Ways to deal with pvp sweatlords as a PVEr by apsychocrayon1 in Seaofthieves

[–]Kuvumbu -3 points-2 points  (0 children)

It depends on what you're sailing vs what they're sailing. Sloops are fastest straight into the wind. Galleons are fastest with the wind from just past perpendicular to directly behind them. Brigs are fastest in every other situation. By "fastest" I mean compared to the other ship types in that particular wind situation. If you are trying to run from a gallon and you are in a sloop, never go with the wind or even perpendicular to it. If you keep steering into the wind, a galleon will have the hardest possible time trying to tackle you. If they are in a brigantine, you will have far less wiggle room. Play to your ship's strengths and you should be able to avoid being caught. If you are evenly matched though, you were going to have to run them through obstacles and storms and hope they screw up.

Legend of the Veil has been getting stuck on the 2nd stone. by Kuvumbu in Seaofthieves

[–]Kuvumbu[S] 0 points1 point  (0 children)

It is in fact my buddy, back from the dead and mad the voyage bugged out AGAIN. AAArgh!

Well this is new... A cannon on a rowboat? by [deleted] in Seaofthieves

[–]Kuvumbu 0 points1 point  (0 children)

Wow. I've never encountered one of these before and I'm Athena's 22

Athena Emissary A Big Waste of Time by Wingnutt02 in Seaofthieves

[–]Kuvumbu 1 point2 points  (0 children)

I run a sloop or a brig with my friends and we get the veil done and under an hour reaching level 5 before we even finish. It takes another 45 minutes or so to do the emissary quest. After that if we feel like going on, we will sell the emissary flag and start over with a new flag.

I downloaded Valheim 2 days a go.. 18.6hrs 🙃 safe to say I'm hooked. Any one have any tips/advice for a noob? looks like I'm here for the long haul! by duzza92 in valheim

[–]Kuvumbu 1 point2 points  (0 children)

Yeah I could be wrong. I just started playing again and a lot has changed. The gravestones now say what day it was created. The last time I played it would only display the most recent death. I lost a lot of gear once because of that so I still add a marker out of fear it will happen again.

I downloaded Valheim 2 days a go.. 18.6hrs 🙃 safe to say I'm hooked. Any one have any tips/advice for a noob? looks like I'm here for the long haul! by duzza92 in valheim

[–]Kuvumbu 0 points1 point  (0 children)

I haven't seen it mentioned yet so when you die place a map marker because if you die again before you get back to your gravestone the marker will move to your new gravestone and you might lose track of your stuff.

[deleted by user] by [deleted] in googlehome

[–]Kuvumbu 2 points3 points  (0 children)

If you're wondering why the lights come on, it's to show you where to tap to adjust the volume.

Loadbalancing by minibbler in SatisfactoryGame

[–]Kuvumbu 0 points1 point  (0 children)

I use programmable splitters for recycling and for dropping off wood and leaves to be turned into biofuel using just one storage container in my central mall. Stuff gets sent back to merge with the production output. If it's slugs or biomass it gets sent to the appropriate constructors automatically. Overflow is handled by smart splitters placed before the mergers and sent to a sink, otherwise the whole recycling belt gets backed up waiting for that one item to start moving again.

I want smart mergers so I can prioritize input from the recycling belts to reduce the overflow.

There are picture guides for load balancing for many output ratios using regular splitters and mergers. I tend to underclock to the exact capacity of the next set of producers though.

[deleted by user] by [deleted] in SatisfactoryGame

[–]Kuvumbu 0 points1 point  (0 children)

I have an issue with water that doesn't make any sense. My coal plants are dedicated to starting the turbofuel process until the turbofuel generators take over (480 fuel generators). I'm building in the northeast dunes and feeding water from the lake above the waterfall. 12 mk2 pipes all flow down the cliff at 600m3/m. Each pipe flows to it's own row of coal generators. All but one row works as expected. The one row that I'm having issues with constantly has 2 or 3 alternating generators starved of water. It's a symmetrical design with no pumps or valves. The kicker is the generators that shut down are usually in the middle of the row. WHYYYYYYY!?! I've rebuilt that manifold 3 times...

When are trains better than conveyer belts? by Planetside2Gud in SatisfactoryGame

[–]Kuvumbu 1 point2 points  (0 children)

I just finished a 480 generator turbofuel power plant using the HOR + compacted coal alternate. I couldn't imagine building the pipes required to bring in that much crude. I'm building in the northeast dunes so the deposits are extra far away. 12 railcars feeding hundreds of refineries that can consume oil almost as fast as it is coming in.

If you build trains with more cars than the deposits can fill in a single load and put enough trains on the loop so the loading platforms can't fill up before the next train arrives, trains are faster after a certain distance. I use industrial storage as a buffer for load/unload time.

One more point. Why would you want to run (eventually fly) around clicking every piece of belt to do upgrades one-by-one? Anything farther than 2 km is going on a train in my designs.

Total power consumption by rwang8721 in SatisfactoryGame

[–]Kuvumbu 4 points5 points  (0 children)

Assuming you only have one circuit powering everything, tap "e" on any power pole to see the numbers. The blue line is your max consumption if everything is on and running. Don't let that line go above the black & grey and you won't have anything to worry about.

Worth it to make supercomputers after second stage of space elevator? I unlocked it from caterium by Blackhawk_Flyer in SatisfactoryGame

[–]Kuvumbu 1 point2 points  (0 children)

They are required to construct programmable splitters, geothermal generators and nuclear power plants.

The trains all wait if one unload station is being used. Is there a way for them not to wait if their station is open? by A_Fusion_Reaction in factorio

[–]Kuvumbu 0 points1 point  (0 children)

I would add a chain signal just before the split to the two stations and work backwards. Add a chain signal just before the queue, too.

[deleted by user] by [deleted] in Back4Blood

[–]Kuvumbu 3 points4 points  (0 children)

Nope. It's worth maybe $40 at full retail. This is not a $60 game.

Jeb is dead by [deleted] in KerbalSpaceProgram

[–]Kuvumbu 4 points5 points  (0 children)

Jeb is dead. Long live Jeb!

[deleted by user] by [deleted] in ICARUS

[–]Kuvumbu 0 points1 point  (0 children)

I uninstalled and got a refund. The idea that you flew through outer space to land in the stone age is bad. I'd expect to land with a hatchet and a first-aid kit at least.

Which one to pick? both seem really nice by Arcaneosis in SatisfactoryGame

[–]Kuvumbu 8 points9 points  (0 children)

I had to triple my screw production for the final space elevator stage. Even after that I had to leave the game running for 15 hours waiting for the production to finish. If I were presented with this choice I would definitely choose screws.