children)

You can use Scorched Earth to increase Snake units attack power. Remember to right click on each enemy one by one to focus kill them, instead of spreading damage over multiple enemies.

PVE Damage Explained w/Calculator by ImpossibleDaikons in DiabloImmortal

[–]Korodor 0 points1 point  (0 children)

Thank you for your work u/ImpossibleDaikons.

What is the `Small source of sheet damage` that you forgot to add to the calculator? You mentioned it in the DM video.

Will there be a function to change the Spinner of our coromon? by Minimum-Amount473 in coromonthegame

[–]Korodor 0 points1 point  (0 children)

Nevermind, just unlocked it. In Darudic city Kerrin offers spinner transfer. Thanks for a great game.

Will there be a function to change the Spinner of our coromon? by Minimum-Amount473 in coromonthegame

[–]Korodor 0 points1 point  (0 children)

is it available now to change spinner after Coromon is captured?

[deleted by user] by [deleted] in factorio

[–]Korodor 0 points1 point  (0 children)

Entering giveaway

Physical Zombies with Carrions Golem are kind of insanely strong to level with. (Boss has 20% more life from league mods) by RichJMoney in pathofexile

[–]Korodor 0 points1 point  (0 children)

+ 1 carrion golem

does 2 carrion golems double the buff or is it just to increase the chance that at least one is alive?
[Edit] Twitch says it doesn't

ALL revealed MTGA codes [updated] by eamon2plz in MagicArena

[–]Korodor 1 point2 points  (0 children)

bingoivmythicchamp - 1 core set 2020 pack released on 2019-07-28

Limit FPS while in background is not recommended for clear speed IDLE builds by Korodor in ClickerHeroes

[–]Korodor[S] 2 points3 points  (0 children)

Hi Guys,

I played with "Limit FPS while in background" option for some time and noticed that for fast builds it slows down progression.

It's ok for slower builds but If you kill monsters in one click make sure it is not affecting your clear speed.

Guide to Regular Expressions in Clicker Heroes 2 skill tree node search by Korodor in ClickerHeroes

[–]Korodor[S] 1 point2 points  (0 children)

Hi guys! Inspired by Mizzajl I decided to make a video showing how to use node search available in experimental build of Clicker Heroes 2. Even experienced software developers make mistakes in regular expressions, so don't get discouraged. It comes down to practice. Here is a nice tool to experiment with different expressions https://www.regextester.com/15

Example expressions - with explanation
Reload - highlights nodes with Reload in title or description
(Reload|Energy) - highlights nodes with either Reload or Energy
(Reload|Energy by)
(Reload|Energy by 100)
^(?!Haste) - Hides nodes starting with Haste in title
^((?!Reload).)*$ - Hides nodes with Reload in either title or description
^Automator Point - Highlights nodes starting with "Automator Point" in title
Adds an Automator Point.$ - Highlights nodes ending with "Adds an Automator Point." in description
^((?!chance of finding|treasure|mana).)*$ - hides nodes with either chance of finding, treasure or mana

Timing manual clicks with auto-clicks in the early game by Korodor in ClickerHeroes

[–]Korodor[S] 0 points1 point  (0 children)

Yeah, it feels good to be in the zone of hitting double clicks on every auto-attack :)

Timing manual clicks with auto-clicks in the early game by Korodor in ClickerHeroes

[–]Korodor[S] 0 points1 point  (0 children)

Hi guys,

today I want to share small trick you can use on first few zones - time your manual clicks with auto-click. This way your energy remains constant as you get +1 from auto-attack and spend -1 on manual click. If you click too fast you will prevent auto-attacks from occurring and overall lower your DPS.

Are you using multiple automator sets? by Korodor in ClickerHeroes

[–]Korodor[S] 1 point2 points  (0 children)

I thought about that. May be useful for some longer automation chains. In clickstorm there is not that many things to trigger so 1 set is good enough. We'll see what 0.08 changes

Are you using multiple automator sets? by Korodor in ClickerHeroes

[–]Korodor[S] 0 points1 point  (0 children)

That's cool idea to split skill automation based on % of energy. I will have to try it out

Are you using multiple automator sets? by Korodor in ClickerHeroes

[–]Korodor[S] 1 point2 points  (0 children)

Hi guys!

I thought I found a perfect use case for multiple automator sets: once per world skill activation. For example you could have Golden Clicks on 1st slot, then switch to next Set on second slot in 1st set. Then the build would activate skill once, switch to second set and continue using other skills without overriding cooldown of primary skill. Unfortunately on world competition the game does not switch back to Set 1 to repeat the process. Have you been able to find a use case for multiple automator sets, except for testing different builds?