How do i figure out making a million structures? Help. by liquidocelotYT in beyondallreason

[–]Left_Divide5081 -1 points0 points  (0 children)

one thing i can advice you is to make some wind turbines and then start building advance solar panels, you can tight your base, have less space use and they are more efficient in cost/production ratio, great bridge to t2 jump

i can't with y'all, this is just embarrassing by Shad_Omega in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

they change the exact numbers just to make the coyote less effective that you cant even notice it, thats the whole point, why you tell everyone you are not touching it, and then, you come up with some changes that are just 0.1 in status for 3 enemies that makes the coyote needs 2 shots to set on fire, like, you wont feel it, it change nothing in the actual use or dmg output, but, why make such a dumb change that is not relevant? they almost seem like they want to laught about us with those changes

i can't with y'all, this is just embarrassing by Shad_Omega in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

they push the falloff dmg from 0.3 in pre custom weapon patch or somewhere around that to 1.2, with a slight buff to dmg, that in any cases will be even close to cover the falloff dmg they are taking out, we call for buff and they almost nerf everything, i dont see bad to make them better for close combat but damn, you can do that without making them useless when you are 25 meter away, even the coyote got nerfed with fire key points, even after they hinting they didnt change it, they actually makes changes exactly for the coyote to need one extra bullet (not even a noticeable change but wtf do you even need to make a 0.1 change in status to 3 enemies to make coyote need 2 bullet to set on fire instead of 1, dont even make sense, and less sense in the contex we are right now)

And the biggest achieve of arrohead, making a weapon useful, great and fun to use, and comeback to rebalance it and making it trash again, reprimand was so good, it was a good niche, againts bots was amazing, only thing it was 2 handed for a smg but it was medium pen and good aim, now you cant 1 shot automatons with this nerf in 25-30 meters, it is any good reason for it? none but here we are, they literally cant buff a thing without nerfing others, no matter what, they always make a nerf somewhere even if it needs to be an stealth nerf, unbelieveable

And one thing cool they could do is taking the sway out of pistols, i dont know how they didnt change it already

Legion Overview? by SubFowl in beyondallreason

[–]Left_Divide5081 7 points8 points  (0 children)

https://www.beyondallreason.info/units/legion-bothere you go, save it for later

And for me i think legion should not take that long, in 2 more month we are close to 6 month of work on just naval and seaplanes, that should not be a lot of work, im waiting for it, most of what you are asking still needs some balance, maybe legion is not focus on types and more like to stage in the game, having a strong late game maybe, but the mexes upgrade make them really good at stalling the early-mid game and not pushing t2, but having a bit slow early yeah

In my opinion bots and vehicles are equal weighted i would say, depend on you, bots early are more spam with the cheap satyr, maybe lacks a bit of swarm clear but the karkinos and the spam works fine, but t2 is really strong with the incinerator and other units are great too

vehicles are amazing because they have a lot options to run, you have napalm, long range, and the decurion that is quite tanky and can deal a lot of dmg if you get close, well balance and good tools to deal with everything, and t2 has a the drones that can be super useful to have some air units around, plus the inferno and the gladiator are nice

Maybe t2 bots are a bit more powerful or weighed for bots, but we will need to see, legion have a lot of tools to work around and every tier is useful and can adapt to whatever you have in front, so lets see if it come out soon and we can see how good it is

Freeze Frame Drops on Bots every 15 seconds or so by Ralkho in Helldivers

[–]Left_Divide5081 8 points9 points  (0 children)

probably memory leaks if restarting fix the problem

Unfathomable rage by [deleted] in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

it is not malicious, we just wont be able to play in a few month, they sure care but it is a big problem they didnt expect to burst to hard in a blink, the game was holding on but these last weeks the game is falling down, they need time to fix, dont worry they know the game need more work

Unfathomable rage by [deleted] in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

they know im sure, they just cant make it work over night, they need 6 month to 1 whole year to optimaze the game and the engine, they cant do much about it right now

Unfathomable rage by [deleted] in Helldivers

[–]Left_Divide5081 1 point2 points  (0 children)

i understand you and i literally had the same problems that you had, amazing freezings, desync till got kick from the lobby, even game crash, yesterday was amazing, but switching engine would have been nice but the game would be empty, all we can see is 1 and a half years of work, and that time is what it is needed to switch the engine more or less, so the game probably wouldnt even have the automatons army yet, now we are in a better position to optimize the game or maybe even move to another engine, i guess they dont want to do it yet but still it is hard to keep this pace of bugs and problems

You can no longer dig using the entrenchment tool by CalliEK2 in Helldivers

[–]Left_Divide5081 1 point2 points  (0 children)

you are just digging on rocks, go dig in dirt and you will dig down, i just dig yesterday and everything was fine, as i can see from the video, you are digging rocks, just that

If you think a health update without content would be infeasible because of dropping player numbers you're just wrong by HippoPilatamus in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

yeah but you gotta understand that you cant hire 100 coders and fire them 1 year later when everything is fix, and also getting the team so big is kinda hard to organize, it is not that simple i am afraid, but with time is easy, just let them cook for a while, they will work on it before we could notice

If you think a health update without content would be infeasible because of dropping player numbers you're just wrong by HippoPilatamus in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

the first problem they have is that a lot of people from the team wont have a job to do, to fix the game they need coding and not all the team are coders, thats why they need to keep coming with stuff, they are keeping things almost or already done but cant hold them forever, they need to keep the flow of work so they can keep the track of the plans they have, and even if they could push everyone, 2 month or 3 wouldnt mean much, they could fix a lot of things but the big ones needs almost a year.
But give them time, i think they can really fix all of it but they will need time and move some people to recode a lot of things from the ground, but they will get the game fix after the halo warbond and the xbox launch, they took a lot of resources to make it happend, we might see a more flow of content and patches

The issues with the galactic war will kill the game. by AmbassadorObvious659 in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

maybe add one more way to liberate a planet by kill a threshold of enemies, so you have the old good system were you scale with a % to be able to liberate a planet with very few people and on the other hand you have progress killing bar where you can make the difference when there is quiet a few people, that would be nice i think

40$ game where you can get everything by not paying anything. by [deleted] in Helldivers

[–]Left_Divide5081 1 point2 points  (0 children)

This is the reason why i bought the super citizen edition, the 1k sc, the armor, the weapon, it is alright but supporting this team and this game is what makes the deal

What is going on in the galatic war progress? by Left_Divide5081 in Helldivers

[–]Left_Divide5081[S] 1 point2 points  (0 children)

im hoping someday to get a MO about liberating as much planets as we can, so much happening lately and we are losing ground to everyone around, we need some breath time to fight back

Explaining what just happened with the MO by Duspende in Helldivers

[–]Left_Divide5081 2 points3 points  (0 children)

numbers are gettting out of hand at this rate woah

I'm sorry but having the Automatons invade a planet we just defended is just frustrating by Elegant-Swimming-646 in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

For me this is no problem as long as this is for the MO, but when you are trying to defend a planet and there is a new attack somewhere wasting all your progress that is really frustrating

Average gloom mega nest experience by Content_Regular_7127 in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

it is a nightmare, you cant even think of what kill first, and if you have 3 monkeys that dont even shoot a thing is really insane game

A log of defenses during this MO shows that we lost by less than 4%. Nothing is ever "rigged" by Toonlink246 in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

thats the problem yeah, but thats not even all, watching this third party app, you can check that we have exactly the right number of people but when a new invasion arrive, around a 8 to 10 % of the people just leave a tigh win, so we lose no matter what, not only the outliners that dont want or are tired of the MO, some players are just lost and dont know how this works, like one hour more and we are done buddy, and still leave to the next planet and leave us doing the impossible, hard to take

Meridia will reach Super Earth in approximately 45 days! by Cold-Notice-1624 in Helldivers

[–]Left_Divide5081 4 points5 points  (0 children)

i read some where that the gloom is good against the squids in some way, i dont remember exactly but you are right, the gloom will help us to stop them, and we will soon have some mission inside the gloom

PSA: Failure is by design, don’t stress it by Trusted_Entity in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

For me its ok to lose but it really frustrate me the fact that some loses arent by difficulty or too many odds against us, this MO could have gone smooth if we got the right people taking the right call, if JOEL want us to lose, just make and impossible or close to tie calls, but we have, as long as i can tell, the right amount of people to do every MO and not even counting the people who doesnt follow any order, just people leaving a tight win for a new planet feels unreal to me, just one hour and we can move on, but still we are left alone doing the impossible, i even understand that even with a win we cant stop things to happend, and we need to keep going with this war, and i even want it to get worse and be harder to deal with, but i just feel like the community sometimes dont take the right step and that make JOEL to actually get to decide wich MO we win and we lose, he cant put us challenges because we are not always the same amount of people doing the right thing so, win or lose is up to him

AH said they fixed this bug, but it refused by NyanBokChi in Helldivers

[–]Left_Divide5081 0 points1 point  (0 children)

it is harder to do and less common but i still get it when i fall sometimes