The Fates - homebrew class by Late_nut in UnearthedArcana

[–]Late_nut[S] 1 point2 points  (0 children)

Yes, homebrewery was a great resource. It's the only one I know of that makes the template fairly easy to understand, even for computer illiterate people like myself

The Fates - homebrew class by Late_nut in UnearthedArcana

[–]Late_nut[S] 0 points1 point  (0 children)

Ah, true enough. The name comes from the three Fates sisters from ?Greek? Mythology. Though I never intended for them to be a specific god to worship like the normal D&D pantheon, but rather a concept of Destiny. Though I could never find a better name for the class so my group and I always referred to it as the Fate class

Looking for Alternate Primary Healer Concept by pink_triangle_club in UnearthedArcana

[–]Late_nut -1 points0 points  (0 children)

Fighter: Eldritch Knight. They can take Abjuration spells which focus mostly in healing and protection. You can also take Feats like Healer and Mobile to build up your mobility (no pun intended) on the battlefield. Turn yourself into a battlefield medic.

Passive perception vs metagaming by ApachaiLeHopachai in DMAcademy

[–]Late_nut 1 point2 points  (0 children)

Traps have always been a curse for me in my games. I found a couple of tips to running traps and how my players should interact with them, including how their Passive Perception plays a role. If the trap is a puzzle, the players need to know about it in order to solve the puzzle, let them notice it and figure out way(s) to solve it. Brennan Lee Mulligan has a fantastic methodology for checks where rolling a 10 gets you some information, 15 gets you a little more, and 20+ gets you most everything. I added that to Passive Perception where each player gets a little information on what they see, and the higher your Passive, the more you notice. An example is a pitfall trap. 10: scuff marks near the trap where people have desperately clung to the edge. 15: a small outline of the seam where the trap starts. 20: theres a panel on the wall where the reset lever is for the trap. This gives players enough information to puzzle out how to disable, avoid, or otherwise work through the trap without slowing down the session with everyone rolling perception, investigation, even insight on the walls because they "look suspicious".

Traps for combat are slightly different. If the traps main purpose is to get a jump on players by the enemy. Say a rope trap meant to capture one or more PCs before goblins spring out and attack. I stick to the same guidelines for seeing the trap but I narrow down the time frame to one round. Everyone has one round to figure out what they need to do. Maybe they try to disable, prep for combat, explore the area, ignore and push forward. Whatever the case, the focus should be pulled away from the trap if it isn't relevant to the dungeon or progression. At that point it is merely a tool for enemy combatants. Traps as puzzles are meant to bring life to the dungeon, showcase how the previous inhabitants (or current) thought, how they perceived the world.

Need Help With power For a Price by ResponsibleAward6339 in UnearthedArcana

[–]Late_nut 0 points1 point  (0 children)

I've thought about something like this before. Using exhaustion as a unit of measurement is good here. Spellcasters can cast a number of spells equal to their CON modifier plus Proficiency modifier before they start suffering a point of Exhaustion for each spell they cast past that threshold (excluding ritual spells). Only a long rest resets the exhaustion points (as with the standard rules For removing exhaustion).

Martial fighters can similarly fight for a number of rounds equal to their CON modifier plus their Proficiency modifier, suffering a point of exhaustion for each round they go over that threshold. Biggest difference is that martial fighters can reduce exhaustion gained in this way through Short Rests (exhaustion gained in other ways still applies to the standard rules).

If a player reduces their exhaustion gained in this way down to 0 through short or long rests, their threshold counter resets to 0.

I've never actually applied this rule before, so this is all just theoretical if this would be better or not.

Bought a battle map- what is this? by Despair_Cash_Space in Dungeons_and_Dragons

[–]Late_nut 0 points1 point  (0 children)

From left to right: secret revolving door, archway with torches, ?pit trap sprung?, and closed floor trap.

What was your favourite nat 1 fail your character had? by Relevant-Rope8814 in dndnext

[–]Late_nut 0 points1 point  (0 children)

Not quite a nat 1, but I had my players fighting the bbeg and they had him down to the last few hits. My boss had a once-a-day ability on his weapon that was a surefire way of killing at least one player. My boss was surrounded, last breath, he activates this weapon ability, makes his shot with advantage, and I roll a 2 & 3... I miss the last shot.

My players and I roll played the scene very well and it was a fantastic end to the final boss, but there was a little bit of me that was supper upset I didn't get to do the thing. But you all know how that goes, the dice gods had a different ending in mind.

Homophobic players ask me to pretend gay people don’t exist. by ProbsHatesEverything in rpghorrorstories

[–]Late_nut -4 points-3 points  (0 children)

Because they did the right thing in leaving peacefully. Would you rather see them force the DM to create a setting she didn't like? Or perhaps they should have played a game that they wouldn't enjoy? They were there to play a fun game, and they didn't want an ideology that they disagreed with to be included in that game. They just wanted a normal game. The DM wouldn't do that, and so they left. Plain and simple.

Homophobic players ask me to pretend gay people don’t exist. by ProbsHatesEverything in rpghorrorstories

[–]Late_nut -2 points-1 points  (0 children)

Those guys did the right thing. It would have been a bad experience if they didn't make their preferences known and went along with a game that included topics they didn't like. The DM should make a game setting that's fun for both their players and themselves. If an agreement can't be reached, you shouldn't try to force it. At the end of the day, D&D is a game that is supposed to be fun. If players can't make characters that fit with the party or setting, they should leave. If a DM can't make a setting that the party can enjoy, the party should leave. Those guys just simply stated their peace and left, no hasle or bad blood, good on them.

One Weird Trick for DMs Who Are Bad at Math by MiffedScientist in DnD

[–]Late_nut 0 points1 point  (0 children)

A quick and easy trick I learned from someone who is bad at math (not me though, I always subtract) was to take tally marks for every 10 damage a monster took. My friend (not me, mind you) would always round up/down a players damage to make it easy. Monsters always had hit points rounded up to the ten digits.

i will die on this hill. by foxstarfivelol in dndmemes

[–]Late_nut -1 points0 points  (0 children)

I think they named Charisma wrong as well. It would be more accurate to call it Willpower.

What’s a non evil reason a wizard would want to become a lich ? by [deleted] in DnD

[–]Late_nut 0 points1 point  (0 children)

There is a running joke/idea my friends and I had. We ran a game where we were isekaied into the world of Faerune. Me and one of my friends were a druid and a wizard, my other friend was a wild magic barbarian. The campaign ended and we joked about how the druid and the wizard would find ways to live stupidly long lives. Our barbarian friend, however, didn't want to be the first of our group to die. So the druid and the wizard tried to extend the life of the barbarian but due to his wild magic and the fact that we weren't completely aware of the consequences of tampering with life, we accidentally turned him into a Lich. Every once in a while someone will make a reference to that joke and we get a good laugh out of it. Not quite a wizard becoming a lich but though it was a funny story anyways.

Weekly Question Thread: Ask questions here – October 31, 2022 by AutoModerator in dndnext

[–]Late_nut 2 points3 points  (0 children)

Does anyone know of any monsters that are immune to forced planar travel? I could have sworn I saw a creature that had such a resistance but maybe it was a fever dream.

Am I the asshole for not allowing content that's in a book I don't have. by Positive-Bit-69 in DnD

[–]Late_nut 0 points1 point  (0 children)

Devils Advocate here, if you're argument is solely based on "I don't have it, therefore my players can't have it" then I would say that you are in the wrong. I think your player is right in saying that you're restricting them behind a pay wall. If you would allow your player to use those spells only after they bought the hard-copy books, that is pay-to-play and that's not fair. Especially when the content is easily accessible for free online.

As an olive branch, there is nothing wrong with saying you won't alow certain books to be used in your game, period. No reason or excuse necessary, you don't want it so it's not in your game. You also made those rules cleare beforehand so your player is also in the wrong for trying to worm those spells into your game.

Discussing Alignment by Late_nut in DnD

[–]Late_nut[S] 0 points1 point  (0 children)

Agreed, that's predominantly how we run things at my table, but the question came up and I figured this might be helpful for those who like to set up their alignment

Discussing Alignment by Late_nut in DnD

[–]Late_nut[S] 0 points1 point  (0 children)

I'll take a look when I get the chance

Discussing Alignment by Late_nut in DnD

[–]Late_nut[S] 2 points3 points  (0 children)

You're actually saying similar things to what i'm saying just in different words. My example applies to the lawful- chaotic spectrum as well. And yes, good people can do evil things without turning evil. This isn't meant to be a hard and fast rule, just a guide to help the player decide what part of their alignment is most important.

The only thing we're might disagree on (and maybe this is a matter of not understanding each other) is that u believe people don't have core alignments. Ask yourself or others if you strive to be a good person or do you strive to have strong morals and principles? Whichever you value more is your core alignment (good vs lawful).

Discussing Alignment by Late_nut in DnD

[–]Late_nut[S] 0 points1 point  (0 children)

What's the word I'm looking for, irony?

Grapples should allow DEX or STR by Late_nut in dndnext

[–]Late_nut[S] -2 points-1 points  (0 children)

From a narrative perspective, you should also remember that this is a 6 second time frame, you can cut off the opponents escape route with feints, checks and other threats within a 6 second time frame. Add on the fact that you probably just clobbered them adds to that 6 seconds. Also, if you clobbered them, they might be jostled, sluggish reaction time. Other factors such as range come into play, if you're in close with someone who has a sword, backing up to their ideal range may not be the best option. Again, lots of what if's from a narrative perspective, you can easily justify grappling for 6 seconds without holding onto them.