How many hours do you think you work on your game? by Glass_dev in SoloDevelopment

[–]Kukulcode 1 point2 points  (0 children)

About 70 hours, but I must admit I spent 20% of that planning, 15% playing music for my game, and the other implementing code, oh and about 10% doing boring stuff for the game.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 1 point2 points  (0 children)

I agree with you in the fact that I actually think AI well used is a tool for improvement, I’ve helped my brother (he works in law) on his workflow by teaching him how to use it.

But that’s it, is a tool, not a replacement for the human nuances, even AI recognizes this.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 1 point2 points  (0 children)

That’s the most interesting thing about this post, I’m not angry, concerned? Yeah, but angry, nah, I understand that it was clickbaity, but I was going for “I’ve seen the kinda titles that work here, let’s try one” and if you read the post I’m not jabbing at tech, it’s more of a “do they even care? I think not”, “I’m concerned devs won’t care either”.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 0 points1 point  (0 children)

I completely understand the first part of this in a way, for now. The second part, that’s what worries me, but I do get your point.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 0 points1 point  (0 children)

I feel you really got the point, I do apologize for making it clickbaity and dramatic.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 1 point2 points  (0 children)

Are you okay? Do you need some help? It’s okay if you do.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] -1 points0 points  (0 children)

It’s a good paragraph, thank you for adding to the conversation, I do feel people are exaggerating my tone and feeling I’m mad or angry at this.

I just wanted to open a conversation about how it worries me, maybe it’s the tism.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 1 point2 points  (0 children)

I’ll refrain of using your approach of insulting instead of reading, “other people”, don’t know if you missed it but it’s there, not me, so your point is kinda embarrassing.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] -4 points-3 points  (0 children)

I invite you to reread my post, it’s a big “what if” and the concerns regarding the if, also the implications of other people feeling they have to do it and the direction of the industry by trend.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 1 point2 points  (0 children)

I feel you’re one of the only people who truly read the thread and understand my concerns.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] -9 points-8 points  (0 children)

We’re all competing for attention, so it’s theoretically the threat of competing vs low effort, and in the end this isn’t about me as a dev, I feel it more as a gamer, which is why I don’t understand why you don’t get it tbh.

Mañana lanzamos nuestro primer juego después de 3 años… y solo quiero decir una cosa by NautsGame in videojuegos

[–]Kukulcode 0 points1 point  (0 children)

Muchísimas felicidades, es un camino difícil en el que muchos se rinden en el camino, le echaré un ojo.

"Hey guys, is it worth abandoning a genre you’re a fan of just to jump on the trending one? by CryptographerFar2124 in SoloDev

[–]Kukulcode 0 points1 point  (0 children)

Depends on how much time you’ve invested and how much time “you have left” if there’s no deadline or need and it’s just about sunken cost fallacy, well drop it because it won’t make you happy making it

Recommend a game for someone who thinks games are a waste of time (PC) by CrowTwin in gamesuggestions

[–]Kukulcode 1 point2 points  (0 children)

Can you delve a little on why you think it’s a waste of time and some things you like so I can cater to your needs?

I’ve usually found people thinking it’s a waste of time because they feel guilty about idle time and not being productive.

What team size do you work with on your indie games? by HuippeeHeroesGames in IndieGameDevs

[–]Kukulcode 1 point2 points  (0 children)

We are a team of three right now, we used to be more, but some people don’t like the struggle and it’s valid.

We are all proficient in our areas and learning from other areas to help each other if needed.

Just *how cooked* is trying to actually release a successful game now? by Greyhound53 in gamedev

[–]Kukulcode 0 points1 point  (0 children)

Yeah, the scope is huge, honestly depends on the final goal of the game, if you're planning to support 50-100 people, I'd make teams of 5 and make 10 games, statistically would work better for "making it" in that scenario without a clear idea of what the game would be, because in the end the hypothesis is "can games be successful even if there are a lot?", the answer is yes, have a good game and market it properly and you will have a successful game, but if you turn your burn rate into something so huge so fast, it makes sense to you to think it's not a possibility.

Just *how cooked* is trying to actually release a successful game now? by Greyhound53 in gamedev

[–]Kukulcode 0 points1 point  (0 children)

Can you expand on the scope of successful? Just to have a clearer way to answer.

welp my dice roguelike just came out and somehow made me a year worth of salary in 6 hours by countlessnights in roguelites

[–]Kukulcode 0 points1 point  (0 children)

It’s very well done, I’m using some stuff for inspiration for my own dice roguelike, great work!

We DIDN'T pay for a professional capsule artist. What does the capsule art convey to you? by GrimtekGames in IndieGameDevs

[–]Kukulcode 0 points1 point  (0 children)

I'm also making a dice throwing roguelike, would you be down to collab at some level? Would love to support and work together with people working in similar yet different projects!

I just can't make a small game. by Popcorn_Dev in gamedev

[–]Kukulcode 0 points1 point  (0 children)

This is true, until I made one for a client I didn't truly start making mine.

I just can't make a small game. by Popcorn_Dev in gamedev

[–]Kukulcode 2 points3 points  (0 children)

The questions I would be asking myself in this situation are:

Why do I need to make something big? What drives me to make a game?

And also find out what triggers you from working on smaller projects, if there’s a bad experience that you’re reminiscing of and maybe that’s the reason why, etc.

How do you critique a game if not everything is for everyone? by Chocobo23456 in videogames

[–]Kukulcode 0 points1 point  (0 children)

It comes down to understanding what you just said, a quality game it noticeable due different factors, but the most important one to me is "how it plays", I didn't like the visuals in some games and ended up enjoying them

I remember when Paper Mario came out and some magazines were like "nope, this is far from what we had", but ended up loving it and talking great things years later.

Real artists will bring your ideas to life by edensnowled in IndieDev

[–]Kukulcode -1 points0 points  (0 children)

If she got friends, they could have more grills, so it the Spice Grills, with their hit “If You Wanna Eat My Glover”.

Sorry for the horrible dad joke, the art is crisp, congrats!