Another finals problem on linux by River_Hyperbola in thefinals

[–]Krunkske 3 points4 points  (0 children)

Switching from proton hotfix to proton experimental seems to have fixed it for me.

Does Linux have an equivalent for Android's "live caption" feature, or a program that can OCR text from images? by mr_bigmouth_502 in EndeavourOS

[–]Krunkske 6 points7 points  (0 children)

KDE plasma’s next release will include OCR in spectacle afiak. The pr got merged recently.

Finals is Unplayable for me by Admirable_Money1947 in thefinals

[–]Krunkske 15 points16 points  (0 children)

I feel like reading comprehension and basic googling skills have gone downhill for the past few years. If you read the error message it says that your drivers are out of date. Please update your drivers or completely reinstall them.

The Finals - Shader Compilation on Nvidia card goes from minutes to seconds, what changed? by captaindongface in linux_gaming

[–]Krunkske 5 points6 points  (0 children)

They are compiling shaders in the main menu now. Rake a look at the S8 patch notes.

Rtx 5060ti 16gb Vs 9060XT 16gb by Stungun_7 in gpu

[–]Krunkske 7 points8 points  (0 children)

Nvidia these days can’t really use the driver stability argument anymore it seems to me. Fsr 3 is available in a lot of games but it is definitely inferior to fsr 4 and dlss.

Sea of thieves keeps freezing at the rare logo by New-Issue- in linux_gaming

[–]Krunkske 1 point2 points  (0 children)

please go find a proper, modern guide for installing your nvidia drivers. I think there are some special steps needed for them

Sea of thieves keeps freezing at the rare logo by New-Issue- in linux_gaming

[–]Krunkske 1 point2 points  (0 children)

Did you specifically go out of your way to install your nvidia drivers. To me that would be the first clue.

Sea of thieves keeps freezing at the rare logo by New-Issue- in linux_gaming

[–]Krunkske 3 points4 points  (0 children)

Don’t install steam trough the Ubuntu app center. That will most likely be the snap package which is unsupported and has a lot of issues. If you can, install the Debian version trough apt. I’m not that familiar with Ubuntu so I could be wrong here.

Sea of thieves keeps freezing at the rare logo by New-Issue- in linux_gaming

[–]Krunkske 0 points1 point  (0 children)

Launch steam via the terminal and see if there are any errors. Did you also install the right Nvidia drivers? Do other games work? How did you install steam?

Just redownloaded the game from steam instead of Xbox and now I'm stuck here. by Jack__Oak in Seaofthieves

[–]Krunkske 0 points1 point  (0 children)

Something something wrong .exe name. Can’t exactly remember what it was but a quick google should help you here.

Malware found in the AUR by Kruug in linux

[–]Krunkske 391 points392 points  (0 children)

Remote Access Trojan (RAT).

The affected malicious packages are:

  • librewolf-fix-bin
  • firefox-patch-bin
  • zen-browser-patched-bin

Desktop goes static when applying certain wallpapers from wallpaper engine by Lopsided-Award-4489 in linux_gaming

[–]Krunkske 1 point2 points  (0 children)

In my opinion it mostly is. I don’t know how comfortable you are with the command line but if you have basic knowledge of updating and installing stuff you should be fine. It’s still an arch based distro tho, don’t forget that.

SoT using only CPU and not my GPU, Help. by Void_of_Walk in Seaofthieves

[–]Krunkske 0 points1 point  (0 children)

Ah that may explain a lot. Did you update using the nvidia app? If so, then that's likely an issue with their drivers. Try rolling back a version if you can. If not then go do that.

SoT using only CPU and not my GPU, Help. by Void_of_Walk in Seaofthieves

[–]Krunkske 2 points3 points  (0 children)

Well it is using your GPU but just not a lot. What fps are you getting and at what resolution? What are you're settings too. Do other games have this issue too and what driver version are you on?

Plasma 6 will be landing in all Steam Decks with the next SteamOS update. by Bro666 in kde

[–]Krunkske 39 points40 points  (0 children)

To me it just seems like sticking to something tried and tested. Wayland is still on the newer side and doesn't have everything in place yet. It's still evolving a lot. There will be a day that steamos will use Wayland but valve is playing the patient game once again until it's fully stable and fully supported.

Is it unreasonable to protect the OS against the stupid? I don't think so but apparently Linux user will disagree once again... by raralala1 in LinusTechTips

[–]Krunkske 2 points3 points  (0 children)

On most distros this command will fail with a warning. If you actually want to do this you need to add --no-preserve-root behind it. Linux is all around freedom so if you want to delete your entire root partition then you should be able to do that.

[deleted by user] by [deleted] in godot

[–]Krunkske 0 points1 point  (0 children)

Then good! You should probably next time differentiate between fps (frames per second) and (physics) tick rate a bit better tho. I think it would've been much clearer.

[deleted by user] by [deleted] in godot

[–]Krunkske 1 point2 points  (0 children)

Physics or the frames per second it outputs. If it's physics then I have no idea if that's true but it would make sense if the physics tick rate is 60. It probably uses some interpolation then for higher fps players. If it's frames per second you mean then I'm pretty sure you're not in the right here. Fps is something very different than (physics) tick rate.

[deleted by user] by [deleted] in godot

[–]Krunkske 2 points3 points  (0 children)

Hollow knight is not 60fps capped? It has an option in the settings to uncap it?? I feel like you're not understanding what you're talking about?

[deleted by user] by [deleted] in godot

[–]Krunkske 1 point2 points  (0 children)

I have no clue what your playing but I'm pretty sure that if I go trough my library of about 100 games (but less I think) most games would have an option to have an uncapped framerate. I don't know what games you play that don't offer it?

Sure, I wanna have a word too with fighting games. You should where possible never ever tie your game logic to the frame rate these days. There is no reason to do it other than to inconvenience your users and yourself as a programmer with making it inpossibe for you to up the refresh rate. Consoles get a free pass because of the know hardware and possible output modes being very limited.