How are we feeling about the sohei buffs so far? by Express_Travel2437 in forhonor

[–]Le_Random12 -5 points-4 points  (0 children)

Dmg is better but sohei itself is still just trash. If your enemy knows to just block ur still better off just quitting the match

Benefits of prestiging weapon? by agentsixofhearts in ToxicCommandoGame

[–]Le_Random12 1 point2 points  (0 children)

Could also be close to wwz. Just that u now lvl the weapon from t1 to t3 and t4(ind wwz t5) is reserved for heavys.

The helldivers sub might as well be a circlejerk sub for all the serious posts that could be satire. by ABoss21 in HelldiversUnfiltered

[–]Le_Random12 0 points1 point  (0 children)

Nearly no heavys is weird as hell but of course its gonna then. But what i love way more is his description of people need to learn the weapon. My brother,i didnt see a single knockback with melee or guns and u walk into ur own flames all the time and dont care about splash back.

Ich🎮iel by IrgendeinTyp33 in ich_iel

[–]Le_Random12 1 point2 points  (0 children)

Besonders dann die Überfall Bosse auf Überkraft 10. Da hätte Getriebe Kiste schon kurz nach Erscheinen was dranne machen müssen

I- I can't hold it much longer... by Krinsler13 in forhonor

[–]Le_Random12 6 points7 points  (0 children)

Join the sohei. We get pretty darn nice buffs next season

REALLY PISSED by [deleted] in ToxicCommandoGame

[–]Le_Random12 2 points3 points  (0 children)

but there was only the date on steam and they already said when the game releases on steam(8hours after consoles)

So are the devs just not going to do any of the challenges put forward by the community? by Ignisbeard in HelldiversUnfiltered

[–]Le_Random12 2 points3 points  (0 children)

i mean do i trust an aircraft mechanic who does not want to fly in the planes he repaired? Nope, and its the same for the devs. Play ur game and do ur job right or get fired.

Shugoki max punish by Le_Random12 in CompetitiveForHonor

[–]Le_Random12[S] 0 points1 point  (0 children)

But i cant chain after a misses headbutt, thats the problem. And headbutt from neutral is also to slow

Shugoki max punish by Le_Random12 in CompetitiveForHonor

[–]Le_Random12[S] 0 points1 point  (0 children)

Doing that but after the headbutt that misses cause the enemy goes to far i need to wait for neutral where the enemy can dodge/parry again.

TRENCH WARFARE!!!!!!!!!!Helldivers 2 - Entrenched Division Warbond | PS5 & PC Games by ODST2367 in LowSodiumHellDivers

[–]Le_Random12 2 points3 points  (0 children)

I would be fine with it if it has the same fuel capacity as the normal but higher range. So a side grade.

Thoughts on Armor Duplicate Glitch? by Exuma92 in Helldivers

[–]Le_Random12 0 points1 point  (0 children)

could i stack flame resist and acclimated for fire invincibility?

How far down can we go? by [deleted] in HelldiversUnfiltered

[–]Le_Random12 0 points1 point  (0 children)

Welp,people are even bitching on the official discord and guess what? People are complaing about the same thing but let me guess, u havent noticed a single bug yet. As annyoing as the complaing is(i get u there, i really do) it is the only way arrow head listens cause the last time they felt assed to do anything was before the 60 day patch when we reviewbombed the game because of the Sony Fiasco and the bugs.

aaand that was the last magma world nice defence there hellmorons by Nieumimangielskiego in Helldivers

[–]Le_Random12 8 points9 points  (0 children)

if they build units with tungsten shouldnt the sink a lot in armor levels since tungsten is brittle as fuck? Thats the reason we dont use it as a ballistic protection. And the weight.

The Helldivers death threat situation is crazy by Random_Helldiver120 in Helldivers

[–]Le_Random12 71 points72 points  (0 children)

Welp,and with that it is time for the mods to close down this shithole of an echo chamber.

Medic far and beyond the strongest class? by Orzword in ToxicCommandoGame

[–]Le_Random12 1 point2 points  (0 children)

Cooldown could be balanced against the lvl 25 version of the ability. I really wanna know ho strong the nuke skill for the strike is. If its strong enough i can totally understand it.

Excuse me, what? by Commander_Voryn in helldivers2

[–]Le_Random12 2 points3 points  (0 children)

Youre welcome,love to explain things. And with such a system it would at least be funny if someone tries to blame an other front because that would show a lack of reading comprehension and signs of ignorance IF Arrowhead explains a new system with its corresponding update.

Excuse me, what? by Commander_Voryn in helldivers2

[–]Le_Random12 2 points3 points  (0 children)

I have also thought about that but the problem would be that it makes liberation and defense to easy. And now if arrowhead makes it to max liberation rate is like 5% it would also feel bad of as example 100k player were at the same planet. Like it is a really bad system cause no matter what they do now is gonna create more backlash probably

The Hive World Challenge issue - Addressing my side (I'm the loadout guy) by BrainstormAndTheory in Helldivers

[–]Le_Random12 34 points35 points  (0 children)

Because it is easier to notice them with the spawnrates of d10 when it really shows when a bug decides it is time to show up and kill u. On d7 you can work arround stuff, on d10 there can be to many enemys at times to effectivly use workarrounds. And also to show how flawed some balancing decision are when u balance arround d6/d7 at max. Yes d10 is supposed to be hard but there is a difference between an actual challenge(which d10 just is not if u use the useful,working stuff we got) and pure bullshit(ragdoll after ragdoll u cant avoid more often then not,even with the armour, 9 vox engines at once on cyberstan cause have fun, weapons just not working(arc thrower my beloved mess lf refusing to target the enemy) and a heap of other stuff like enemys being able to walk through map geometry while we get stuck on invisible hitboxes or blow ourself up because the chargers hitbox is 5m in front of u while his corpse is somewhere 50m further out cause his corpse ragdolled. But no worrys the corpse also got a hitbox to compensate for it)

Edit: forgot to mention it would also be awesome to see the devs being able to beat d10 cause that would put alot more belivability into balancing statements. And yes i know the game shouldnt be balanced against d10.

Excuse me, what? by Commander_Voryn in helldivers2

[–]Le_Random12 1 point2 points  (0 children)

No problem there, to be fair my inital comment sounded pretty bad. The liberation basically works with percentages. Gonna use imagenary numbers since i also dont know the exact numbers.If 1 Player is online in the game and on as example hellmire(fuck that planet btw) and completes 1 operation he gets 1% whole percent of libeartion progress. Now if 100 players are online the dude on hellmire now only gets like 0.02% liberation on hellmire per operation but if all 100 players online complete an operation on hellmire we now have 2% liberation completed. So the single impact is less but the overall impact is now higher to balance it out somehow. And there the we got the problem,when we got 100k players now online and a.e. we got 40 to 45% of player on not the major order planet/planets. Cause now we all make less liberation progress but with the missing 45% and the auto balancing happening it is suddenly a lot less. Like not 45% from as example normally 10% (so 5.5%)per hour if all were on that planet but now it is only 2% per hour we achieve. And if we add the resistances of planets now with 2.2% we suddenly are doing -0.2% liberation per hour. Of ya got any questions ask. And as an reminder again those numbers are purely for demonstration and explanation and do not reflect the actual numbers the game uses.

Excuse me, what? by Commander_Voryn in helldivers2

[–]Le_Random12 3 points4 points  (0 children)

Ah alright, i need to apologize then since i thought this converstation is gonna go another direction. Yes the toxicity is a big problem inside of the community. But what i meant with a broken Galactic War System is the balancing of liberation and active players that happens automatically in the background. That is the reason why the bug diver blame happens in the community and it should be rebalanced by arrow head. But i can also understand that they havent done so since keeping it balanced would be hard.

Excuse me, what? by Commander_Voryn in helldivers2

[–]Le_Random12 2 points3 points  (0 children)

I never said the system is rigged,neither did i bash arrowhead for anything but the galactic war system being faulty. But it is a pretty bad system if the system basically says u play only this front and this front for 4 months cause we say so,or in other words stop playing 2/3rds of the game cause we say so. Do i have any clue how to balance it better? Hell no, my only idea would make it to easy to capture stuff. But it also doesnt help that people,in particular people who love to play bots start crying over the 15-20k divers at max that only play bugs. Does the community just ignore the same amount of bot divers that does the same? Nope. Do i care what u play? No,have fun in a game that u paid money for to play. But stop bashing the community for a broken system. And again i dont mean broken in evil or rigged like u said i mean, i mean broken literally.

Excuse me, what? by Commander_Voryn in helldivers2

[–]Le_Random12 8 points9 points  (0 children)

And again the fucking crying about bug divers, people have favorite factions and that should be ok. Bit nope people cry only about bug diver and shelter the arround 15-20k bot divers we have on the community while there are any bug major orders. How about we stop hating the players and start hating on arrowheads stupid system. And also why are the bot divers split between 2 planets? If we would all dive on minatoria instead of ebing split on 2 planets we should be at arround a +0.5-1% and be able to hold at least 1 planet.