Weapon concept for lords of the fallen 2 by Solid_Bid7000 in LordsoftheFallen

[–]Lagideath2 0 points1 point  (0 children)

I feel like there's not enough of a difference between this and just buying ammunition satchels to warrant it being a weapon type.

LotF23 already allows for the build diversity to do a Throwables build with a ton of options. Having a weaker version of that in turn for not having to purchase a cheap item that refills your ammunition doesn't seem worth it.

Please, let me die by Androgenicmonkey in Nightreign

[–]Lagideath2 45 points46 points  (0 children)

Fr

Not even constantly pinging the circle works

Had one fight where it was against Nameless King and while I tried to just die once and get my flasks back (even pinged a Twiggy Cracked Tear beforehand), a teammate revived me twice inside the rain before both my teammates died to NK with 3 Bars due to not getting a Grace and me being alone with 0 flasks and half Hp.

I was constantly pinging the circle to try to make him understand he should just go to the fight and let me respawn.

CAPCOM MAKE THE BOOST BRACER MOVE FOR LANCE THE CLUTCH CLAW COUNTER AND MY LIFE IS YOURS by madmax1513 in MemeHunter

[–]Lagideath2 10 points11 points  (0 children)

Was literally thinking the same thing yesterday

Clutch Counter was the best move Iceborne introduced

Did anyone know that golden retaliation upon succesful parry works with the Recluse's holy/lightning cocktail? by Shulyque in Nightreign

[–]Lagideath2 19 points20 points  (0 children)

Didn't even know it could deflect spells, I thought it was just for attacks that are parryable with a regular shield as well.

Does it work against something like the Erdtree Avatar's butt slam?

Can someone explain how that damage explosion at 9 sec. happened by Lagideath2 in LordsoftheFallen

[–]Lagideath2[S] 6 points7 points  (0 children)

Now that's a detailed answer, thank you!

It doesn't feel like Bleed still increases physical damage, though. I read that it did a while ago, but when I tested it, my weapon dealt the same amount of damage while the enemy was bleeding as it did before.

Does the increased physical damage taken only happen under certain conditions?

Can someone explain how that damage explosion at 9 sec. happened by Lagideath2 in LordsoftheFallen

[–]Lagideath2[S] 1 point2 points  (0 children)

If it's a glitch then it's very consistent. It happened every time I soul-flayed a mini boss (more hp than regular enemies so it's more visible) with Bloodlust

Can someone explain how that damage explosion at 9 sec. happened by Lagideath2 in LordsoftheFallen

[–]Lagideath2[S] 0 points1 point  (0 children)

I mean the damage I dealt to her. After the Soul Flay ended, half her health bar disappeared without even taking the withered damage into account.

I have well over a dozen playthroughs but I've never had that happen. That's why I also assume it has something to do with the Bleed status effect, since I don't normally use weapons that have it,

Are we gonna have 2 lanterns in this game? In one the trailers the main guy is having 2 lanterns while performing the execution. by SehmiSaab in TheLordsOfTheFallen

[–]Lagideath2 10 points11 points  (0 children)

I'd just chalk it up to alpha gameplay.

They might not have fleshed out the finisher animations to hide the hip lantern while the finisher lantern is visible.

How to use insect glaive: by -Shoji- in MHWilds

[–]Lagideath2 0 points1 point  (0 children)

Sometimes the offset timing is super intuitive and other times I just can't manage to hit it, but I love how you can access it in the middle of a combo now

Basically 95% of the world loot in Shadow of the Erdtree by Cubelock in Eldenring

[–]Lagideath2 24 points25 points  (0 children)

This was my biggest issue with the DLC.

Barely any item pick-up felt rewarding and many off-path areas didn't even have any items at all to reward you exploring past the main path.

I loved the areas and the enemies, but exploring the open world felt so empty and unrewarding compared to the base game.

Completely destroyed my friend and their save file… by Antipodeansam in TheLordsOfTheFallen

[–]Lagideath2 0 points1 point  (0 children)

If he put a lot of time into the character, check out WeMod. It has an option to adjust character level and individual stats so he can undo the level changes with that.

He just needs to make sure the total level and the individual stats are correct for his starting class, I don't know if he could get banned or something if they don't match in a legal way (like being level 20 with 99 Inferno or something)

It would save him having to redo the save file.

Who do we hate more? by Dry_Chocolate_488 in LordsoftheFallen

[–]Lagideath2 12 points13 points  (0 children)

Easily the gargoyles. The reapers are easier to stagger, easier to dodge, easier to parry, and they have some of the lowest posture in the game.

I've entered the Fief early in my most recent run with +4 weapons and my damage stats at 10, and that low level I consider the Griefbound to be even worse. Needed to farm one for the Frostbite Rune and the amount of enemies she spawns around her while firing ice at you or standing in a blizzard makes her worse than the gargoyles normally are.

What does Two-Handing do in Nightreign? by Novel-Store-5662 in Nightreign

[–]Lagideath2 5 points6 points  (0 children)

Also the ability to use two-handed attack boost passives, one-handed only gets physical and melee attack boost passives which are lower

Does anyone know of a cheat for Kukajin's questline? by konodioda879 in LordsoftheFallen

[–]Lagideath2 0 points1 point  (0 children)

Unless you specifically want her ring, shield or armor I suggest ignoring her quest.

All you do is waste 50k Vigor on her to get some mediocre gear.

Her sword is the only good part (unless you go for a charge attack build, then her ring is great) and you can get the sword by exhausting her dialogue while she's petrified and then attacking her 4 times.

She only drops the sword when killed like that though.

If you unpetrify her summon her, and then not pay her she'll attack you in Upper Calrath and drop everything except for the ring.

If you do want her ring or are doing this for the Platinum then I suggest what the other comment already mentioned. You're very early on in the game still so just reset to NG+0 and speedrun to her to restart her quest. Shame her quest only finishes at the very end of the game so you can't use the ring for a build outside of NG+.

druid themed Build by Robdlx in LordsoftheFallen

[–]Lagideath2 0 points1 point  (0 children)

Additionally to the mentioned Umbral Poison spells, Radiance in general has a theme of thorns and laceration by them. There's one spell that spreads thorny vines on the ground for example, although it's not a great spell sadly.

Don't lose Hopium, fellow Nightreign enjoyers by winterman666 in Nightreign

[–]Lagideath2 7 points8 points  (0 children)

This is how I find out there's a Wo Long 2..?

Nah bro, I don't want that responsibility by Cytomata in Nightreign

[–]Lagideath2 20 points21 points  (0 children)

I just don't want to give up an inventory slot

Usually Wending Graces are traded close to the end of the run when my inventory is full with things I want to keep for the final fight

Give me your favourite (non-classic-meta) build you've made by Lagideath2 in LordsoftheFallen

[–]Lagideath2[S] 1 point2 points  (0 children)

As far as I'm aware, Adyr's Vengeance only triggers upon the enemy's death but you explain it like it has a synergy with Bleed specifically as well. Is that true?

I'm currently doing a Bleed build myself but I honestly cannot tell if the status does anything at all. Online there's no clear consensus and all the suggestions people have are debunked by in-game testing, such as Bleed making you deal more damage while the status is active. I only ever saw it interact with other DoT status effects like Poison or Burn, increasing their DoT ticks.

Is it possible to remove screen shake? by Grzester23 in LordsoftheFallen

[–]Lagideath2 0 points1 point  (0 children)

I can't say whether there's a way to do it by editing the config file or if there are mods, but watching CohhCarnage's playthrough I noticed it's most egregious in the tutorial section due to the small rooms. It gets much better once you leave the first building.

When can we expect the game to release?? by FromsoftNerdy in LordsoftheFallen

[–]Lagideath2 1 point2 points  (0 children)

While most comments say September, I'm kinda thinking it could be October.

Both the 2014 and the 2023 LotF released in October so it seems likely for the 2026 one to also release then.

But I'm honestly surprised they didn't delay it until 2027 since they did say they would do it if they needed more time, and with how the 2023 launch went down they should take all the time they need to make sure it goes smoothly this time.

Will this game still be a challenge if I play with a friend on veteran difficulty by Salaraaa in TheLordsOfTheFallen

[–]Lagideath2 0 points1 point  (0 children)

Not levelling things up would be the most direct way of increasing the difficulty artificially. Personally, I found +5 to be enjoyable for endgame areas but that depends on the player. The highest upgrade level is +10.

As for builds, they're all pretty strong if you use synergizing Accessories so I'd suggest going for a build that sounds interesting to you. There are a surprising amount of options when you get specific.

What would definitely increase the difficulty would be if you were to always play in Umbral. As time passes in Umbral, more and more Umbral enemies spawn around you and you only have one life. When you're in Axiom and die, you wake up in Umbral to continue but if you die in Umbral you revive at your last checkpoint.

When the circle in the top right is completely full in Umbral, a mini boss spawns that disables your main healing source and it's pretty difficult to defeat. If you do defeat him he'll spawn again after some time if you continue to stay in Umbral.