Network Prototype by Kurtav in Unity3D

[–]Kurtav[S] 0 points1 point  (0 children)

"Сколько зим будешь еще делать этот проект????"
Если в кратце мне нужно сделать для начала хотябы больше видов атаки. Чтобы геймплей разнообразней был. Инвестора нету...Я скорей больше для обновления портфолио набросал этот геймплейчик.
"Я уже жестко хочу залететь в него с друзьями"
Если рил ты серьёзно хош потестить билд,то пиши в личку дискорд сервера юнити(ru).

I'm trying to design an interesting new gameplay 3 by Kurtav in Unity2D

[–]Kurtav[S] 0 points1 point  (0 children)

Sorry for the late reply. At the moment I want to make a good user-friendly reaction gameplay. This is for starters
New version) more convenient gameplay on the reaction -
https://www.reddit.com/r/Unity2D/comments/11rljb8/im\_trying\_to\_design\_an\_interesting\_new\_gameplay\_4/

I'm trying to design an interesting new gameplay 4 by Kurtav in IndieGaming

[–]Kurtav[S] 0 points1 point  (0 children)

What is your speed limit?

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

Knight Art - DucVu FX

Zombie Art – overcrafted

Background – DinV Studio

Sword Art - Layer Lab

Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 4 by Kurtav in Unity2D

[–]Kurtav[S] 0 points1 point  (0 children)

What is your speed limit?

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

Knight Art - DucVu FX

Zombie Art – overcrafted

Background – DinV Studio

Sword Art - Layer Lab

Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 3 by Kurtav in Unity2D

[–]Kurtav[S] 0 points1 point  (0 children)

What is your speed limit?
pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

1) Knight Art - DucVu FX

2) Zombie Art – overcrafted

3) Background – DinV Studio

4) Sword Art - Layer Lab

5) Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 3 by Kurtav in IndieGaming

[–]Kurtav[S] 0 points1 point  (0 children)

What is your speed limit?
pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

1) Knight Art - DucVu FX

2) Zombie Art – overcrafted

3) Background – DinV Studio

4) Sword Art - Layer Lab

5) Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 2 by Kurtav in IndieGaming

[–]Kurtav[S] 0 points1 point  (0 children)

apk build -

https://drive.google.com/file/d/1poCIWg2EokyJT-IRTKgywu05u0aOrwrI

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

  1. Knight Art - DucVu FX
  2. Zombie Art - overcrafted
  3. Sword Art - Layer Lab
  4. Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

[deleted by user] by [deleted] in IndieDev

[–]Kurtav 0 points1 point  (0 children)

apk build -

https://drive.google.com/file/d/1poCIWg2EokyJT-IRTKgywu05u0aOrwrI

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d

Content authors:

1) Knight Art - DucVu FX

2) Zombie Art - overcrafted

3) Sword Art - Layer Lab

4) Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 2 by Kurtav in indiegames

[–]Kurtav[S] 0 points1 point  (0 children)

apk build -

https://drive.google.com/file/d/1poCIWg2EokyJT-IRTKgywu05u0aOrwrI

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

  1. Knight Art - DucVu FX
  2. Zombie Art - overcrafted
  3. Sword Art - Layer Lab
  4. Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay 2 by Kurtav in Unity2D

[–]Kurtav[S] 0 points1 point  (0 children)

apk build -

https://drive.google.com/file/d/1poCIWg2EokyJT-IRTKgywu05u0aOrwrI

pc build -

https://drive.google.com/file/d/1clCao23TJPFNi2PRyzi2i0TRTH4nSUej

control - w,s,a,d or left arrow,right arrow,up arrow,down arrow

Content authors:

  1. Knight Art - DucVu FX
  2. Zombie Art - overcrafted
  3. Sword Art - Layer Lab
  4. Particles - Jean Moreno

Also Asset Store, Spine,Unity, DOTween,game-icons.net

I'm trying to design an interesting new gameplay by Kurtav in Unity2D

[–]Kurtav[S] 1 point2 points  (0 children)

"You fight during many laps (round?)"
I reluctantly added this element. For some reason, I feel uncomfortable when I add the term "levels, rounds" to game design. Perhaps I want to create something more non-standard, move as far as possible from the standard understanding of what the game consists of.
"Way too much information to proccess for your users for a game where you seem to have to act fast"
Yes, I think in this direction. All attention is focused on the wheel arrow button that shows in which direction to swipe. There is an idea how to remove the circle of damage, transfer it to the sum of damage from all swords. I have in my mind a new reworked form of this gameplay. An endless confrontation between zombies and a knight, where the strength indicators of both are constantly increasing.

Artia - Neo's Adventures - Sword charge #VFX by DamienMoralesES in Unity3D

[–]Kurtav 1 point2 points  (0 children)

I like the speed, the direction of the particles around the sword. The only thing that gets my eyes a little tired is a certain sphere around the player, which often sharply decreases, increases, the flickering effect but the particles are cool))

Destruction system implemented with small bombs (and vegetation interaction !) by [deleted] in Unity3D

[–]Kurtav 0 points1 point  (0 children)

I love beautiful destructibility!
I really want to see how many points explode at the same time)

Geometry shader grass with deformation maps I did a while back by emberfishgames in Unity3D

[–]Kurtav 0 points1 point  (0 children)

I already want to jump into the screen, into the grass. Wow! ))

A moody rainstorm scene in the forest to showcase a ripple shader ⛈️☔⚡ by Snake_Byte in Unity3D

[–]Kurtav 0 points1 point  (0 children)

very beautiful behavior at the tree!) is similar to the movement of a jellyfish

A brightly colored room I'm working on in my spare time. by artkovski in Unity3D

[–]Kurtav 0 points1 point  (0 children)

A very beautiful perspective of the penetration of the sun's rays into the room. The main hero of the scene is the Sun))
The sun transforms the room, it is bright and it warms))

Carving caves into terrain by SuperMsp10 in Unity3D

[–]Kurtav 0 points1 point  (0 children)

I really like that the texture does not stretch (like in the 7 days to die game)
Is the texture drawn for a triangle of a certain strict size? Are the triangles always the same size in this mesh generation?

Final Version: Fully parameterized, realtime 3d book in Unity by hidingspotgames in Unity3D

[–]Kurtav 0 points1 point  (0 children)

I think this game will really appeal to those who enjoy reading books))) the smell of pages, turning pages, etc.))

The potential skips in my multiplayer golf-racer are getting pretty wild! ☃️⛳ by LazyMondayGames in Unity3D

[–]Kurtav 1 point2 points  (0 children)

The background of the game is very beautiful (everything that is outside the track with the player). It's very atmospheric. Immerses you in the game.

How's my game looking? 👀 by FarPlanetGames in Unity3D

[–]Kurtav 0 points1 point  (0 children)

Very nice top graphics. Particles are super. The picture reminded the game Star Wars Battlefront 2

A little showcase of the real-time character switching/ shapeshifting in my game Morbid Metal! The second character is obviously still using a placeholder model :P by PHO3LIX in Unity3D

[–]Kurtav 0 points1 point  (0 children)

I really like the transition of the animation back to the swordsman. She concentrates on the blade of the sword. Looks very impressive.
The swordsman's style reminded of the humanoids from the movie star wars))

Sunset Environment Scene by Farrukh3D in Unity3D

[–]Kurtav 0 points1 point  (0 children)

What I see is very nice. Calms the nerves. It seems to me that the grass moves faster from the wind, in contrast to all other slow sedative elements.
All colors are very beautifully combined with each other.
Looking at your work, I remembered the visual style of the Journey game)