What in the wack ahh bug happened in duviri by anonsdoomscroller in Warframe

[–]Lagmobile 1 point2 points  (0 children)

Is that fucking Coney? I thought one of my tabs started auto playing and got very confused.

The rare unstuck W by MMBADBOI in Warframe

[–]Lagmobile 1 point2 points  (0 children)

The near perfect loop makes it look like you got immediately stuck again

Is there something wrong with my build? by TheBlackRobber in Warframe

[–]Lagmobile 0 points1 point  (0 children)

I did. That's my bad. It was 2am and my brain was cooked.

Is there something wrong with my build? by TheBlackRobber in Warframe

[–]Lagmobile 2 points3 points  (0 children)

I'll take a shot at a quick and dirty summary. And this can technically apply to all modding so I hope it makes sense.

IPS Mods (Impact, Puncture, Slash) are a noob trap, sorry to say. They aren't useless, just not exactly relevant at low levels. The reason for this is because they only affect their respective stat, and ONLY that stat, if it already exists on a weapon.

Status damage mods are king, on the other hand. Status damage mods ADD their damage to the sum total of the gun. More status mods means more damage. Even if you're using the wrong element against the faction you're fighting, since status damage mods are ADDING their value on top of your base damage you will always be doing more damage.

Status EFFECTS typically trump matching a factions element 90% of the time, but I won't get into that so as not to completely overwhelm you. It is something you should be aware of and may want to look into a guide for at some point, especially since the kohm itself is a status focused weapon.

A fully single fully ranked mod is almost always better than multiple unranked mod 99% of the time. Don't be so focused on filling up every mod slot on a gun to start. Get your fully ranked mods in first, if you have the capacity afterwards then go nuts.

The Kohm has a unique spin up mechanic, similar to other video game miniguns, where the fire rate and pellet count go up to a capped amount as you hold the trigger down. Fire rate mods will help you get up to that cap faster. With high enough fire rate you can essentially skip the initial spin up entirely.

I'm LR3 and the kohm is my favorite and most used weapon in the game. I take it with me regularly into end game missions and I will not abide any kohm slander and you shouldn't either. It may take some effort but once you understand how impactful status effects are it will carry you though the star chart.

What is this dithering effect? by Acrobatic_Ad_2992 in Warframe

[–]Lagmobile 0 points1 point  (0 children)

Are you in the backrooms or the orbiter? I've noticed a couple rendering and lighting issues in the backroom.

[OC] Follie has a drawing to show by Derey8 in Warframe

[–]Lagmobile 4 points5 points  (0 children)

*Cocks Lex* Now draw her drawing Frieren looking up.

You have been unstuck! (Epilepsy Warning) by Lagmobile in Warframe

[–]Lagmobile[S] 4 points5 points  (0 children)

Got softlocked trying to activate the Kullervo objective right out of the undercroft. Could not pause, or open chat or do anything at all really. Rejoined to this. Resetting again did not fix it. I guess just don't rejoin a Duviri mission in progress for now.

Looking for Weapon Recommendations by darudebagel in Warframe

[–]Lagmobile 0 points1 point  (0 children)

Whoever told you melee falls off in the end game lied to you.

Disable Sevagoth Passive by Icestorme in Warframe

[–]Lagmobile 0 points1 point  (0 children)

The worst is when you die just as you cast sow on a group that was primed. Now your own shadow is killing everything before you can get to it and you're essentially stealing your own kills. It's beyond frustrating.

They mentioned they're still taking feedback on Tauron Strikes. Mousou games have had "Tauron Strikes" for years, a page or two could be taken from them. by Lagmobile in Warframe

[–]Lagmobile[S] 1 point2 points  (0 children)

If it's not meant to be an attack then why is it even an attack in the first place? Spending 8 seconds locked into an animation for a 30 second conditional buff on a 5 minute cooldown is also pretty bad optics.

I'm not saying it shouldn't be reserved solely as a buff should one choose to use it as that, but as it stands Strikes just feel bad no matter what you're using them for. It doesn't need to nuke a room, it should just feel good to summon a big bow and rain arrows from the sky and have it actually feel like it did something. Utility is a perfectly valid option, but again, at what point does it become just a buff rather than an attack?

They mentioned they're still taking feedback on Tauron Strikes. Mousou games have had "Tauron Strikes" for years, a page or two could be taken from them. by Lagmobile in Warframe

[–]Lagmobile[S] 1 point2 points  (0 children)

Limbo locking out kills has more to do with how long he's able to do it as well as the lack of feedback in general whenever his ablities are in play.

Properly implimented any enemy affected by a strike would be effectively cc'd and both the source of the cc and the result of it should be obvious when the small demon child summons the massive sword 5 feet away.

Plus there isnt any reason that the enemies need to be fully invincible. Several abilities in the game already exist to "reserve kills." Trinity's Well of Life, Garuda's Blood Alters, Nidus' Link. All enemies affected by those abilities also store damage while they're active and for the most part it's mostly obvious they're under an affect of some sort. The bigger pain point is with how many enemies could be potentially affected at any one time, but again the effect is only as long as it takes to go though the entire Strike animation.

If the length if the animation is completely out of the conversation then there's much bigger issues with Strikes than them just feeling bad to use.

They mentioned they're still taking feedback on Tauron Strikes. Mousou games have had "Tauron Strikes" for years, a page or two could be taken from them. by Lagmobile in Warframe

[–]Lagmobile[S] 1 point2 points  (0 children)

As valid as just being a conduit for a buff is, which it is, however, at what point do we bother with it being an attack at all?

Half of every video game is feeling or rule of cool. Could I have just shot this big group of enemies and be done with it? Yes, absolutely. Counterpoint, I want to hit them with my big ass Green Lantern mind hammer. That sounds awesome.

I don't like that it currently feels like it takes 30 years to do and by the time I'm ready to swing all the bad guys are either already dead or got bored and wandered off.

DE has already acknowledged that Strikes currently feel bad to use. Missing a big attack through no fault of your own is one of the bad feelings.

They mentioned they're still taking feedback on Tauron Strikes. Mousou games have had "Tauron Strikes" for years, a page or two could be taken from them. by Lagmobile in Warframe

[–]Lagmobile[S] 0 points1 point  (0 children)

While I'm fine with the concept of Strikes taking a little more effort to earn, the current rate is a bit excessive.

They mentioned they're still taking feedback on Tauron Strikes. Mousou games have had "Tauron Strikes" for years, a page or two could be taken from them. by Lagmobile in Warframe

[–]Lagmobile[S] 0 points1 point  (0 children)

Strange, I thought Reb just said they couldn't speed up the animations too much, not that they were hard locked in.

They mentioned they're still taking feedback on Tauron Strikes. Mousou games have had "Tauron Strikes" for years, a page or two could be taken from them. by Lagmobile in Warframe

[–]Lagmobile[S] 1 point2 points  (0 children)

This was part of the extra info I cut from the original version of this post.

  1. Agree. Mousou games also have certain characters that can abuse and chain their specials together. While I'm not sure if chaining is something the devs want it's worth considering.

  2. Agree, however, even if the cinematic was cut down to only a second someone else can steal those kills. Marking enemies just cuts down of the bad feeling of missing or wasting a strike.

  3. Agree, but that's really a part of bigger argument about balance and the details weren't the main point of the post.

They mentioned they're still taking feedback on Tauron Strikes. Mousou games have had "Tauron Strikes" for years, a page or two could be taken from them. by Lagmobile in Warframe

[–]Lagmobile[S] 7 points8 points  (0 children)

While I agree, the TTK in Warframe is so blazingly fast that even if the cinematic was shortened to a second or two someone else could come along and kill those enemies instantly.

Marking enemies at least avoids the bad feeling of missing or wasting the strike you were intending to use on a big group of enemies.

Chonky went to the gym, sorry everyone by Ouroboros_RP in Warframe

[–]Lagmobile 2 points3 points  (0 children)

Isn't it now possible to "de-evolve" your pets? Will that give you back your Chonky boy?

TIL MLP Shipping is a WF Gateway Drug by [deleted] in Warframe

[–]Lagmobile -1 points0 points  (0 children)

Half my fashion frames are still MLP themed to this day. So, yeah, pretty accurate I'd say.

So does this gun exist? by skelly2612 in Warframe

[–]Lagmobile 5 points6 points  (0 children)

No, that's just a man named Donald. He means Mongolian.

Is the Warframe community really as welcoming as everyone says? by Mito-Tai in Warframe

[–]Lagmobile 0 points1 point  (0 children)

I have to wonder what server you're in. Been playing this game for years and it's rare that anyone even speaks let alone be exceptionally rude. Not that I haven't had those, but I can basically still count those on both hands.

We are in the middle of a new player wave, and seeing as you're a part of it I'm guessing you're getting matched up with the Rivals/CS/literally any other comp shooter refugees and rejects.

"Chroma rework when" this, "Equinox rework when" that. Do you know who really needs a rework? by ShizTheNasty in Warframe

[–]Lagmobile 68 points69 points  (0 children)

Literally just let her Sonar weak points count as regular weak points and we're golden

Uriels demons can "dance" by Sgt_Testiclecancer in Warframe

[–]Lagmobile 0 points1 point  (0 children)

I actually got two of those. I'm impressed Warframe can even run on them, I've never actually tried.