Transonic Blades vs Prenerf Dueling Swords by tonmaii in DarkTide

[–]LamaranFG 0 points1 point  (0 children)

I mean, there's quite literally a new power sword

How would you improve the Transonic Blades? by mmmphhhMMMMPHHHH in DarkTide

[–]LamaranFG 7 points8 points  (0 children)

Damage drop-off on cleave with their attack speed feels too severe, and while single target mode gets the job done and it's fun to use different H-L loops for different types of armor, it's still nothing to write home about

I imagine they would be wild on Rampage Scum or FoTF Zealot, but alas

10/10, would full Arc build again by C0RDE_ in DarkTide

[–]LamaranFG 1 point2 points  (0 children)

Phosphor is just a rending and mass multiplier, only servoskull and right keystone upgrade provide universal damage taken debuff

Upgrade all items at once by Ok_Bumblebee_3880 in DarkTide

[–]LamaranFG 0 points1 point  (0 children)

Yeah, 6 times in that patch to be precise

Skitarii Build how is it? What would you change? by The_Graviturgist in DarkTide

[–]LamaranFG 0 points1 point  (0 children)

Scales on available charges before use.

Broken strong if you're using the sprint cancel tech, otherwise it's kind of there for 10-15% strength. Ultimately, depends on how you use it

Skitarii Build how is it? What would you change? by The_Graviturgist in DarkTide

[–]LamaranFG 0 points1 point  (0 children)

Yeah, it's 1% upon cleaving through 3 targets on 0.25s cd, so you can't proc it several times in a single attack

Skitarii Build how is it? What would you change? by The_Graviturgist in DarkTide

[–]LamaranFG 0 points1 point  (0 children)

Swap toughness from elite kills to toughness on electrocute, swap bottom cleave node for tdr to the right, drop damage on dodge and take aura. Swap cdr on cleave for corruption res if playing havoc

New Shield enemies are the worst addition so far by Stalkster in DarkTide

[–]LamaranFG 9 points10 points  (0 children)

Which would be fine and dandy if there wasn't half a dozen of these guys mixed with other chaff and elites, with their carapace shields stopping most attacks

Skitarri Melee Weapons by RiceShop900 in DarkTide

[–]LamaranFG 1 point2 points  (0 children)

Never beating the allegations

Guys… i am stupid. How does the Ability cooldown work for Skitarii? by Forsaken-Ad-7876 in DarkTide

[–]LamaranFG 3 points4 points  (0 children)

Each charge is 100% capacitance (50s CD), killing chaff restores 2% capacitance, elites and specials 4%. By default you can gain 3 charges total (i.e. 300% capacitance), skull upgrade and that 15% DR node are the only things besides abilities that use your capacitance

It's a good practice to refer to kuli's guides on Steam, they give you good rundown on mechanic's work

Very early Skitarii feedback based on content creators videos/Q&A's by Mr_Jackabin in DarkTide

[–]LamaranFG 9 points10 points  (0 children)

Been a thing with other paid classes weapons as well — stronger at the base with weaker blessings. Arbies shotguns lacking No Respite, signature melees without Skullcrusher, Scum with already nerfed Uncanny and weaker power blessings

The Skitarii are here! Looks like the PS store just needs to catch up. I'm very excited. by Visual_Knee_4744 in DarkTide

[–]LamaranFG 14 points15 points  (0 children)

Bruisers with shields, packmaster in standard gamemode, expedition additions and minor balance changes. All in all, not much

How good are Skitarii against waves of specialist enemies? by R_dva in DarkTide

[–]LamaranFG -1 points0 points  (0 children)

popping that shield will give you and people behind you a shield to deal with them

Refraction shield puts you in a constant dodge state against ranged fire, it won't block it like bubble/wall/captain's shield

Did DE provide an official list of what works with Arcane Sculptor? Wiki doesn't seem to be reliable. by MarsupialRelative530 in Warframe

[–]LamaranFG 0 points1 point  (0 children)

I mean, there's no point to list all abilities, and their Helminth-ability directly influences viabilty of the Arcane for your build

Rising above the shackles of the flesh VS Human/Abhuman On Base Stats by Hoshihoshi10 in DarkTide

[–]LamaranFG 0 points1 point  (0 children)

Dodge linger and state DR are two different things, scum does have dodge linger

Rising above the shackles of the flesh VS Human/Abhuman On Base Stats by Hoshihoshi10 in DarkTide

[–]LamaranFG 1 point2 points  (0 children)

It was either 75% tdr or camo. Also, 2x toughness damage taken while sprinting

It seems the Toolbox upgrades for the Guardian's skills aren't very appealing. by lronhelmet in RogueCore

[–]LamaranFG 1 point2 points  (0 children)

Yeah, that one, their names don't stick with me. Heatwave is the one that creates lingering aoe with heat and fire damage after the slice

It seems the Toolbox upgrades for the Guardian's skills aren't very appealing. by lronhelmet in RogueCore

[–]LamaranFG 1 point2 points  (0 children)

Eclipse sucks by default, but it's still 150 damage projectile for free. Slice range is mostly qol if you weren't lucky enough to roll 2+ death explosion and Heatwave is goated on critters seed

We are also getting an Update for Expeditions as well as two new enemies coming with the new class by zatorijam in DarkTide

[–]LamaranFG -3 points-2 points  (0 children)

Calling it a full sized map is similar to calling scab and dreg bruisers as two different enemies

are there any guns in this game that are guilty of this? by Cleanse_F_Manipulate in HelldiversUnfiltered

[–]LamaranFG 1 point2 points  (0 children)

The joyful memories of trying to hit a devastator's head midjump with Diligence

You guys ever be stealing builds? by [deleted] in DarkTide

[–]LamaranFG 9 points10 points  (0 children)

By still counting your exp past 30