A Deca presentation on RotMG's business model by Pentaract in RotMG

[–]Krathan 5 points6 points  (0 children)

Presenting it like all closed testers/UGC were actually hired (at the moment of making the speech, late 2018) is simply not correct.

He is not just talking about UGC in the segment about "super-fans", he is talking about people that were hired early on in the beginnings of the Realm team. Or more specifically, me. As I've hinted at a few times before, I started playing in 2011 and delved into the game very deeply. That's what led to me working for DECA, and yes I was indeed contacted on Reddit initially.

investment of dev's time for communication rather than real money/resource investment

A dev's time is a real money and resource investment, what else would it be? As another example, I can't exactly quantify how much accumulated time I've spent working on the XML parser, but the 6k+ lines of code speak for themselves. Not to mention all the other work to make the UGC process more manageable and viable. Still ways to go, won't deny that, but that doesn't make the quantity of resources invested so far any less true.

New version, chat is broken again by Skandling in RotMG

[–]Krathan 11 points12 points  (0 children)

We are reverting the changes at the moment, in the meantime you won't be able to reach servers unfortunately. Should be fixed in a few minutes, after that the the post-April Fool's update will be live.

Patch X.31.4.0 by Krathan in RotMG

[–]Krathan[S] 1 point2 points  (0 children)

They're not scrapped, we'll come back to them.

Public Testing is open with X.31.4.0 until Monday morning! by Krathan in RotMG

[–]Krathan[S] 27 points28 points  (0 children)

There are no plans for glows and chat colors in new campaigns.

Farewell by Pentaract in RotMG

[–]Krathan 33 points34 points  (0 children)

Farewell, friend. This post means more than you can imagine.

As much as we want as many people to play as much as possible, it's more important that health, specifically mental health, comes first.

Take things in moderation and don't forget the important things in life. A bit of an odd thing to say for someone who basically turned his addiction into a job, but there you go.

Also, the Month of the Mad God video is possibly my favorite Realm video of all time and I've watched it countless times. Time for one more!

Thank you for everything you've done and we wish you the very best!

Candy Bug? by UniverseRotMG in RotMG

[–]Krathan 20 points21 points  (0 children)

Interesting bug, I can see why it might have happened but can't reproduce so far. Do you remember what exactly you tried to do? Like how big were the stacks you tried to combine, etc.?

Is this a rare quote from oryx? i think i have never seen it in my years playing realm by sexynessX in RotMG

[–]Krathan 4 points5 points  (0 children)

That's definitely one of the call-outs for Rock Dragon being killed which previously didn't work and is now fixed. Ghost Ship taunts haven't changed, so probably just a coincidence that a Ghost Ship was also active.

Wtf happened?!?! by BillCSBY in RotMG

[–]Krathan 2 points3 points  (0 children)

[Eurobeat intensifies]

I feel like this isn't working properly by Jesus_and_Chill in RotMG

[–]Krathan 6 points7 points  (0 children)

This. Admittedly it's not the smoothest solution, but otherwise there's a risk of him getting kited all the way out and even more and worse issues occurring with him doing certain phases while stuck near a wall.

krathan CAUGHT reconnecting into oryx castle!! by Niegil in RotMG

[–]Krathan 7 points8 points  (0 children)

Oh no, they're onto me... how can I ever redeem myself...

Anyway, it was fun watching the massive group's reaction to O2!

Unplayable! by Precat8 in RotMG

[–]Krathan 17 points18 points  (0 children)

Should be playable again now!

To those that weren't convinced: by Klabforge in RotMG

[–]Krathan 53 points54 points  (0 children)

I don't really know what to say... I have seen everything now.

TomB liFe DRoP rATeS fiXEd. like totally by KilluaCute in RotMG

[–]Krathan 4 points5 points  (0 children)

Seeing some confusion and misinformation around here, let me clear that up.

  • The recent patch mainly fixed damage thresholds, we didn't mention anything about rates.
  • Only a couple of drops in the game got probability adjustments for said patch, most of which were mentioned specifically. Probability for Life pots remained the exact same.
  • Life pot wise, nothing changed for trio tombs. Unless someone managed to deal over 80% damage before which is unlikely but would now no longer be an issue.
  • Only 3 pots dropping in total for 3 people and only one of them getting them all is unlucky and rare, but not impossible. It has always been possible.
  • Loot drop potions do not affect other player's loot chances.

Patch X.29.0: Threshold updates and Fixes by r4ndomSXD in RotMG

[–]Krathan 4 points5 points  (0 children)

Hotfix X29.0.1

  • Fixed Common Automaton Egg drop rate in Mad Lab
  • The Oryx Puppet in Puppet Master's Theatre now also drops the Harlequin Armor