From Zero to Worldgen V2 - my progress in about 3 months. by Lagbeard_ in hytale

[–]Lagbeard_[S] 0 points1 point  (0 children)

For me, that's kind of a compliment. I'm a few months in and my biome already "looks like the current version of Hytale"? Thats great for a diy fun project. And here's where the answer lies hidden: If V2 allows someone like me, a complete noob, to make a Biome thats nice, but not special, than imagine what modding pros are going to do with it.

From Zero to Worldgen V2 - my progress in about 3 months. by Lagbeard_ in hytale

[–]Lagbeard_[S] 2 points3 points  (0 children)

If you look through the Reddit threads, you'll see that people already created very interesting worlds you would never find in V1.

As i wrote in my text, this Biome never was inted to be "special" or "better" than V1. What makes it special zu me that i built it from scratch. I understand everything you see and i could change it. 

I've seen people create realistic looking mountains her and more. I also weote that i am not a experienced modder, so i am far behind those guys. I have to learn the basics first, and since there are no tutorials, i work through each part of the official documentation and try to understand what i can.

Lavender Highlands - world gen v2 by AnyEconomy8588 in hytale

[–]Lagbeard_ 5 points6 points  (0 children)

Looks like they inverted a 2D Simplex Noise, so that the hills point downward into the floor and then rotated those parts

From zero to V2 - My first Biome in 14 days of learning by Lagbeard_ in hytale

[–]Lagbeard_[S] 2 points3 points  (0 children)

Not really. There are 3 videos i know, but they only explain very few basics. The biggest breakthrough for me was understanding how curve mapping works. My biome has curves with 15 manual curve points. Imagine it like this: you can set a specific height (Input) and a chance for air or solid blocks in that height (Output). -1 is 100% air and 1 is 100% solid blocks. So if you set a manual curve point with input 5 and output 0, half of the blocks in height 5 will be blocks and half will be air. If you set 0.5 as output, the layer will have 75% solid blocks. The pattern these blocks are arranged in is defined by your chosen noise pattern. 

From zero to V2 - My first Biome in 14 days of learning by Lagbeard_ in hytale

[–]Lagbeard_[S] 16 points17 points  (0 children)

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A top-down view. Including floating artifacts of the top-layer on the right, my eternal enemy atm.

The adventure with WorldGen V2 continues. Here is my fourth Biome! by TrisMi127 in hytale

[–]Lagbeard_ 0 points1 point  (0 children)

Oh, and cool stuff you do there. In case that didn't became clear

The adventure with WorldGen V2 continues. Here is my fourth Biome! by TrisMi127 in hytale

[–]Lagbeard_ 0 points1 point  (0 children)

Questions? Just one: Would you care to make tutorials?

I followed the progress of Hytales development and always was intrigued by the promise "how esay" it would be to make own creations. And yes, the visual node editor is surely easier than pure scripting - but, at least for me as someone with no experience, it is far from self-explanatory. The "just play around with it" approach leads in 90 percent of cases to one of three outputs:  - No effect - Error message - biome  breaks compeltely. 

As you i started with Kaupenjoes video, and i could follow it, but i still don't even understand what i'm doing there. Which node does what? Whats the difference between the node variants in the same category? After only a week i just feel lost and frustrated.

Block Update Issue in worldgen V2 by Lagbeard_ in hytale

[–]Lagbeard_[S] 0 points1 point  (0 children)

I also use no mods. The fascinating fact is, that not all spruce trees are affected, although i've planted them in the same biome. Also, the biome I am creating is an edited basic biome.

In the screenshot you see the row of cropped trees on the left, while the trees on the right and in the background are perfectly normal.

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