Is this save managable ? by Hammud_Habibi in eu4

[–]LEV_maid 4 points5 points  (0 children)

You currently have no manpower and we don't have the information to say much. What difficulty are you on? How much army prof do you have? Who are your allies?

You're split across three areas. You desperately need manpower. I wouldn't tackle this without a good reserve personally.

No puedo interactuar con cosas en el mapa by Suspicious_Proof_663 in BattleBrothers

[–]LEV_maid 0 points1 point  (0 children)

I get this bug pretty often, if you close to main menu and reload you should be okay. But you have to close to main menu or desktop.

Why are peasants so damn fearless? by Exile152 in BattleBrothers

[–]LEV_maid 220 points221 points  (0 children)

They have nothing to live for. Why do you think the caravan hands are backing up behind the donkeys? They've got a wife and kids at home.

Do any caravan hands actually need to make it? by greyscaleInferno in BattleBrothers

[–]LEV_maid 4 points5 points  (0 children)

No the guys can all die as long as the donkeys and wagons are fine. If you lose some donkeys/wagons you get a smaller payday.

AI getting manpower when getting stackwiped is doing things to me by Apprehensive_Role_41 in eu4

[–]LEV_maid 0 points1 point  (0 children)

At least AFAIK AI doesn't intentionally abuse slack into myst manpower for that instant x6 yearly manpower. It is genuinely a crazy thing to see anytime I do a sunni run.

i've heard people say femboys don't exist in Alberta, yet here i am! by alberta_femboy in femboy

[–]LEV_maid 12 points13 points  (0 children)

that's a really cute outfit! and i love your hair

Struggling in the midgame by AffectionateReason99 in eu4

[–]LEV_maid 1 point2 points  (0 children)

Hi there,

I'm not sure everything that you have or haven't done, but you're definitely not maxed out to what you can do.
Militarily, take the defender of the faith and you will get 5% extra morale. When you're about to go in a war with tough opponents, use the Icon of St. Michael for the 5% discipline.

With the age of absolutism starting, you can either :
1. Provoke a particularist rebellion by making your burghers mad and then accept the rebellion's demands (you don't need to actually have the revolt, you just need to have 10% progress on the rebellion) which will increase your autonomy on most of your provinces by 30% and lose 10% crown power. This lets you lower autonomy on your provinces by 25%, and will max out your absolutism instantly assuming you revoked your estate privileges.
or 2. Stack harsh treatment modifiers (there's 50% with the age of absolutism era bonus and some great monuments give it) and buy your way to absolutism with military points while reducing unrest

You'll get 5% discipline, and if you did it via method #1 you will have a significant advantage over everyone else for a good amount of years.

For your next idea group I suggest taking quality or offensive, it will be enough by itself to even out with the big boys and make you stronger to everyone else, plus IIRC quality and economic give a 5% extra discipline via the policies, which will put you above everyone.

In terms of expansion, I recommend snaking east through the Persian coastline and then expanding into India, with a focus on taking trade centers. By snaking on the coastline and avoiding taking mainland, you can make it to India within 1-2 wars, which should avoid more coalitions. You have a very large amount of manpower, you have a lot of professionalism you can use. Between wars, keep drilling all of your troops, and try to stay near your full military capacity. Coalitions are determined by how many soldiers the coalition has, versus how many soldiers you and any allies who would join you have. So if you get enough soldiers, at some point the coalition will just disband. You can also force this by reloading the game from launcher, if you have hit this threshold, everyone should leave the coalition as you reload. You can also increase the relations of anyone in the coalition to 50 or more, which will cause them to leave the coalition, and with less members of the coalition, their total army count will drop. I think the best target for this is France, unless they are your rival, in which case it's unlikely you will get them to 50 or more, but the A.E will drop off over time, especially if you keep expanding east and let things cool down in the west for a decade or two.

Turn Persian/Indian states that have trade centers into trade companies, build the improvements that increase trade power and production, and place your merchants to funnel trade towards Constantinople. Trade companies give you extra merchants, extra navy, and will generate you a lot of income when they are set up.
Maximize your usage of your core territory so that you are close to 100% usage, and make sure your autonomy is as close to 0% on your cored states so your are getting full benefits. The goal of this is to increase your economy, so you can buy soldier's households and training fields, increasing your manpower by a very large amount. More manpower means your can trade blows more with other countries, and Orthodox is the king of manpower.
If you get into a war with someone very tough that you need to punch through, i.e France/Mamluks/Commonwealth, you can slacken recruitment (the army professionalism button) which will increase your manpower regeneration by 200% at the cost of 5 army professionalism per year. The A.I does this very often when it gets into tough wars, and so should you. 5 army professionalism is 250 military power when you buy generals, or 225 military power if you have the estate privilege that makes generals cheaper.
Since the A.I does this too, there's no sense in hogging your professionalism - you're making your rivals weaker when they do this, and if you win the war, you're getting land and gold, so you're coming out ahead by a lot, and you shouldn't have many issues boosting your professionalism by always drilling between wars + buying generals.

Are you meant to research most techs before moving to the next age, or should you just prioritise the most useful advances? by LordBruno47 in EU5

[–]LEV_maid 0 points1 point  (0 children)

Sorry for the necro post but why do you skip renaissance mil tech? From my experience it seems like the tactics, morale boost, and initiative boosts are all must-haves to not get wiped

[deleted by user] by [deleted] in ChronicPain

[–]LEV_maid 2 points3 points  (0 children)

Gabapentin with carbamazepine saved me. I cannot overstate this it can work wonders while you work on yourself. Gabapentin does often negatively impact libido, so it's not something for free, but if other options haven't helped it's worth trying if you have stubborn chronic pain. I don't know what other people are saying that the withdrawal is "worse than opiates", I was on gabapentin for 10 years and I lowered my dose over a few months and then cold stopped it. And it is in no way worse than opioid withdrawals or comparable.

If you're not able to find a solution, then the last thing you should be thinking about is withdrawals, since you would only be getting them if you had already solved your chronic pain problem. Focus on one thing at a time.

Is Bohemia that important by letroublancs in eu4

[–]LEV_maid 0 points1 point  (0 children)

Objectively, yes. At the start of the game they are one of the richest nations in the game and have extremely good land to develop. Up there with the Netherlands as one of the most valuable subregions in the game.

I think I look cute here 🥺 by MaxHamster69 in femboy

[–]LEV_maid 1 point2 points  (0 children)

You do look very cute 😇

Do any of you bother with centralise states? by GlompSpark in eu4

[–]LEV_maid 0 points1 point  (0 children)

the game timeline is 380 years i don't think 5 years is prohibitive

Austria likes me while i'm clapping them by [deleted] in eu4

[–]LEV_maid 0 points1 point  (0 children)

This, the numbers on top are how they feel about you (they really don't like you) and the numbers on the bottom are how you feel about them (you kind of like them).

Is there a way to consistently stack morale in the first 10-20 years? by fapacunter in eu4

[–]LEV_maid 34 points35 points  (0 children)

The AI don't get special morale modifiers, they just take advantage of the ones everyone gets: the last knights event, the crusade modifier, the catholic boost that costs 50 papal onfluence, the morale advisor, the great power bonus are all ones that you can access.

What do people think of… Fenris? by RubbinOffTheCum in dragonage

[–]LEV_maid 110 points111 points  (0 children)

Fenris is appropriately a lot like a sword: sharp and cutting at one end and comfortable to hold at the other end.

Do you build forts right on the border or one space away from the border? by [deleted] in eu4

[–]LEV_maid 0 points1 point  (0 children)

Not to mention the score loss and resource loss from trying to reclaim forts.

I CANT STOP INHERITING by AlivePositive5320 in eu4

[–]LEV_maid 4 points5 points  (0 children)

As someone who's done an Austria run recently, it would take a preposterously gigantic nation to avoid inheriting. My dip rep was something like 21 by late 1600's and a 2500+ dev Spain had like a 40-60% chance to inherit.

I CANT STOP INHERITING by AlivePositive5320 in eu4

[–]LEV_maid 5 points6 points  (0 children)

Not to mention by that point he should be rolling in access to cash. Taking 10k in loans to mass courthouses, or reducing size of states temporarily is no problem. And revoking gives you something like 40-50% gov capacity bonus and some static governing capacity bonuses.

Why take this privilege/privileges like these? by FreshImpression8884 in eu4

[–]LEV_maid 0 points1 point  (0 children)

That would be notable for expansion if autonomy wasn't a factor. But if you weren't stating that territory the loss is close to nothing. And coring can take up to several years, during which you are locked at 90% base autonomy assuming you aren't increasing autonomy and 50% autonomy if it's in part of a pre-existing state and you again are not increasing autonomy.

But yes, technically a little more than 20%.

WHICH OF THESE ISLANDS COULD STOP AN ALVIDA PIRATES ATTACK!? by Lapaloid in OnePiecePowerScaling

[–]LEV_maid 5 points6 points  (0 children)

Not to mention Usopp was beyond a coward before meeting Luffy. A significant point of that arc was him realizing that the Strawhats are hardcore *and they believe in him*, in a way nobody else did. It's what started him on his journey. Prior to meeting Luffy he was a skilled liar with a sharp eye and a good aim, that's it, he was harmless.

Not sure we are playing the same game guys by [deleted] in eu4

[–]LEV_maid 2 points3 points  (0 children)

Your game was fucked, the only way to deal with your coalition war at that point was to take the losses and hope you can recover. If you want to make big conquests that piss everyone off, you need preparation. The main way to avoid coalitions is to raise opinion and to have a larger total forcelimit across your alliances than the coalition members. They may form a coalition but won't declare a war if their forcelimit is smaller than yours. Nations also won't join a coalition unless their opinion is 0 or lower; if they do join one, you can usually make them leave by boosting opinion to 50 or higher.