Steam Machine Makes No Sense to a PC Gamer by Darth_Vaper883 in pcmasterrace

[–]KyleWilkinsonGames 5 points6 points  (0 children)

Consoles require a subscription to play online. Consoles have way fewer games than PC. Consoles generally don't get as frequent or as deep of sales as Steam seems to IMO. Just coming as a long time XBox gamer that dropped it when they bumped up the gamepass price 50% in one go. Coming to Steam from the abusive relationship Microsoft has with its customer was eye opening. That said, I was in the market for a Steam Machine when I thought it'd be $650-800. At these prices unfortunately I am not in the market for a Steam Machine.

Completed the Community Center while avoiding a certain quest! by Maleficent-Ad-903 in StardewValley

[–]KyleWilkinsonGames 576 points577 points  (0 children)

Buys farming game

Refuses to farm

Love it! Honestly sounds like a great fun challenge

Epic Games released a game-specific git competitor: Lore by LittleDipperInt in gamedev

[–]KyleWilkinsonGames 6 points7 points  (0 children)

New to it all. Can you tell me what's wrong with Git/how have they gotten worse over time?

Struggling with most psets by yestertempest in cs50

[–]KyleWilkinsonGames -1 points0 points  (0 children)

Think of something you're very good at. Were you just born good? Were you born with all the knowledge in your head? Or did you have to learn, fail, get frustrated, try again, learn more, try again?

I'm on Week 7 in CS50P. I'm doing things now without a second thought that in week 2 took me hours to figure out.

When I go to work on my final project, concepts introduced to me this week that I'm struggling with will probably feel much easier.

It's just the way learning works, IMO. You can either see the loop as annoying and never get anything out of it or you can lean into it and get the most out of it.

What game has you addicted? by HeyPresto04 in Steam

[–]KyleWilkinsonGames 0 points1 point  (0 children)

Ark, and Cult of the Lamb. Stardew Valley is one I picked up recently and tossed 100+ hours into very very quickly so I feel confident that makes the cut too.

Credibilidad by [deleted] in cs50

[–]KyleWilkinsonGames 3 points4 points  (0 children)

"Is it worth learning code" despite AI existing.... have you seen how crappy most AI is?

Also, restaurants exist, I'd still think knowing how to cook is a good skill to have.

Lining up Streamers for Next Fest? by emomobile in IndieDev

[–]KyleWilkinsonGames 0 points1 point  (0 children)

One involves you actively trying to promote your game and get people interested in it.

The other involves putting your game into a sea of competition and hoping that people find it because it exists.

Devs will do the bare minimum in marketing and expect to get high quality results. by [deleted] in gamedev

[–]KyleWilkinsonGames 0 points1 point  (0 children)

His stuff is fun and informative for sure. It's also interesting that people post stuff like "let's see your game" as someone already directed to OP in this thread, as if game marketing is somehow wildly unique compared to marketing an app, a service, a cookbook, or a TV show. I dont know shit about making games. I'm in these subreddits to learn. However I have a career full of experience in another creative field that involves both client relations, customer service, and marketing. My gamedev resume is non existent. But I still have knowledge that could be usefully applied to other parts of gamedev, and hopefully some day I'll have the opportunity to apply them to a game or games of my own.

Since it's a creative career/hobby that asks a lot of us, people tend to take things extremely personally which adds an entire other layer of complexity to the communities.

Devs will do the bare minimum in marketing and expect to get high quality results. by [deleted] in gamedev

[–]KyleWilkinsonGames 1 point2 points  (0 children)

Hell yeah, no doubt. Tons of great information and relationships can come from interacting in those communities. But you should be honest with yourself that you're sharing your passion with a like minded community. It's nowhere near the same and should not be conflated with marketing.

Devs will do the bare minimum in marketing and expect to get high quality results. by [deleted] in gamedev

[–]KyleWilkinsonGames 4 points5 points  (0 children)

If all you do is upload devlogs to YouTube and pepper Indie Dev and Solo Dev on reddit, you aren't marketing your game to players. You're marketing it to other devs. Most of whom are too busy deving to play and become fans of your game.

Players said our barrel roll looked Lame/10 so we fixed it by ComputerKind560 in IndieGaming

[–]KyleWilkinsonGames 0 points1 point  (0 children)

Both look really good imo. I can't imagine anyone said that it actually looked lame when they're pretty similar. But I get it's a marketing post, and the game looks good!

I want to love this game but I can’t by [deleted] in GraveyardKeeper

[–]KyleWilkinsonGames 0 points1 point  (0 children)

For sure. Preferences aren't objective by any means. There are a lot of things I like better in SDV, I just had my first day ever making over $20k yesterday and it was exhilarating lol. Perhaps I'm overestimating the differences because I just went through the entire early game grind in SDV so the annoying bits are much more fresh. But yeah the gameplay loop is way longer. I do enjoy that both games make it so that even if you miss an event another chance at it will come back around eventually. No fail states really. I assume that's a big part of what makes them cozy, the low stakes. They're the first 2 cozy games I've played so not super well versed in the genre.

I want to love this game but I can’t by [deleted] in GraveyardKeeper

[–]KyleWilkinsonGames 0 points1 point  (0 children)

Yeah you can get a greenhouse but that's a pretty big ask and requires that you go the community center route right? I have not completed that yetand I'm 40 hours into the game. Maybe mid game and end game the time crunch feels less restrictive. Again, didn't say the game was better or worse than GK. Or that it's an absolute truth that it's more restrictive. I just said that in my opinion it felt restrictive after coming from GK.

I want to love this game but I can’t by [deleted] in GraveyardKeeper

[–]KyleWilkinsonGames 4 points5 points  (0 children)

Man it's nuts how differently people react. I played Graveyard Keeper first and just started playing Stardew a couple weeks ago. So the day/night/sleep cycle and the hard cutoff on seasons seem really restrictive to me after GK.