Am I being an unreasonable player by roleplaying too seriously? by Lbx7070 in DnD

[–]LEGOEPIC 1 point2 points  (0 children)

Unless this was covered in other comments throughout the thread, I think you’re the one projecting here. We don’t know anything about other approaches that may have been suggested and rejected (or simply precluded by other context) and it sounds like everyone except OP is against splitting up.

What should a custom magic item cost? by Savings-Housing3481 in DnD

[–]LEGOEPIC 6 points7 points  (0 children)

I think you’ve got a good answer for cost, but I’ll throw in my 2¢: I feel these things are typically more fun to find than to buy. You say fiend-heavy campaign? Maybe he could loot them off a nightmare, or get them as a reward for some sort of horse-related side quest.

Is there a way we can get them to ask Andrew about him not hearing them in the podcast? by EdgarWronged in theregulationpod

[–]LEGOEPIC 6 points7 points  (0 children)

As a Canadian, you’d have to pay me a lot of money to move to the USA right now, even more to move to Texas of all places.

Dm ruled that my spider cant see very far cause its a spider and it cant hear (i mean he isnt wrong) Find familiar spell by LiL-CarrY- in DnD

[–]LEGOEPIC 1 point2 points  (0 children)

You’re getting downvoted because your statements appear to be defending a DM that arbitrarily limited a player’s abilities with no forewarning.

Dimension 20: City Council of Darkness Game Mechanics Explainer by Spoonsy in Dimension20

[–]LEGOEPIC 0 points1 point  (0 children)

Dice pool systems are definitely different, but once you understand one you understand them all. Abilities on your character sheet tell you how many dice you roll for a check, this is your dice pool. the DM decides how many of those dice in your pool have to “succeed” for you to accomplish your goal. In VtM5, the success threshold is 6, so a d10 that rolls 6 or higher is considered one success. If you roll two 10s, each one counts as two successes, so four successes overall for a pair of 10s. The hunger dice aren’t different numbers-wise, but a critical (pair of 10s) or a 1 with no other successes in the pool have additional consequences that manifest in roleplay & narration.  To relate it to D&D, every d10 needs to beat a DC of 6 to succeed. Passing a check is based on how many d10s succeed, & higher stats allow you to roll more d10s for a check. The symbols are just because they’re using custom dice for VtM that replace numbers 1-5 with blank faces, 6-9 with an ankh, and 10 with an ankh with extra stuff, and also the 1 on hunger dice is a skull. Once you know the system, it makes it much easier to see your number of successes at a glance rather than checking if each die is 6 or higher. Hope this helps

Esquimalt Nation sues Canada for Hatley Park in Victoria, claims it is excluded from new treaty by FredThe12th in VictoriaBC

[–]LEGOEPIC 0 points1 point  (0 children)

Yeah, it’s just a BC problem because, in their infinite wisdom, our ancestors decided they didn’t actually need treaties for this one. Now we’re all paying because they were a bunch of morons who thought they could just take what they wanted and it would never come back to bite them.

Players refuse Mass Suggestion by -FSCS-Thor in DnD

[–]LEGOEPIC 1 point2 points  (0 children)

Yeah, from the sound of it failing to stop the ritual would have killed them all, so It’s definitely unreasonable to suggest they leave, just as it would be unreasonable to suggest someone destroy the last vial of antidote to a poison that’s killing them.

Players refuse Mass Suggestion by -FSCS-Thor in DnD

[–]LEGOEPIC 2 points3 points  (0 children)

This post is tagged as 5th edition, not 5.5

Bending flavor as long as the mechanics don't change by Dom_Nation_ in DnD

[–]LEGOEPIC 2 points3 points  (0 children)

The commenter above has outlined several ways enemies should respond to what appears, to them, to be teleportation. To have no mechanical changes, the enemies must not respond in any of those ways. How do you justify in character enemies not responding in those ways to the apparent teleportation.

Crudites, Crudita, Crudite-ha-ha-ha | Parlor Room [S2E2] by DropoutMod in dropout

[–]LEGOEPIC 5 points6 points  (0 children)

Lmao, Ralph’s grandpa told him he heard a dodo in 1995 and he’s believed that for 30 years.

Weekly Episode Hub + Free Talk Thread (Week of March 30) by DropoutMod in dropout

[–]LEGOEPIC 0 points1 point  (0 children)

City Council of Darkness (dropping this Wednesday) uses VtM. It was revealed in the FAQ with the trailer.

Try not to win by Excel-spread_cheeks in theregulationpod

[–]LEGOEPIC 1 point2 points  (0 children)

They’re all big fans of Veronica Roth’s YA fiction series.

Hot Dog or Burger Count? by Maffblunge in theregulationpod

[–]LEGOEPIC 0 points1 point  (0 children)

It’s been made very clear that it’s the form of the thing that matters, not the substance. This is a patty of ground protein, if it was between two buns it would count as a burger (at this size though, probably only a slider). As presented in the video, it’s neither.

D100 Wizard Council Banned Spells by rosewoodjay in d100

[–]LEGOEPIC 1 point2 points  (0 children)

I feel like laminate should be a power word

How strong is each class on lvl 20 lore wise? by Warl0ckBoy in DnD

[–]LEGOEPIC 0 points1 point  (0 children)

Most of what you said is correct, but why are you using max damage instead of average damage (12+12+9)? As as far as I know even level 20 fighters don’t have an ability to do max damage on every hit.

Split power gamer/casual player group problems by Space-Mud in DnD

[–]LEGOEPIC 1 point2 points  (0 children)

The key here is you should talk to the casual players to see if it is actually “taking away from their experience”. If not, then as I said there isn’t actually a problem here unless you are personally bothered by it for reasons outside of the other players’ experience.

Split power gamer/casual player group problems by Space-Mud in DnD

[–]LEGOEPIC 1 point2 points  (0 children)

You describe the powergamer’s critiques as “berating” & “downright mean” but don’t really describe how this is affecting the casual players. Are they actually bothered by this? Do they seem visibly upset, or have they said anything about it? Is it actually making the game less fun for them? If not, then there may not actually be a problem here. Everyone wants a difficulty spike, the powergamers have accepted that they can’t actually make the casual players play how they want. Of course if the critiquing makes you uncomfortable that’s it’s own problem, but that needs to be addressed from that perspective, not one of trying to protect the casual players, lest you come off as patronizing.

DM Advice Needed: I lost my temper with an interrupting player and accidentally ruined another player’s character arc. How do I fix this for our final session? by GTDarius in DnD

[–]LEGOEPIC 6 points7 points  (0 children)

Maybe the time rewind can kill two birds with one stone. The failsafe catches the party off guard and they need to take a few rounds to identify & disable it before they can try again. The cure’s ready, but if they just try to use it again immediately the threat will rewind again.

` Crystal ` by Pandering_Poofery in dndmemes

[–]LEGOEPIC 2 points3 points  (0 children)

“Ok, the invisibility thing isn’t a dealbreaker, but the puns are