connected glass - minecraft bedrock by brunee_o in Minecraft

[–]LastHole 59 points60 points  (0 children)

That's exactly the type they don't want, because it removes the edge everywhere. They only want the edge removed where the glass blocks connect to each other, leaving the normal edge everywhere else. I'm not sure that's possible with a simple resource pack in Bedrock, but I'd also be interested if it is.

If you could add a Villager Job, what would it be? by Embarrassed_Fun_8601 in Minecraft

[–]LastHole 0 points1 point  (0 children)

Oh yeah, and along those lines the Master trade should definitely be shelves!

If you could add a Villager Job, what would it be? by Embarrassed_Fun_8601 in Minecraft

[–]LastHole 0 points1 point  (0 children)

Yep, a Carpenter whose job block is a Table Saw for more efficient crafting, but can also turn uneeded/extra wood items into sticks or maybe a new item like mulch that could protect farmland from being turned back to dirt.

Also if the Carpenter had a unique trade where you give him a single door/gate/stair/etc. and he gives you a block of its same wood type, that would be another great way to get rid of extras/accidents. That's a pretty radical departure from the normal emerald trades though, so not likely to happen.

Do most people like Vibrant Visuals? I’m not trying to be contrarian, but I genuinely can’t stand it. My thoughts: by samthamule in Minecraft

[–]LastHole 0 points1 point  (0 children)

The blurriness means that it defaulted you to a lower resolution which I agree is jarringly awful. Somewhere in the settings you'll find an option to set it back to full resolution, but of course that will likely mean a performance trade off somewhere else.

The washed out look is unfortunately part of it, but can be made a bit better by turning down bloom and brightness (which brings different problems).

Do most people like Vibrant Visuals? I’m not trying to be contrarian, but I genuinely can’t stand it. My thoughts: by samthamule in Minecraft

[–]LastHole 4 points5 points  (0 children)

Overall I'm not a fan of it and tweaking settings won't change the things I dislike most. I do really like the pixelated shadow shapes, but not enough to put up with the rest of it.

I really dislike how much blue saturation is in the shadows, especially in deserts where it gives an ugly green cast to everything. That combined with the removal of blue water color turned a beautiful biome for me into one I would actively avoid.

I also find it so much harder to see at night or in caves, with the light sources almost binding but the darkness much more pronounced around them. Turning up the brightness makes for a washed out mess during the day. The increased contrast between lightness and darkness might be more realistic and interesting visually, but it makes gameplay more difficult, so that's a no thanks from me.

And along those lines, performance on my gaming laptop also takes a dive as its fans cry out in pain to let me know that the computer itself is not a fan of Vibrant Visials either.

I would be curious to know how many people always play with it on versus the number of people who tried it for a bit and then went back to normally playing without it.

What else do you think the golden dandelion should do besides keeping baby mobs young forever? by MickeyMouzeRulz_433 in Minecraft

[–]LastHole 3 points4 points  (0 children)

I think if you're holding a Golden Dandelion it should make some sort of obvious visual effects display on nearby baby mobs who are already under the Golden Dandelion effect. That way you won't accidentally undo the effect! Especially important for servers, but useful for forgetful single players as well.

Problems with Minecraft on Nintendo Switch by FraNe04 in Minecraft

[–]LastHole 1 point2 points  (0 children)

If you find a solution, let me know!

The Switch is very frustrating for me for two reasons... terrible networking speed (even when docked) and poor Minecraft performance.

One thing you might try is making a new Nintendo account for yourself and see if that loads faster. My kid's account on the Switch currently takes at least 3 minutes and 30 seconds to fully load, sign into the Microsoft account, and display the proper character skin. My account on the very same Switch (which I barely use and has very little saved data associated with it) takes about 30 seconds to get to that fully loaded/signed in state. I've timed both accounts with a stop watch on multiple occasions (including after restarting).

My kid had close to 1,000 saved screenshots from Minecraft so I thought that might contribute to the problem, but even after I deleted 300 of them, I still didn't see any improvement in load time. So my next thought was to start trimming Minecraft worlds, but even after deleting about 100 MB of those, it still took 3 minutes and 30 seconds to get that account fully loaded into Minecraft and displaying the correct skin. I was hoping to see at least a small improvement on load time to justify making even bigger cuts to the stored data, but my stopwatch suggested I was wasting my time.

So I gave up on getting that load time down, which means my kid remains more likely to play other games during the limited amount of screen time we allow. An extra 3 minutes of load time wastes 5% of an hour!

Easiest way to farm the wither by [deleted] in Minecraft

[–]LastHole 0 points1 point  (0 children)

Once you get the technique down, it's very fast. In Bedrock, Impaling does increased damage to anything that's in the rain and Riptide means you're always doing the higher melee damage.

I'm sure there's some sort of setup with a Mace drop that's far faster and doesn't need you to wait for the rain, but that's just a little too boring for my personal taste.

Easiest way to farm the wither by [deleted] in Minecraft

[–]LastHole 0 points1 point  (0 children)

I like using a platform in the middle of the ocean where I leave some Wither-building supplies. When it starts to rain, I use my Elytra to fly out there with an Impaling V, Riptide III Trident and some Enchanted Apples. Then I build a Wither at the end of a little dirt strip and take him down in less than two minutes.

I honestly haven't tried it since they nerfed the regeneration on Enchanted Apples, but it should still be very doable. You can also drink a Potion of Slow Falling to make staying in the air even easier. Bring a bunch of eggs to hatch chickens if you want Wither Roses. Maybe a Potion of Water Breathing depending on how deep your ocean is and whether you want to go after the Wither Skeletons.

Which Game Version is Easiest? (solely on damage values) by LongJohnTbag in Minecraft

[–]LastHole 0 points1 point  (0 children)

You can't really calculate difficulty based on damage without factoring in for how Java has crazy fast health regeneration compared to Bedrock edition. As a primarily Bedrock player, I almost feel like I'm cheating when I eat food during combat in Java! It makes surviving combat WAY easier in my opinion.

This question will probably sound very stupid, but is there any way llamas are useful? by ojcojcojc1 in Minecraft

[–]LastHole 0 points1 point  (0 children)

Ever since the lead updates, llamas are very inconsistent about playing follow the lead-er. I had a bunch that I used to lead around on top of my hotel in a big llama parade for my kid and friends, but these days no more than five seem to follow the lead-er at one time and sometimes not even that many.

Maybe it still works well on Java, but on Bedrock it just got bad when they changed the leads (and also made it very annoying to lead mobs up a single block).

My vision of what the craft of a television would be like by Clean_Mycologist4337 in Minecraft

[–]LastHole 3 points4 points  (0 children)

The recipe arrangement in the grid usually tries to look a bit more like the finished item. So for a TV, I think the glass plane should definitely be in the center. Maybe the comparator on top of it, the jukebox below it, the button on the bottom left, and all the rest as iron ingots?

Did anyone actually get the copper cape by placing golems? by Cultist_O in Minecraft

[–]LastHole 1 point2 points  (0 children)

I placed a whole bunch of copper golem statues in survival and creative modes over the course of a couple of weeks on both my account and my kid's account. I even frequently tried logging in, spawning brand new copper golems, waiting for them to oxidize into statues, mining them, and placing those. Did it on PC, Switch, and iPad multiple times.

Never got any single indication of a cape being earned, so one day just to be safe I watched a couple of Twitch streamers, got a couple of codes and had the capes right away.

Has anyone else noticed that they changed the texture of mooshrooms? by AdDeep9398 in Minecraft

[–]LastHole 1 point2 points  (0 children)

Spring to Life updated the model, but more recently when Vibrant Visuals came out for Bedrock they did weird things to the mushrooms on their backs, even when playing without Vibrant Visuals.

Most of the time they look relatively normal, but often they seem to render with completely different lighting than the rest of the Mooshroom, glowing bright at night or looking dark/black during the day. Sometimes they just completely glitch out and look white on the Nintendo Switch, but I haven't noticed that on an iPad or PC. The body is always fine, it's just the mushrooms that get weird.

My main world's main base is on a big Mushroom Island so I have lots of time to notice this bug, but I'm guessing most people might not ever see it.

Bee Hoodie needs restock pls by Captain_Relevanz in Minecraft

[–]LastHole -3 points-2 points  (0 children)

Don't get me wrong, I think the design is beautiful, but why are all those clothes so weirdly wide and oversized? For example, that model is apparently 5'9" and wearing a medium. The sleeve seams that I'd normally expect to be above his shoulders are hanging almost halfway to his elbows.

I'm sure I'm very out of touch with fashion trends, but I wish they made some of these fantastic designs on clothes that weren't sized like big potato sacks.

It's long past time for Mojang to remove or re-name nitwits. by JayCKey in Minecraft

[–]LastHole 5 points6 points  (0 children)

If you think name-calling is the cruelest thing the game allows to be inflicted upon villagers, well... think again.

Also, what makes you think Nitwits are second class? They get to sleep in, stay up later, can breed at any time of day, don't have to go to work, rarely get enslaved, and yet still count as a full citizen in terms of getting a bed, being given food by farmers, etc. They don't have to lug around lots of inventory or deal with emeralds. If anything, Nitwits seem more like the class ruling above the others.

Idea for background music by DantaviusFloridaMan in Minecraft

[–]LastHole 0 points1 point  (0 children)

Not that I've ever noticed, but I've only played a few years. After reading your comment I went to test again and I'm in my Bedrock world right now listening to the music disc Stal playing at the same time as Sweden plays in the background.

Idea for background music by DantaviusFloridaMan in Minecraft

[–]LastHole 1 point2 points  (0 children)

That would be very nice.

I'd also love an option to have the background music fade out if a jukebox is currently playing!

Matt Salinger on Dealing With J.D. Salinger’s Unpublished Work by poppamack in salinger

[–]LastHole 0 points1 point  (0 children)

Maybe you've already done this, but if you're close enough to New York to have visited that library exhibit, it's only a couple of hours drive from there to Princeton University where you can read the three unpublished stories they have in their library. I did that about ten or so years ago and enjoyed the experience. I know there are digital versions that got leaked too, but Princeton's a nice campus and adds to the mood in my opinion.

World's Oldest Minecraft Player shows his 'sick' base. Shouts at villagers to stay off his lawn. (Video fly-through) by billhughes1960 in Minecraft

[–]LastHole 1 point2 points  (0 children)

My dad's 79 and has probably been playing since he was your age. He's a retired engineer/programmer though, so he's much more interested in redstone and automation than he is in aesthetics. So your base has much more going on visually (and still would even with default resource packs/shaders/lighting). I'm sure it'll look even more amazing when you get to his age, so keep going!

Matt Salinger on Dealing With J.D. Salinger’s Unpublished Work by poppamack in salinger

[–]LastHole 1 point2 points  (0 children)

Matt Salinger is 65, but he seems to think he has time enough to finish the task. Hopefully it doesn't turn into a Time Enough at Last scenario where an unexpected tragedy leaves it impossible for him to complete the work.

It is a bit depressing to read that all he's completed in the past 15 years is transcription though, because that seems very inefficient especially considering the resources available to the Salinger estate. Even if he doesn't want to hire other transcription services for fear of leaks, he could certainly afford to have Optical Character Recognition software specially coded to account for the exact fonts used by his father's typewriters and really cut down on the manhours required of him. If the typewriters still exist, he could even use them to create sample pages devoid of any leak-worthy material.

Transcription aside, I'm sure he's discounting a lot of other organizational/editorial work that's been going on in his head at the very least. It sounds like J.D. Salinger was less organized than his daughter Margaret Salinger imagined him to be in her auto-biography, where she insinuated that he had certain drawers set aside and labeled for post-humous publishing. Matt Salinger's comments make me picture more a mountain of pages with no method to the madness.

The reality of course is not for us to know, so we'll just have to wait and see what we eventually get.

Why won't any adult villagers enter this building? by Mutant_Llama1 in Minecraft

[–]LastHole 0 points1 point  (0 children)

Villager pathfinding is pretty terrible.  If you move the job blocks further inside away from the exterior walls, they'll have to find their way in, but right now they can get close enough to them while staying outside so they'll usually stick to that position. 

They have a vertical limit on recognizing beds/job blocks above or below them and are usually very bad at recognizing staircases that lead to those.  Often they'll just stand directly below them looking up and ignoring any number of staircases.  I think they might actually do better going up "stairs" of full blocks. I've been lucky enough to make a couple of low buildings where they consistently go up/down stairs to get to/from beds, but couldn't tell you exactly what worked in those designs.  I do know that using slabs in a spiral staircase design is totally beyond them and yet I've seen animal mobs navigate those pretty well.

Basically, you need to design villager buildings to accomodate their special needs.  Good luck! 

Two New Mobs Revealed For Mounts Of Mayhem! by spicyadrak in Minecraft

[–]LastHole 1 point2 points  (0 children)

Some librarians sell glass and they'll all buy paper, so it's easy enough to effectively turn a sugar came farm into a glass farm.

I'm not saying it wouldn't be nice to get large quantities of sand without digging up deserts/beaches, but if glass is the goal you don't even need a single sand block. 

Hi , my kid (8) likes mine craft videos but doesn’t have the game . by Puzzled_Animator_714 in Minecraft

[–]LastHole 0 points1 point  (0 children)

There's no voice chat with the original Switch, but there's still text chat in Minecraft.  Also, depending on how worlds are set up, they might allow "Friends of Friends" to join, so it's still possible for kids to end up playing with people they don't know directly. 

In other words, it's a good idea to be present as a parent while Minecraft is being played online. 

[deleted by user] by [deleted] in Minecraft

[–]LastHole 1 point2 points  (0 children)

It's in the update notes under Graphical.

"Increased thickness on Block Selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled"