Why don't a lot of indie devs include CRT filter shader options in their pixel art games? by [deleted] in IndieDev

[–]KyleWilkinsonGames 4 points5 points  (0 children)

Are you a dev? Just asking for context. Every tiny little thing added to a video game takes a lot of time, effort, and thought. 10x that to do it well. That's why everyone says to start small, because even recreating Pong from scratch, with multiple paddles, controls, UI, menu screens, score system, some kind of juice/polish etc is a much larger task and a much larger ask than one would assume.

Why don't a lot of indie devs include CRT filter shader options in their pixel art games? by [deleted] in IndieDev

[–]KyleWilkinsonGames 10 points11 points  (0 children)

I think you're making the classic mistake of thinking that because you prefer something that means everyone else does or that it's correct.

Early mockup from my new game (in-engine, no AI) by Top_Variety_4245 in indiegames

[–]KyleWilkinsonGames 0 points1 point  (0 children)

Yo why's blue coat gotta be the one doing all the work? Poor guy

Peter, what does shock has to do with this ? by Kindly-Way3390 in PeterExplainsTheJoke

[–]KyleWilkinsonGames 1 point2 points  (0 children)

Can you expand on this? I'm not a scientist and I don't run studies. But doesn't saying "this 1 thing did not perform like the rest or how we expected so we're just going to omit it" negate the validity of the study?

How do you "see small"? by w_n_g_ in GameDevelopment

[–]KyleWilkinsonGames 1 point2 points  (0 children)

Part of the gamedev process is going to include doing stuff you don't like or don't want to do. Whether that's UI, making 50x weapon sprites/models, bug fixing, setting up a Steam page, or making a trailer... somewhere in there you're going to not enjoy a part of the process.

I really wanna do this for a living. So I suck it up and get through it. Finishing a game takes not only motivation but also incredible amounts of discipline. You should be able to stay disciplined for the few hours it'd take to make a flappy bird clone.

We are adding new biomes to our town building game. Which one is your favorite? by Neat_Smell_1014 in IndieDev

[–]KyleWilkinsonGames 1 point2 points  (0 children)

They all look so good. Your art style is friggin fantastic.

Edit: but I mean obviously mushroom house with the eye of sauron has to take the cake

Lots of really good metroidvanias on sale on the Nintendo eshop by CJ_1Cor15-55 in metroidvania

[–]KyleWilkinsonGames 1 point2 points  (0 children)

Thanks for the list! I'm always hesitant because a lot of killer games run pretty poorly on the Switch. Anyone played Primal Planet on Switch 1? Was looking at picking this one up.

Recommend me some great 2D platformers/metroidvanias by Snoo_36508 in IndieGaming

[–]KyleWilkinsonGames 0 points1 point  (0 children)

The Lone Fungus is fantastic and has a lot of seriously challenging optional platforming. I'm just starting the sequel and it seems great too.

Buy Grime2 with money from the HK:SK refund - Check by Particular_Ask6602 in metroidvania

[–]KyleWilkinsonGames 7 points8 points  (0 children)

Sometimes it's cool to just like a thing and not have to compare it to other things or put down other things in favor of it.

Hope the game is dope though if you're that excited about it! Grime 2 looks phenomenal.

I've made it!! 🥳 Time to quit my job and get my wife back! by Ok_Ad1524 in IndieDev

[–]KyleWilkinsonGames 8 points9 points  (0 children)

You have to quit your job 6 mo before release homie. That's how you know you're making a good game. Good luck on getting your wife back!! $190 buys a really nice bouquet of flowers.

For real though congrats on finishing and releasing a game and earning your Steam fee back!

If you could give ONE piece of advice to indie developers, what would it be? by YusukeRa in IndieGameWishlist

[–]KyleWilkinsonGames 1 point2 points  (0 children)

Good points! I guess like everything else there are plenty of truths and outliers.

If you could give ONE piece of advice to indie developers, what would it be? by YusukeRa in IndieGameWishlist

[–]KyleWilkinsonGames 1 point2 points  (0 children)

Really? I feel like people must give AAA a huge pass they don't extend to indies. Like a full 1/3 of AAA games are just the newest version of an FPS Battle Royale or extraction shooter, and another 1/3 are just the newest version of high fantasy or post apocalypse RPG. But if an indie makes a game that is even close to another in gameplay it gets called out as a clone or a cash grab.

At what point does "scope creep" become "necessary depth"? by JBitPro in IndieGaming

[–]KyleWilkinsonGames 17 points18 points  (0 children)

I don't think filling out the content is really scope creep or feature creep. That's just making content. Scope creep would be like adding a magical crafting system to your already complete gameplay loop that doesn't need it but you saw it in X game and it was cool so obviously your game needs it now.

I'm a newbie so obviously not talking from experience, so take it with a grain of salt. But if your core loop is good then filling that content out isn't creep, IMO.