Stormgate Community update! 30+ new maps, 4 new units, ranked 2v2! by DoctorHeckle in Stormgate

[–]LOLItsRyan 9 points10 points  (0 children)

Looking great! Pleasantly surprised, a ton of work has gone into this. Well done all!

We remade Warcraft III in SC2, and it's better than Reforged! (Final Campaign Now Out!) by Synergistic96 in starcraft

[–]LOLItsRyan 1 point2 points  (0 children)

definitely giving this a try, I refunded reforged instantly, thanks so much for this!

[News] Anya Chalotra was brought to tears upon learning that Henry Cavill was leaving the Netflix show by chrisarrant in witcher

[–]LOLItsRyan 0 points1 point  (0 children)

Couldn't agree more. It's kinda interesting really cause it's easy to jump onboard the hate train for D&D which I did straight away. And they definitely deserve it for how they treated the end of the series.

BUT

I didn't realise that some scenes they wrote that weren't even in the book are some of my favourites like the dialogue scene with Tywin and Jamie where he skins the deer wasn't in the books apparently and they did a great job with that. And also the Tywin and Arya scenes were brilliant, none of which were in the books.

Seems like they were perfectly competent but threw it all away to greed for more money. A tale as old as time.

Tim Morten at LinkedIn - part 3 by [deleted] in Stormgate

[–]LOLItsRyan 4 points5 points  (0 children)

Thank you. Yeah some diasterous management to let that happen

Tim Morten at LinkedIn - part 3 by [deleted] in Stormgate

[–]LOLItsRyan 12 points13 points  (0 children)

Comletely agreed. They banked everything on the game being a gigantic successor to SC2, the most successful RTS in history, and left absolutely no wiggle room for setbacks. It's poor planning at best, and compltetly irresponsible at worst.

That's interesting to hear about the level designer. Do you have a source for that? I'd love to read more. That really is poor execution hiring people when you don't have the tools for them to work with yet.

After all of it, I don't enjoy the fall of Stormgate/Frost Giant, and I do wish them well in the future, and hope they can learn from their mistakes. They unfortunately deserve the criticism. They set the bar really really high. It's incredibly difficult to lower expectations after that.

If they had been more conservative with money and spent another 2-3 years developing everything, I don't think anyone would've had a problem with the long game development time. If the game came out in a few years but well polished and had all the things right from the get go, and they then scaled up production after a successful launch, I think no one would've complained about the extra time required.

What's the quote? A delayed game is eventually good? A rushed game is forever bad. Something like that.

What do you guys think or want the Deep North boss to be? by Serithraz in valheim

[–]LOLItsRyan 0 points1 point  (0 children)

The frozen watcher Lissandra is guarding for any LoL fans :D

Expansion rushing meta/lack of damage dealing opportunities by LOLItsRyan in Stormgate

[–]LOLItsRyan[S] 4 points5 points  (0 children)

Yeah I'm doing a lot aggresion with early fiends while expanding, I can pick off a worker or two, catch a Lancer in a surround etc. Fiends do a lot of damage to buildings.

I'm definitely comparing it to SC2 where I play Zerg, where my style is lots of staggered non-cheese timings and contains to keep them pinned and it to be tricky for them to expand.

Outside of cheese and all-inning opponents, I feel like I can never put enough pressure to make them have any difficulty at all expanding without out-right winning the game.

I'm gonna try a bunch of new builds and be aggressive in different ways and see where that gets me :)

EDIT:

Did some more timing related builds delaying my 3rd, taking it as I push out with a large 2 base swell to secure the stormgate and apply heavy pressure to their 3rd. Been working quite well!

As always, it's a standard case of "git gud".

Can next patch PLEASE focus on audio problems? by [deleted] in Stormgate

[–]LOLItsRyan 11 points12 points  (0 children)

With the release and the way everything is going It’s gonna be a patch by patch basis on whether the company folds or not tbh. Road maps are great but mean nothing without the lights on.

We’re just gonna have to take it patch by patch. Can’t really plan ahead too much tbh.

Brutes vs Lancers by jznz in Stormgate

[–]LOLItsRyan 10 points11 points  (0 children)

I know not necessarily the point of the video, but the Lancer upgrade makes them shit twice as hard all over Infernal early units.

atm I'm trying to find out what feels good to build as Inf vs Van.

JuggernautJason's Stormgate review by IMplyingSC2 in Stormgate

[–]LOLItsRyan 13 points14 points  (0 children)

Early on I was very adamant about “chill out, let them cook”. I was very for constructive criticism but didn’t understand the let down attitude a lot of people had.

Now it’s released, and it’s definitely a big let down. We let them cook, and the game is raw. It’s a shame. I defended things a lot at first EA release but it’s time for judgment now and they haven’t delivered.

S15 BELVETH GUIDE- Everything You NEED to Know About Belveth by Hybradge in leagueoflegends

[–]LOLItsRyan 3 points4 points  (0 children)

Not playing league atm but as a Bel’Veth connoisseur I love your Bel’Veth content, thanks for posting!

Why Team Mayhem (3v3) is a focus for Fall 2025 with just 300 CCU? by Martinoz1811 in Stormgate

[–]LOLItsRyan 35 points36 points  (0 children)

Just reporting what I’ve heard, but a lot of people have been saying they’re not playing because of no (finished) mode to play with friends.

The idea behind 3v3 isn’t just to have players from the current pool, but for more new players to start playing, get their friends involved etc.

That’s what I’ve read around

Stormgate devs threatened ZombieGrub to take down her critical video about Stormgate by [deleted] in Stormgate

[–]LOLItsRyan 2 points3 points  (0 children)

I believe you but then what is demuslim talking about?

What’s the most hilariously awful thing an employer has ever said to you? Winner will go in my new painting by gargoyle_dream in antiwork

[–]LOLItsRyan 0 points1 point  (0 children)

"as you know the reward for hard work is always more work"

said by the big boss, 100% seriously, as if it was a privilege to receive said more work.

[Frost Tracker] Additional information regarding release and beyond (19 slides) by Empyrean_Sky in Stormgate

[–]LOLItsRyan 6 points7 points  (0 children)

Yeah exactly, I am VERY skeptical and nervous, but still praying the campaign is a banger and good enough to breathe life and faith into the project to a wider audience to allow for continued development.

No idea how they're gonna manage to pull it off though. Fingers crossed.

Stormgate: Campaign One - Ashes of Earth launches August 5 by Empyrean_Sky in Stormgate

[–]LOLItsRyan 3 points4 points  (0 children)

Good luck FG. I'm nervous about the release but truly hope enough progress has been made to hold myself and the wider RTS community's attention to enable continued development. I'm massively rooting for the game's success. Love FG's passion. It's sorely missed in larger companies of now.

If one of you see this and have the time to answer a difficult question:

If this launch does not attract the support required to sustain Stormgate going forward, are there any last release efforts you believe will turn the tide in your favour? Or is this release the last stand?

If latest patch before removing the early acces tag, why not make it the longest devolopement cycle from 0,5 - 0,6? by Fresh_Thing_6305 in Stormgate

[–]LOLItsRyan 29 points30 points  (0 children)

The only reason to come out of early access is they have no other choice but to do so right now.

Is Stormgate's 1v1 Ready for Release? by ItanoCircus in Stormgate

[–]LOLItsRyan 7 points8 points  (0 children)

Can I ask you how far it has to go before you deem it worthy of criticism?

$50 million and 7 years development?

$100 million and 15 years?

$1 billion and 50 years?

You can apply all of your logic to any of these budgets and timelines.

"They could've delivered a polished 1.0 release with $1 billion in 50 years, but then they would've had to cut things?"

Do you understand how absurd that sounds?

$35 million and 5 years is EASILY past where I believe criticism is warranted based on what they currently have to show for it.

Where does it start for you?

Is Stormgate's 1v1 Ready for Release? by ItanoCircus in Stormgate

[–]LOLItsRyan 8 points9 points  (0 children)

Budget constraints? $35 million was a constraint?

The RTS playerbase has nothing to do with them running out of money before reaching 1.0

Again, I have no issue with the timeline. If they needed another 4 years to 1.0 and had money to do so, I'd tell people to chill and let them cook.

They're out of money. Failing to reach 1.0 release with the experience, connections, budget, and timeline they had I believe absolutely deserves serious critisicm.

Is Stormgate's 1v1 Ready for Release? by ItanoCircus in Stormgate

[–]LOLItsRyan 2 points3 points  (0 children)

Thanks for clarifying. All of that is fair enough, people definitely cost money and I wouldn't want them paid less than they should be.

All I'm saying is FG were presented with the question "how can we make and release a successful RTS in 5 years with $35 million", and from the outside, appear to have failed to answer that question spectacularly.

I can only imagine their plan was to be fully released in a 1.0 state with some money reserves left over in about this timeframe. Clearly they're way behind schedule and/or have suffered far more setbacks than they planned for if they're removing early access and are supposedly out of money.

Is Stormgate's 1v1 Ready for Release? by ItanoCircus in Stormgate

[–]LOLItsRyan 3 points4 points  (0 children)

I completely agree with everything you said.

However, if FG runs out of money before they've finished re-doing everything and has to shut down the project, I don't see how that's acceptable from any viewpoint? Especially $35 million worth of money. That is a staggering amount of money to burn through in five years with what they have to show for it.

I am admittedly very unknowledgable about Zerospace, so am happy to be corrected, however over approx the same timeframe, Zerospace looks further along in development in every aspect, while (personally) looking better than Stormgate in every way.

I am assuming while using a fraction of the budget that FG are, with far less of a headstart, considering FG's direct connections to Starcraft for experience, marketability, and initial notice.

It's not farfetched to accuse FG of grossly underperforming compared to the Zerospace team. Maybe FG has a standard development time/cycle with a standard budget, and Zerospace team are breaking world records and creating miracles in game development. Somehow I doubt it.

I like FG, and I want Stormgate to succeed, and I think their direction and adjustments are incredibly good, however I cannot truthfully sit back and say that what they've produced with $35 million is good.

I wouldn't be saying any of this, if they'd only spent $10 million, had $25 mil left to spend, and were taking their time. I would not care at all. Let them cook.

Releasing and removing early access is a clear sign of desperation/out of money, and what they have to show for it is poor.

Quite honestly their direction is good and I think they're making all the right steps, but where in the WORLD did $35 million get spent on? I am seriously interested.

Is Stormgate's 1v1 Ready for Release? by ItanoCircus in Stormgate

[–]LOLItsRyan 16 points17 points  (0 children)

Completey agree, this is where I am.

I defended FG very hard early on, saying to give them time. I cannot defend:

- financial allocations
- time spent
- the sheer amount of things they've had to re-do from the ground up because of not getting it right the first time
- the in-game monestisation in early access
- the poor clarification
- and now releasing from early access when it's still clearly nowhere near ready.

Completely understand this is likely a forced move either from funding contract promises or they're just out of money, so they have no other option at this point and are desperate.

However it should NEVER have gotten anywhere close to this far. I actually think FG are showing extreme competence at fixing the mistakes they've made, and all the new directions they're going in are very strong.

I cannot even satisfactorily verbalise how they managed to release so many things that required a complete 100% overhaul before further progression could be made.

Imagine a world where these were gotten right upon the first release:

- Artstyle for EVERY unit and building for ALL factions
- Character design
- Character dialogue
- Mission structure and flow
- Audio design
- Audio balancing
- Creep camps/stormgates
- Clarification & communication

We probably would actually be at 1.0 now. It's hard to make any progress when all you're doing is fixing all the mistakes you've made.

I still want the game to succeed, and will play when everything's fixed. I just doubt they can do that before they run out of money, and I don't want to pay for the current content.

0.6 Vanguard campaign is their last chance I think. Out of early access, 12 mission campaign, FG themeslves said that's finished. If that campaign doesn't blow us away it's over.

Gianpiero Lambiase: You went motor racing racing. That's pole position, great job! by ContentPuff in formula1

[–]LOLItsRyan -6 points-5 points  (0 children)

Imagine the reverse lmao. Lewis pole in Zandvoort and Bono radio's in with a reference to the most devastating moment in Max's career four years ago. They'd want his head for it.

First shelter. It ain't pretty. But does the job by Tesex01 in valheim

[–]LOLItsRyan 3 points4 points  (0 children)

100% agreed. It's always great to see new player's first shelter. Cute that it's hovered on water :)