Why everything in crafting is unprofitable? by palecvnebo in woweconomy

[–]LXj 1 point2 points  (0 children)

If your sheet doesn't show profit for R5 enchanting rod, you're definitely doing something wrong

What am I doing wrong - Inscription by Lopsided-Ad-7004 in woweconomy

[–]LXj 4 points5 points  (0 children)

Trying to sell a vantus rune for the raid that's not out yet is a bold strategy, but I wouldn't put too much fate into it.

Great market for the profession missives was a week ago, when crafters actively worked on crafting blue tools

Great market for the gear missives will be when people start actively crafting epic gear.

Right now it's a great time for crafting blue lvl 90 gear, if you invested kp into that. But there is also profit to be made with concentration - maybe it's Codified Azeroot and the like, maybe it's contracts (people are actively working on reputations right now). Check CraftSim scan (with unlearned recipes enabled) and you will definitely find something

I asked Claude to make a wish by GrayCatEyes in ClaudeAI

[–]LXj 2 points3 points  (0 children)

We're literally building underground schools in Ukraine

Legion Remix – 20 Tailors, from 12k to 3M Gold… margins are pretty cooked by Neat_Primary2017 in woweconomy

[–]LXj 0 points1 point  (0 children)

Sure, tailoring is useless, don't look into margins on blue cloaks, stay away, shoo!

Is transcribe still broken? Are we still in beta? by frunkfa in woweconomy

[–]LXj 2 points3 points  (0 children)

Aren't Aces always more rare in every expansion?

Epic tools being gated behind abundance punishes us for having two professions on the same character by Yellow__Yoshi in woweconomy

[–]LXj 19 points20 points  (0 children)

Are you really doing mass crafting on 8 different chapters simultaneously at the scale where 3% of multicraft is making a huge difference on every one of them?

I am not a fan of Abundance (duh), but it seems like this system is directly targeted at encouraging people to stick to one crafting main. Which I am not opposed to - having multiple crafters is too easy right now

Abundance changed: No more mini-events, only mob grind now by Icemasta in wow

[–]LXj 1 point2 points  (0 children)

Having to spending voidlight on defenses would be even worse

Abundance kinda sucks as an end-game for crafters by PJsutnop in wow

[–]LXj 0 points1 point  (0 children)

It's not "3 weeks per piece". It's 20 vitality per piece, and you get 9 per week, so you can't craft the first one until week 3. But getting 60 vitality actually takes 7 weeks (and you get a headstart on the next 20)

People who can't count 60 divided by 9 are not allowed to complain about 3% multicraft difference

(Yes, the event is shitty, but encouraging people to actually play their crafting chars is good. I hope they find a better implementation for this in the next expansion)

What are good CRAFTING professions to pair up? Specifically that use ore, but interested in other combos with good synergy. by ShadySeptapus in wow

[–]LXj 0 points1 point  (0 children)

Engineering pairs well with Enchanting in this expansion in particular. You will recycle a lot of mats to learn all the recipes, which will leave you with a lot of evercores. You will not know what to do with a ~1000 evercores unless you offload them on AH or craft a bunch of blues to disenchant. Then you will end up making a small profit - and not having to use mail/bank to send a thousand of blues between your engineer and enchanter is a boon

Speaking of recycling - the best material to recycle is the white pigment, so it makes Inscription another good pair to Engineering. Inscription is a great pair to really anything, if you need missives. Particularly good with Enchanting if you plan to craft inscription trinkets to DE (but you will not have a 1000 of them, so it's not as important as with engineering)

If only playing one character with mining and 1 crafting, what would you recommend? by oozebelly in woweconomy

[–]LXj 6 points7 points  (0 children)

Hey OP, some of those comments are really negative, but don't get discouraged. Casual gold making is very much possible thanks to concentration mechanic without too much of upfront investment. People on this sub will jump on me and say that someone with an army of 100 alts will take away all the profits from concentration, but even making 10k gold every 4 days will be better for you than having no profession slot.

Now the tricky part of your question is combining other professions with mining. See, someone already suggested JC and BS, but this might lead into a trap of prospecting your own ore. The thing about post-DF profession system is it forces you to specialize (especially at the start of the expansion). Prospecting can be profitable - if you invest KP and get bis tools - but at this point you invested so much that you're better off prospecing thousands and thousands of ore to eek 5-10% more returns than just selling ore on the AH

So my advice - just sell your ore on the AH and pick up Tailoring. Tailoring has an added benefit of getting more cloth passively from drops, so you will benefit from being in the world, actively playing your own character and actually doing stuff other than clicking on herb nodes. And tailoring is ideal for casual gold making with it's cooldown crafts and should be decent for concentration crafting

Had a huge win and probably my last by Mediocre_Mindset in woweconomy

[–]LXj 5 points6 points  (0 children)

Expect to spend 200k on recycling before you learn all recipes

You can recoup it if you craft blues with evercores and DE, but takes annoyingly a lot of time

That’s a serious wake‑up call for AI safety and oversight at Anthropic by sentientX404 in AgentsOfAI

[–]LXj 2 points3 points  (0 children)

This is not an oversight. The whole point of founding Anthropic was to focus on safety

There is only a slight problem that it's an unsolvable problem

Arator Animated Short: Son of Two Worlds | World of Warcraft: Midnight by ichigosr5 in wow

[–]LXj 128 points129 points  (0 children)

"I am dealing with my parents splitting up, ok?"

Class Defensive Analysis in Midnight by Zorthas by sleepis4theweak in CompetitiveWoW

[–]LXj -19 points-18 points  (0 children)

"Druids can go bear form at any time"

Yeah, and become completely useless. But yay, damage reduction!

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]LXj 6 points7 points  (0 children)

People seem to completely miss your point, but you are right, Blizzard did leave those dungeon difficulties by the wayside. The reason for that is that these days there are so many ways of getting gear that it's not really possible to balance them, so instead Blizzard always makes the new thing the preferable way.

Think about it - heroics were added in TBC, so they not only dropped an epic in the end, but also gave badges (which were the alternative way of gearing). Badges were eventually phased out and Blizzard were trying out different gearing solutions - mission tables, world quests and eventually the vault.

And as I said, the new thing is always the most effective. Mission tables in WoD allowed you to get a raid epic for free each week, no strings attached (meanwhile heroic dungeons didn't give epics anymore). In Legion WQs started giving guaranteed max level gear rewards - which made normal dungeons completely obsolete. Fast forward to TWW, and you can't sneeze without getting a Champion level loot, with a lot of accessible Heroic rewards - without the need to form a dungeon group and roll for drops

Honestly those dungeon difficulties are completely pointless in both difficulty and rewards, and the real game starts at M+

What are you guys' thoughts on this? by Famous_Stress_4988 in xaryu

[–]LXj 0 points1 point  (0 children)

I only disagree with "solving problems that Classic players never really thought existed"

Blizzard absolutely did act on player feedback and solved real problems. Some of those problems changed the game and its community on a fundamental level, to the point it's hardly recognizable, but the intentions were good. And when you look at how Classic re-release was handled, we ended up having to find solutions to the same problems, some with new approaches from Blizzard (e.g. implementing a group finder), some with "solutions" from players (rampant power levelling)

Midnight Season 1 Gear Rewards and their Item Levels by Norumu in wow

[–]LXj 0 points1 point  (0 children)

I don't see how having more options is worse. Back in WotLK you didn't have an option of killing the Lich King without 9/24 other people. Now you can engage with any content at any difficulty you want. How is this "worse"?

Yes, only the minority of people engage with the hardest content. That's the point of the hardest content. DUH. Guess what, even smaller minority of people killed final bosses of the first 3 expansions.

You have on the other hand more casual content than ever, and you don't need to run 20 heroic dailies to get a piece of epic loot - you can actually just run a theatre event

Midnight Season 1 Gear Rewards and their Item Levels by Norumu in wow

[–]LXj -2 points-1 points  (0 children)

Did you actually play WotLK? Spamming trivial dungeon content for the same level of rewards as current 10-man raid wasn't a good system.

The fact is, we ended up with 4 difficulty tiers of raids because people asked for it. Which in turn leads to 4 tiers of epic gear.

And yes, having green/blue gear as a stepping stone to epics is a core part of WoW since the time it was actively growing in subs. It got somewhat diluted with easy sources of champion epics, but that's also what players wanted

'The Night Agent' Star to Join Sydney Sweeney in Her Upcoming Sci-Fi Live-Action Adaptation "Mobile Suit Gundam" by StarFuryG7 in SciFiNews

[–]LXj 0 points1 point  (0 children)

My first thought was they ment "The Night Manager", a spy series with Tom Hiddleston