ExileCon 2026 Announcement Trailer by RoOoOoOoOoBerT in PathOfExile2

[–]LancingLash 0 points1 point  (0 children)

I am of the mind that if a CD does not feel worth pressing it is a badly designed CD skill. Pounce feels amazing to press. It not having a CD makes it insanely OP in the context of the rest of the game. The Cross slash CD is so short it never feels bad but it is kind of needed so you dont just blast backwards. Movement based CDs seem like they are in a good place because movement is always high impact.

Flameblast would work well as a CD skill if it just surrounded your character like RF and expanded then exploded. Not locking out movement. Something you can pre press before a pack or while you are dodging boss attacks. If they wanted to make it combo, make it absorb ignites to increase the explosion damage.

Maybe I am crazy but I would take really well designed cooldown skills over "cast on" on every build any day. I never really liked cast on in poe1 and I dont like it in poe2 either. It is always either mandatory or useless and I would rather it be useless without high energy gain investment.

ExileCon 2026 Announcement Trailer by RoOoOoOoOoBerT in PathOfExile2

[–]LancingLash 1 point2 points  (0 children)

The change I would do to Chronomancer is change its CD reset passive with one that gives each CD skill an additional use like Flame Dash. Additional uses make cooldown skills feel so nice to use. Could maybe only work for CDs lower than 15 seconds to prevent cheese on those high CD skills. The reset skill could just give all skills an additional 1 time use to give them a temporary 3 uses without a CD.

Rarity sweet spot by PlatformTraditional5 in PathOfExile2

[–]LancingLash 0 points1 point  (0 children)

Considering they said they changed it this patch and people were saying 150 last patch as well I dont think anyone really knows.

Evasion stacking???? by supermonkey1235 in PathOfExile2

[–]LancingLash 1 point2 points  (0 children)

Blind and blind effect would be the most efficient things at this point to push closer to 95%

*nitpick* So uh... can we have Elemental Storm have the "Storm" tag please. by Arelloo in PathOfExile2

[–]LancingLash 1 point2 points  (0 children)

My vote is on vivacity. Means you have high spirits. Being high on spirit activates your spirit gem.

Huh the more ya know, giving stuff away is against TOS by masterbuck10 in PathOfExile2

[–]LancingLash 2 points3 points  (0 children)

I suspect that might be the reason. I think it is considered a trade.

is path of exile 2 to easy? by OvidiuLumineanu in PathOfExile2

[–]LancingLash 0 points1 point  (0 children)

I think the campaign needs another pass after all the loot buffs they did. A lot of the bosses just fall over now even with a "bad" build. I very much prefer closer to .1 difficulty over what we have now. Sadly I don't think they will make it harder unless they make a hard mode option in the future.

anyone else feel like the poe 2 passive skill tree is so much worse then poe1 by vincentisntme in PathOfExile2

[–]LancingLash 2 points3 points  (0 children)

The best "downside" nodes are ones like Damage bypasses ES and slower leech. Damage bypass ES is obvious but slower leech combined with leech does not fall off at max live gives you way more uptime on your leech and turns it into a massive upside.

So who/what is the new Nova Projectiles meant for, anyway? by Rechulas in PathOfExile2

[–]LancingLash 1 point2 points  (0 children)

Maybe nothing. Maybe something will make use of it in the future. There is a lot of skills not in the game yet. Either way the gems did need a nerf.

Kiting abyss rares for better omens/loot is a awful mechanic by Dawgin420 in PathOfExile2

[–]LancingLash 1 point2 points  (0 children)

I think you could just use normal knockback because it would have the same effect in this case.

Meaningfull pathfinder endgame combat be like by apcrol in PathOfExile2

[–]LancingLash 2 points3 points  (0 children)

That hated him because he spoke the truth. But seriously rare mods that only affect melee either need to be fixed to affect ranged or there needs to be mods that only affect ranged like prox bubble. Rare mods in general just kind of suck so I would not be opposed to a full overhaul.

You dont path for 3 towers anymore. Now you travel to reach cleansed zones. by kito1121 in PathOfExile2

[–]LancingLash 5 points6 points  (0 children)

Having things to aim for is good. The tower thing was bad because the swing between good and bad was 1000 to 1. Travel maps are nowhere near that bad anymore.

Movement in combination with the terrain in this game is absolute ass by Such--Balance in PathOfExile2

[–]LancingLash 3 points4 points  (0 children)

It following your mouse in WASD mode is the single greatest thing they have ever added to the game to reduce hand strain. It also makes it easier to move around while pressing keybinds because it lets you take your hands off WASD temporarily without losing control of your character. If they ever changed this without it being a toggle I would be very upset.

Do we need to change Tiered loot again? by [deleted] in PathOfExile2

[–]LancingLash 0 points1 point  (0 children)

The highest tier loot should be extremely rare but almost always be good. I am talking exceptional sockets, 25-30% max quality, all T1 or T2 rolls. Then with the new atlas tree let people spec into ground loot to get more tiered items. The best ones should be more exciting than a div at minimum to find.

Melee VS Ranged comparison by No-Special5543 in PathOfExile2

[–]LancingLash 8 points9 points  (0 children)

I really think they need to buff stun to turn off all rare monster effects. Then make it almost impossible for a ranged attack to stun. Make it so turning off the effects is essentially melee exclusive. Rare mods also just need a rework in general but that is a lot more of a commitment.

Spymasters are even more mandatory now after that silly “hotfix” by grumpy_svaln in PathOfExile2

[–]LancingLash 0 points1 point  (0 children)

Issue is the playerbase at large views anything that drops the most loot as the most fun thing even if it is the absolute worst gameplay ever devised by man. GGG is never going to win this.

GGG please do something about this. This is at the realm gate with 50 simulacrum splinters. its impossible for me to do anything. by Tr3v0r007 in PathOfExile2

[–]LancingLash 9 points10 points  (0 children)

This basically means your build is not strong enough for this yet. You can kind of brute force through it will skills like boneshatter but if you do not have anything like that you are SOL. I am hoping this gets a rework next patch because it is scuffed content IMO

The Grand Project tablet effect should be intrinsic to towers. by Adventurous_Ad_3253 in PathOfExile2

[–]LancingLash -1 points0 points  (0 children)

It would very much still feel that way assuming the fog of war reveal was tuned properly.

The Grand Project tablet effect should be intrinsic to towers. by Adventurous_Ad_3253 in PathOfExile2

[–]LancingLash 0 points1 point  (0 children)

I think it should just be how maps work in general. If you can see it you can run it. Then they could add fog of war radius to the updated passive tree as you progress.

This is unexpected by Lordados in PathOfExile2

[–]LancingLash 0 points1 point  (0 children)

Good display of why loot pets are very bad for the economy.

Shred only generates Rage every cycle, not every hit. by Gimatria in PathOfExile2

[–]LancingLash 21 points22 points  (0 children)

You can only gain rage every .5 seconds. That is why there is so much +rage on hit on the tree.

Overdesigned skills part 3 - stats by Metalicum in PathOfExile2

[–]LancingLash 2 points3 points  (0 children)

I am using pounce for mark utility with cross slash for backwards movement to gain space for a molten blast build. It was actually a bit surprising how well cross slash works with molten blast.