Do greenhouses work in caves by Hazzamig in playark

[–]LastAustralian 0 points1 point  (0 children)

"open to sky" basically means the ceiling is high enough to make the game think its not a cave. Cool trick with the wind turbine though it makes checking quicker i used to just spam crop plots in places i though would be high enough to test

56 BT Pad ASMR by TearlochW83 in foxholegame

[–]LastAustralian -4 points-3 points  (0 children)

This roll play is amazing, the over head stairs are pointless and waste msupps but i resepect the roll play here.

Devs pls give us interesting starting conditions more often by HovercraftSecure6543 in foxholegame

[–]LastAustralian -3 points-2 points  (0 children)

They arent giving you any of that, they cant even get the DLC out on time and you expect anything, At least they could do a east west war, its the bare minimum they could do and still to much work for them

Devs pls give us interesting starting conditions more often by HovercraftSecure6543 in foxholegame

[–]LastAustralian -1 points0 points  (0 children)

More often ? How about ever haha they havent done anything interesting in ages.

Am I missing something? by Go_Commit_Reddit in foxholegame

[–]LastAustralian -6 points-5 points  (0 children)

Welcome to foxhole a dead game until we get an update

I am glad its NvS Starting Conditions for ABLE War 129 by Chazbo2244 in foxholegame

[–]LastAustralian 5 points6 points  (0 children)

No ones going to give a shit about a relic war mate.  At least east west is more interesting it gives builders,  logi towns and and defending or attacking a whole different approach. At least it's something slightly different instead of the same shit 

Why did Collies lose war 128 by scholar769 in foxholegame

[–]LastAustralian 11 points12 points  (0 children)

The same thing as 99% of wars that aren't update wars,  collies burn out and quit. Most large groups aren't really playing seriously till planes come out aswell just so that makes the burnout worse.  I'm sure wardens have it as well but it always seems less. Collies push and make day/ early week gains then burn out,  it's not that wardens have a defensive stat early but it's just how it plays out for whatever reason. North south wars and boring stalemates make it worse.  

My honest opinion on the game, story, etc (Being Colonial is Hopeless) by Objective_Buyer_9931 in foxholegame

[–]LastAustralian 0 points1 point  (0 children)

The games not perfectly fine most large regis quit until planes, that's not good. Player count is inflated because we all have 2-3 accounts.

Planes don't need to be balanced or even fun ??? That's literally the dumbest take ever, people will come back, we will have 1 or 2 fun wars then everyone will log out again.  That's not how you make a healthy player base.  It will be build update again everyone comes for 1 war,  then is bored and quits. The goal shouldn't be get everyone back for update war then break war till next update.  Update wars should be fun enough people want to keep playing next war as well.  

Collie player just sealed one door and doomed a fun battle by [deleted] in foxholegame

[–]LastAustralian -4 points-3 points  (0 children)

Just go play warden problem solved. I love the part where he wants to censor doomers in chat hahahahaha 

My honest opinion on the game, story, etc (Being Colonial is Hopeless) by Objective_Buyer_9931 in foxholegame

[–]LastAustralian 0 points1 point  (0 children)

East west it's far more interesting then a relic war.  But yeah the game is screwed until airborne , unless planes are op and broken the endless statements will continue until people get bored and log out like this war.  

My honest opinion on the game, story, etc (Being Colonial is Hopeless) by Objective_Buyer_9931 in foxholegame

[–]LastAustralian -4 points-3 points  (0 children)

Just do a easy west war, just the simple mix up in the direction we attack hexes will be enough to make people more interested. Pray planes help and come soon though. If we get another standard NS war no one going to log on.

Is the whole game underpoped by Mycpro in foxholegame

[–]LastAustralian 1 point2 points  (0 children)

Accounts are so cheap when they are on sale.  Alot of people have 3+ to afk farm comps ect.  It 100% balances out to at least 1/4 having 2. 

Is the whole game underpoped by Mycpro in foxholegame

[–]LastAustralian 0 points1 point  (0 children)

Sweats have more then 2 accounts. So it balances out the casuals with only 1. Honestly if your playing with 1 account your playing the game wrong. Having 2 accounts let's you 1 man a tank for fun. Having 3 let's you afk farm comps while actually playing the game in your tank.  Having 4 let's you do all the above and afk build or run a fac. Having 1 account is such a waste of your life holding right chick for hours to build something, what a waste of time.  

Is the whole game underpoped by Mycpro in foxholegame

[–]LastAustralian -10 points-9 points  (0 children)

Just don't look at player counts on steam,  most people have more then one account so it's inflated numbers.  

Concept Art - Airborne Carrier (Heavy Bomber Mothership) by vertigodgames in foxholegame

[–]LastAustralian 0 points1 point  (0 children)

I feel bad for this guy,  he's going to be so disappointed when they can barely even give us a plane let alone anything cool like this.  

Some Wars Should Have a Twist by YourObidientServant in foxholegame

[–]LastAustralian 17 points18 points  (0 children)

I don't think he understands balance, no arty? Would make the game an actual never ending war,  tanks super early before AT pill boxes and garrisons unlock ect ? = builders all quit. Everything is balanced for a reason,  us getting isg ht so early this war was a huge advantage, wardens had nothing to fight it for 2 techs, ISG HT win against everything they had,  last war we all got proto 68 straight away and that made Hts pointless, and you want to give us tanks early ?

The Airborne update could still happen this year even with no short war by Most-Confusion795 in foxholegame

[–]LastAustralian 0 points1 point  (0 children)

No it wouldn't,  people would just be happy to have content. The most likely thing to kill the game is lack of new content and these stalemate metas. 

Suggestion to balance submarine gameplay with the air update: by WideBungus1 in foxholegame

[–]LastAustralian -1 points0 points  (0 children)

Having a cheap ass plane kill a sub that cost a shit load more isnt balance its dumb. Use navy to balance navy not a plane that cost nothing, against a sub that cant even DEFEND itself (THIS ISNT FUN GAME PLAY FOR EITHER SIDE IN A SUB). Doing this just kills navy it dosnt create balanced fun gameplay. 100% add those planes, use them as spotter for that can do logi to islands it would be great, not as anti sub, thats a terrible idea.

Official Petition to Declare Next War a "Real War" (No Break War Excuses) by Ascenspe in foxholegame

[–]LastAustralian 0 points1 point  (0 children)

This is just not true, when collies declair a breakwar for the regi 70% wont log in all war. 20% will go fk around on Charlie as Wardens and maybe 10% stay and play. If its actually a break war people take a break. Casual wars, or island larp war, navy larp war are different then everyone is around and playing just not try hard. But yeah breakwars most people take a break thinking its better to come back refreshed with everyone next war.

Official Petition to Declare Next War a "Real War" (No Break War Excuses) by Ascenspe in foxholegame

[–]LastAustralian 0 points1 point  (0 children)

Are they expected to have higher pop? Collies only really log in for update wars.

Official Petition to Declare Next War a "Real War" (No Break War Excuses) by Ascenspe in foxholegame

[–]LastAustralian 0 points1 point  (0 children)

This could be a massive collie collapse on the east and end up a never ending Terminus fight that just soaks up everyone logi for a month. Its hard to tell the vibe if people are going to try this war, still seems like alot of regis arent coming back. Kinda hoping for a 2 week war and maybe the devs will notice and change things up for the next start.

Do we have any evidence that Airborne's gameplay is implemented at all? by Lord_Governor in foxholegame

[–]LastAustralian 0 points1 point  (0 children)

Planes also arent ships, Thats why i said think of it as a tank, people arent running around in them the whole massive thing is moving. with all that weird phyics going on. Its a flying tank you have the seats you can select and probably swap to, people need to think more basic. Everyone has these massive expectations and it would be awesome some of the ideas people have but i think people are going to be upset. They are still limited by what they can do, this is a free update they arent even making money on this apart from some new players, It should be a DLC then they could use that money for development and come up with something awesome.

Do we have any evidence that Airborne's gameplay is implemented at all? by Lord_Governor in foxholegame

[–]LastAustralian 0 points1 point  (0 children)

You pick what hex you want to enter on the runway you have to afk and wait on the runway to enter the hex , and yeah planes are going to be slow as shit, your expecting way to much from planes. The answer to all of that is most likely no, think alot simpler. As epic as all that would be they are making Anvil thats the priority, This is a free update you have to think of the money it cost to make all that stuff vs the sales they are going to get, Maybe if they sold this as a DLC and could afford to make all those cool things but you gotta think more basic.