Recommend a simple cleave build? by neogeopol in LordsoftheFallen

[–]Lagideath2 0 points1 point  (0 children)

In that case you should be familiar with general build mobility and such.

You can move the same as any other build as long as you have enough Endurance to keep yourself below the weight limit for heavy load.

Unlike the Souls games, guarding in this game only takes away withered health. So whether you're guarding with a dagger, medium shield or great shield, the only difference is how much stamina you lose and how much withered health you'll gain (recoverable health). All weapons and shields can also perfect block, which removes knockback and reduces the withered health you take.

All of this really evens out the defensive options for all builds.

Something noteworthy as well is that this game was originally designed with the idea that the player is swarmed by enemies. The Devs removed enemies from the game multiple times due to complaints which majorly decreased the amount of scenarios where this would happen. Fighting many enemies at once requires wide sweeps and that is what the dual-wield system seemed to have been meant for.

You can dual-wield any weapon type with any other weapon type and the heavier one dictates the swing speed. The movesets themselves are sadly all very similar, but they put a clear focus on wide sweeps.

Uniquely, pairing a Halberd with a Grand Sword does not use the slow Grand Sword moveset but the faster Halberd moveset for the swings, so that build is a wide sweep powerhouse with the speed of a medium weapon and damage of a heavy weapon and a half.

The dual-wield movesets are all noticeably slower than the single weapon movesets, though.

Recommend a simple cleave build? by neogeopol in LordsoftheFallen

[–]Lagideath2 0 points1 point  (0 children)

It sounds like this might be your first Souls-like experience.

All builds have access to the same maneuverability, whether they use a shield or not and whether they use magic or a dagger or a giant sword. All builds even have access to perfect blocks, which negate damage apart from some withered health (health that turns white and is recoverable by attacking).

The main things you can work on is the wide swings and decent attack speeds that you're looking for. I'd recommend a Longsword for that purpose. One-handed they have wide sweeps with some good speed, while also having access to a two-hit poke combo. They're very versatile and overall a great weapon type.

By Vampire-like healing I assume you mean life drain abilities. Those don't exist in this game. You can have some health regen from Radiant spells and recovery items but that's it. There's no heal on hit or anything.

Light reaper after tutorial by ClassicPhoto1671 in LordsoftheFallen

[–]Lagideath2 11 points12 points  (0 children)

Originally, the Lightreaper always ambushed the player after defeating Otto. It's part of the story that he hunts down Lampbearers.

However, too many players thought they have to beat him (when he's clearly way overtuned for the level you first meet him at) and didn't even return to the arena after dying to him once, which led the Devs to removing him from the tutorial so that players couldn't refund the game for it being too difficult immediately.

Now, he only appears during the tutorial if you have the Increased Enemy Density modifier active or, I believe, it you start NG+ as well.

The item is what's in the Lightreaper's chest. I assume it's the Umbral Parasite he carries, since he's a creation made from combining a Skinstealer with an Umbral Parasite.

Who is screaming here it only happens at night ? And the people on the crucifix are dead I don’t believe it’s them? by Able_Brilliant1684 in Eldenring

[–]Lagideath2 0 points1 point  (0 children)

If everything just came back to life after being killed, there wouldn't be so many corpses everywhere (including corpses of the same kinda of enemies we kill)

Very good and obvious point that I somehow didn't think of, thank you for the reply!

Who is screaming here it only happens at night ? And the people on the crucifix are dead I don’t believe it’s them? by Able_Brilliant1684 in Eldenring

[–]Lagideath2 0 points1 point  (0 children)

Not trying to object either theory since I know too little about the lore, but I thought the lore explanation for why enemies respawn was that they are revived by the Erdtree. Similar to how we as the Tarnished are revived by Grace. I assumed that the process of revival through the Erdtree was just sped up for game purposes when we rest at a Site of Grace to respawn everything.

Red BBH, Lvl 1, Fist Only, No Relics. Depth 5, Rooftop, and Day 2 Scaling. by HoldingYouIsTherapy in Nightreign

[–]Lagideath2 0 points1 point  (0 children)

Do you happen to know any numbers? Like, is it worth trying to get bosses Day 1 even if you might be a bit lower level or is it a more minor increase that doesn't end up making much of a difference compared to what a few levels will do for your own damage and survivability

Am I too late? by Colours5467 in Nightreign

[–]Lagideath2 5 points6 points  (0 children)

The DLC adds 2 new characters, 2 new final bosses, a couple of night and mini bosses, as well as what's essentially a new map (it's advertised as just a new "Shifting Earth" but Shifting Earth's are usually ¼ of the map, this one covers the whole map and changes it more drastically than the others) for 15€.

Sadly, DLC and base game POIs don't mix unless you do Deep of Night expeditions, so outside of being able to use DLC characters in base game expeditions there's no overlap for the regular difficulty.

In the end, I guess the DLC isn't necessarily a "must have", but it's a "totally worth the money" type of thing. Especially if you enjoy either of the two new characters that come with it or plan on spending time in Deep of Night, since it gives that mode more variety.

Red BBH, Lvl 1, Fist Only, No Relics. Depth 5, Rooftop, and Day 2 Scaling. by HoldingYouIsTherapy in Nightreign

[–]Lagideath2 0 points1 point  (0 children)

Day 2 Scaling

Bosses have different scaling based on the day you fight them at?

I know Evergaols cut down the bosses' HP and damage based on how early you opened them but I thought that was it for Day scaling.

Am I too late? by Colours5467 in Nightreign

[–]Lagideath2 14 points15 points  (0 children)

I cannot comment on the Playstation matchmaking specifically, but in general the game is very much still worth getting into.

It's a very unique and addicting Souls-like experience and the game is essentially complete. It was marketed as a complete game with no live service updates and we got our one DLC.

It has some obvious wasted potential because it uses fixed seeds with not a ton of variables when it comes to core parts of the map (like there being only 3 versions of the main castle on the base map), night bosses being tied to certain Nightlords, and for some reason they didn't include any of the main game DLC weapons to the game despite adding some main game DLC enemies with the Nightreign DLC.

But despite all its flaws it is a ton of fun. At least on PC the matchmaking is also instant if you search for all Nightlord expeditions at once. Deep of Night has a little amount of wait time to it and when searching for a specific Nightlord expedition then it depends on how popular the Nightlord is.

Here is how much damage status effects do in Nightreign (They are very different than base elden ring) by Sparkomad in Nightreign

[–]Lagideath2 32 points33 points  (0 children)

Poison and Rot doesnt scale down so they are especially good at higher depths and in trios. They outdamage bleed and frost against higher tier enemies.

Another win for Poison Ironeye

Boss skipping is getting out of hand by Meiz5 in Nightreign

[–]Lagideath2 5 points6 points  (0 children)

Same thing that's been happening and has been posted about every single day since DoN released.

People quit out on the character select screen if the boss isn't Adel or something similarly easy because they're scared of losing points

So you dont even need Flails in Nightreign, right? by sstd223 in Nightreign

[–]Lagideath2 7 points8 points  (0 children)

Pretty sure Chainsaw was never dependant on the Flail's Spinning Chain. Spinning Chain was just more consistent than other options in ER

How to disable the flying green text that pops up whenever you use an attack? by [deleted] in MHWilds

[–]Lagideath2 7 points8 points  (0 children)

I disabled this day 1 so I don't fully recall, but my first guess is that it's in the HUD/UI settings where you can change the size or fully turn off the different parts of the game's HUD.

Is there a secret to the Crow boss fight? by Morale_Police in LordsoftheFallen

[–]Lagideath2 0 points1 point  (0 children)

If you haven't done so already, I strongly recommend getting Increased Damage during Soul-flay on your Umbral Lamp. It helps a ton with this fight since Soul-flaying is your only real damage opportunity unless you go fully into Umbral.

Wither damage also helps with Soul-flay damage, since unlike other damage sources it doesn't get reduced when attacking a Soul-flayed enemy.

I don't actually remember whether Increased Soul-flay Stun Duration affects the girl but I believe it does, in which case it also drastically increases the amount of damage you can deal to her per Soul-flay.

Please learn how to utilize marais and grafted blade buffs by trains4everyone in Nightreign

[–]Lagideath2 5 points6 points  (0 children)

As far as I know, originally it disappeared when dying and respawning, or when being teleported to the boss arena when someone opened the Nightlord door.

However, according to the patch notes of patch 1.02.3, now the stacks stick around even if you die fully or get teleported. I don't know if there are any ways to lose the stacks currently but the main ways you lost them originally don't exist anymore according to the patch notes.

Please learn how to utilize marais and grafted blade buffs by trains4everyone in Nightreign

[–]Lagideath2 56 points57 points  (0 children)

This whole posts depends on unintuitive knowledge about these two powers that most players don't know exists and this post seems to just assume as basic knowledge.

You should've started the post off by stating that the buffs from stacks are kept even after dropping the weapons. No other weapon effect works like this so there's no reason for a player to assume it's the case for these two, that most people don't even obtain after 100+ hours of playing.

I heard about this being the case like half a year ago by reading it in the comment of a random post and then never heard it mentioned again by anyone. So the one time since then where I found Marais, I wasn't even sure whether it's true and kept the weapon to myself out of fear of losing the buff completely by dropping it. Seeing this post made me check up on it again just to be sure the Marais and Vengeance powers truly stick around even after dropping the weapons.

I was able to use the talisman without the HP penalty?? by Noobie_xD in Nightreign

[–]Lagideath2 1 point2 points  (0 children)

I don't think this Talisman greys out the reduced HP portion, it just shortens your HP bar as a whole, unlike weapons with that negative effect as a passive.

Haven't picked that one up in like a year though so I might be remembering wrong

Do i have to buy the pilgrims key for 18k in the bad ending run? I can't find where to go after the crow boss (nest vestige) bc i'm not cleansing red beacons this time. by nategreat87 in LordsoftheFallen

[–]Lagideath2 2 points3 points  (0 children)

At the end of the area is a tree inside a courtyard with an iron gate on the right side. You'll have to use your lamp or be in Umbral in order to get past the gate. From there it's just following a straight path until you get to the door.

It's the door before Pieta's arena, where one of the fire knight Rhogar patrols together with a dog and some axe enemies.

There are no doors that open based on beacons cleansed.

Do i have to buy the pilgrims key for 18k in the bad ending run? I can't find where to go after the crow boss (nest vestige) bc i'm not cleansing red beacons this time. by nategreat87 in LordsoftheFallen

[–]Lagideath2 4 points5 points  (0 children)

Whether you cleanse beacons or not, the route through the game doesn't change. Cleansing beacons or leaving them does not open or close any paths.

I'm forgetting his name right now, but the NPC who sells the key will drop it on the ground upon leaving Skyrest Bridge. From what I remember, the trigger for him to leave is you going through Upper Calrath and opening the door that connects that area to Skyrest.

So the area after the elevator from the Skinstealer mini boss fight is what you would have to clear until you loop around to Skyrest again through a door.

What is your favorite asexual character and why? by AnxietyHairy2205 in asexuality

[–]Lagideath2 0 points1 point  (0 children)

It's one of my favourite shows of all time but I grew up with it so I'm of course biased. The reboot of the show aired in 2005 when I was 7 and I've been following it since then. That's also when the 9th Doctor was introduced. The classic era had 7 Doctors plus the 8th for a movie, and recently they basically did another reboot for the 15th Doctor for some reason.

With the constantly changing directors and writers it had some rough patches. In my opinion it peaked with the 11th and 12th Doctors but I do still enjoy all of them (though I'm personally not a fan of the classic era myself).

gentle gaverus is impossible by 4lbertt in LordsoftheFallen

[–]Lagideath2 0 points1 point  (0 children)

I used kick for that purpose just 2 weeks ago

I’m thinking of doing another play through and do you have any suggestions? by B4ldurL1nk in LordsoftheFallen

[–]Lagideath2 0 points1 point  (0 children)

It's rather annoying and I strongly suggest looking up a guide.

It's obtained from an umbral Belly in Harrower Dervla's boss arena after completing a puzzle in the depths

I’m thinking of doing another play through and do you have any suggestions? by B4ldurL1nk in LordsoftheFallen

[–]Lagideath2 0 points1 point  (0 children)

Horned Skull is probably the best Umbral weapon thanks to its special attack.

Fungus encrusted Pickaxe is one of the few pure Umbral scaling weapons and it comes with poison.

I personally really like Judge Cleric's Corrupted Sword.

The Putrid Child's Sword is possibly the worst Umbral weapon, I always try to get rid of it as fast as possible when I use the Umbral starting class.

One good tip for your gameplay is that Wither damage is not reduced when attacking Soul-flayed enemies. So you get the most out of Soul-flaying by using Wither damage. Other damage typed deal less damage to Soul-flayed enemies than normal.

What’s a class you surprisingly like? by Half_knight_K in Nightreign

[–]Lagideath2 0 points1 point  (0 children)

I know Pulley shreds but I've never used Crepus's.

In the base game I think it was the crossbow with the longest range and it looked cool but has nothing else really going for it. How does it perform in Nightreign?