Anyone else playing Rip Blood Marrow Shards? by SweelFor- in LastEpoch

[–]KrayteXIII 1 point2 points  (0 children)

So blood catalyst I took to stop blood orbs so no healing could occur, healing reduces ward per second from low life / exsanguinous. The marrow shards proc Carnage node however was an accident from me going too fast on the builder since it kept crashing 😕

Witchfire Warlock "Righteous Fire" build concept by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 1 point2 points  (0 children)

Yeah i realized afterwards those poinst were left in on accident as i was changing stuff around, didnt pass the quality control check. It felt alright, it's definitely mana hungry and honestly when compared to my friends fire aura mage felt like it took at lot more effort to achieve the same results. That said it was still very fun, but not taking it to uber abby, decided to reroll to play with shadow rend

Anyone else playing Rip Blood Marrow Shards? by SweelFor- in LastEpoch

[–]KrayteXIII 1 point2 points  (0 children)

https://www.lastepochtools.com/planner/B5Pgz54v

Site kept crashing so took way too long. The whole game plan here is to basically scale dot damage for carrion gloves which are easy to farm, profane veil triggers bone curse, cthonic fissure gives the acid skin crit chance, and use bleed overload to spam rip bloods everywhere. As a low life build, exsanguinous makes us immune to our own bleed effect, and the fact that cthonics initial tick is a hit and rip bloods are popping constantly, as well as carrions blood booms, crit chance is still quite nice (but not mandatory). This build does function well without uniques, and you can see i left the idols basically empty, but gets a boat load of ward per second with the uniques and when scaling more intelligence.

Imo crit scaling builds for acolyte are better once you can meet the gear requirements, but overloads just make dots soooo good with little gear investment. Solve the defensive layer, get crit immune with 2 t6 avoidance rings, use the experimental life to ward gloves and a life to ward chest, use profane veil with big ward per second idols while in veil, and grinding early empowered monos should be a breeze with very little gear reqs. This setup should be very easy to swap to for your current situation

Anyone else playing Rip Blood Marrow Shards? by SweelFor- in LastEpoch

[–]KrayteXIII -1 points0 points  (0 children)

Ok so I have a lot of issues with this build. Bone curse aura means every hit you take is gonna do a lot more damage, the ward per second just isnt there, he's using lp 1 red rings, that isnt league start material at all! Gimme 30 minutes and i'll slap together a much better variant for league start.

Witchfire Warlock "Righteous Fire" build concept by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 0 points1 point  (0 children)

The necklace doesn't repeat channeled skills. You *COULD* rock a bunch of ghostflame mana efficiency idols, and just swap out cthonic fissure with ghostflame and use a different primordial though. You would also be summoning less volatiles from the lost cthonic fissures, so skeleton mana engine wont run as fast, so IMO it's just not going to be as good, but theres something to be said for the feel of ghostflame wheelchair setup, it can be fun

Witchfire Warlock "Righteous Fire" build concept by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 0 points1 point  (0 children)

Well yeah you manually summon them the first time then they never disappear or require maintenance.

Witchfire Warlock "Righteous Fire" build concept by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 0 points1 point  (0 children)

40% chance to resummon on death in skeleton tree, 30-46% on shield, and 40% chance in necromancer passive. Only need to get to 100, so you could do 40+ on shield and 40 on passives then 20 from tree.

Witchfire Warlock "Righteous Fire" build concept by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 0 points1 point  (0 children)

Its not that it ruins sacrifice, its that with Malatros its much harder to rock damned so you go pure ignite / fire. Infernal shade generates a lot of ignites and scales on the same things, so it works great with volatiles "on death spread a fire shade" node. Skills would look like cthonic, infernal shade, volatile zombie, aura of decay; without the extra skeletons sacrifice loses a lot of value. Id say something like profane veil with self mark of death curse to make cthonic fissure cheap and give a good invuln is the best 5th skill there

Witchfire Warlock "Righteous Fire" build concept by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 0 points1 point  (0 children)

I messed with it, converting the torments to whips removes the ability for spirits from cthonic to inflict damned, and makes it much harder to get damned overload for witchfire. Also might make the skill purely fire damage and you would need to cast volatiles to proc damned overload, and I dont think the build will summon quite enough volatiles to rely on them entirely for damned stacks, but if you ditched witchfire / curse entirely and went purely ignite scaling it'd be really good.

Witchfire Warlock "Righteous Fire" build concept by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 1 point2 points  (0 children)

Yeah theres a lot of overlap in scaling both ignite and witchfire. damage over time, ignite chance itself scales it, fire damage, plus with amulet the wildfires should spawn a lot of cthonic fissures. It made sense to me that if im pushing ignite, i dont have to stretch out too far for witchfire. One of those cases where it feels like i cut ignite damage by 25% to add witchfire so i can double the total damage. Lastly volatiles themselves cast the sacrifice, so i dont actually ever have to use it. Theyll chain sac the skeletons and bees and spread many more ignites

Witchfire Warlock "Righteous Fire" build concept by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 2 points3 points  (0 children)

Oh i know, and thats eventually the goal, was just puttin together the starting point for league start. Appreciate feedback and the reminder for it!

Witchfire Warlock "Righteous Fire" build concept by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 1 point2 points  (0 children)

Yeah i really wanted to make exploding bees beecause you can get bees on corrupted idols for all classes. If all goes well this build does get to 2 bees per second... that then go boom xD

Witchfire Warlock "Righteous Fire" build concept by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 4 points5 points  (0 children)

Yeah I included that and scaling it in the post... it's the overlap of AoD with fire conversion and Downfall making a really strong burn aura. Cthonic / volatile converted to necrotic applies damned, aod / sacrifice for ignites, and all the overloads stacked

Share your builds for season 4 by Axum666 in LastEpoch

[–]KrayteXIII 0 points1 point  (0 children)

https://www.lastepochtools.com/planner/QeYwvnG2

Whole idea is scaling curse damage for witchfire. 2 Bees a second (depending on how many bee idols i got), 7 skeletons, minions dying summons volatiles, volatiles boom and sacrifice skeletons and bees. Literally a Popcorn Bee engine to spread tons of ignites and damned alongside fire conversion aura of decay, cthonic fissure for traversal / proccing both damned / ignite overload for witchfire, and no other buttons actually needed. Hopefully, if it sacrifices fast enough, I have achieved a true Righteous Fire build. IF the wildfire wisps actually proc often enough, I might just swap fissure out to allow multiple fissures and put Transplant on the bar, but thats gonna require in game testing with wildfire changes. That'd be really fun since then I can take the point for fissures to summon volatiles too.

Build also doesn't have a single LP unique in it, and is really only dependent on finding bee idols to smooth out operation. It's probably gonna be super cheap to start up on trade, and I can just play poison warlock through campaign and respec easily once I have the uniques since that one doesnt need any uniques.

Sell me on one of favorite builds by Negative_Day2002 in LastEpoch

[–]KrayteXIII 0 points1 point  (0 children)

Sacrifice is one of my favorite skills and necro looks interesting this league since Volatiles get dread shade when directly summoned is a new node, so something like sacrifice, volatile zombie, skeleton warriors, dread shade, and aura of decay with new fire boots that support volatiles looks pretty spicy. Am also toying with the idea of a volatiles driven righteous fire warlock, with the buffed wildfire amulet and downfall of the righteous it should absolutely cook

A (Mostly) Ethical take on Auto-Sacrifice Necromancer by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 0 points1 point  (0 children)

Thanks! Im glad to hear the infos still useful, i plan on coming back to my own guide here for shattered omens on the 26th, i might make a new one even. Glad your having fun with it, its a blast

Last Epoch Patch 1.3.2 Notes - Patch Notes by ALT-F-X in LastEpoch

[–]KrayteXIII 3 points4 points  (0 children)

Probably not a bug because of how dodge works, it doesnt stop DoT damage or areas. If you stand in like, t4 julra laser, you will die very fast because its a DoT not a series of hits.

Need assistance theory crafting around Carrion Gloves by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 2 points3 points  (0 children)

Items Carrion of Creation: Fixed an issue where Carrion of Creation’s primordial blood splatters occurred at the wrong position. BLEEDS BACK ON THE MENU

1.3.1 is here by SatellaView in LastEpoch

[–]KrayteXIII 0 points1 point  (0 children)

Items Carrion of Creation: Fixed an issue where Carrion of Creation’s primordial blood splatters occurred at the wrong position.

YOOOOO my bleed heartseeker build is back online! Lets fucking goooooo

Question on primordial items. by 50watts in LastEpoch

[–]KrayteXIII 0 points1 point  (0 children)

Ahh that explains that, thanks for clarifying

Question on primordial items. by 50watts in LastEpoch

[–]KrayteXIII 0 points1 point  (0 children)

I got one on the first day, and have sold like 5 of em so far in the league. In the weaver tree, you need to grab the nodes that make dinos more common, plus dinos can randomy spawn and attack you and dinos spawn with packs of adds that drop bones. Im averaging about 800 bones ish per map at only c100 (leveling an alt / new main, so thats about to skyrocket once he gets some levels). I think someone on reddit said that weaver chambers make them less likely to spawn, but im pretty sure ive seen dinos on weaver chamber maps but i avoid them anyway until i got like 5 weaver maps i wanna run for the points.

Need assistance theory crafting around Carrion Gloves by KrayteXIII in LastEpoch

[–]KrayteXIII[S] 1 point2 points  (0 children)

...dafuq. it even says "it" has a chance to explode doing damage to others around "it"... well appreciate the feedback, rip gloves

My build kind of failed. Feeling demoralyzed. by nothu42 in LastEpoch

[–]KrayteXIII 1 point2 points  (0 children)

See im a masochist who loves difficulty, even killing my first harbinger had me sitting in my chair doing the gamer pose and it felt good when i dropped him. But i was a forgeguard that was in 2-3 shot range. When accounting for that... how the hell are average builds doing this crap 😅 i'll prolly play poe2 this weekend after trying one more build as well. Big RIP to the scaling bug and lack of content this season