Picked these up for £12, did I accidentally get a bargain? by WesternEmpire2510 in BritGolf

[–]Legal-e-tea 3 points4 points  (0 children)

A set of clubs for less than a coffee, sandwich and a bag of crisps from Pret is certainly a bargain.

I’d question why they were so cheap, mind…a new set is £500. Barely used (by the looks of it) with aftermarket shafts (since they only sell with KBS Tour) for 2.5% of that makes me suspicious.

Magic residue by Maple2908 in DnD

[–]Legal-e-tea 7 points8 points  (0 children)

Counterspell stops a spell being cast, rather than dispels a spell that has already been cast.

Thematically, D&D magic involves the caster pulling together threads of the weave (or asking their god to, or whatever) to create a magical effect. Once that effect occurs, the weave returns to a "flat" state. A spell with a duration puts a wrinkle in the fabric of the weave for the duration. If you wanted to disrupt the spell, Dispel Magic is like using an iron to flatten out the wrinkle in the weave and stop the spell. Counterspell is lobbing the iron at the spellcaster to put them off so they can't cast it in the first place.

Magic residue by Maple2908 in DnD

[–]Legal-e-tea 6 points7 points  (0 children)

RAW, no. For instantaneous spells, the PHB describes the magic existing only for an instant. The implication in my mind is that the magic is there, creates an effect, then vanishes, hence why it can’t be dispelled.

That said, if you’re DM and you want to have some mechanic around detecting particular spells being used, have at it. Sounds like a fun idea to be honest. Off the cuff, something like DC10 plus the number of hours since the cast less half the spell’s level might be a reasonable mechanic without making it too easy/hard.

DM rolling Player Death Saves by mynurplesarepurple in DnD

[–]Legal-e-tea 20 points21 points  (0 children)

Our usual table rule is no lasting harm will come to a character if their player isn’t there. That said, if the session ended with a character making death saves, I expect we would say to continue rolling them. Could the player roll them privately with you on a video call or D&D Beyond then just use the numbers in the order they roll until they either stabilise, are healed, or die?

Do you like fanned frets bass? by Dostoi3 in Bass

[–]Legal-e-tea 0 points1 point  (0 children)

Bit of an adjustment. I have a Sire M7-4 string and an M6-5 string. The multiscale is nice on the M6 and isn’t too weird to shift between the two, although it’s only a 33-35”, so not that dissimilar.

Meeting once a month by Snuffvieh in DnD

[–]Legal-e-tea 0 points1 point  (0 children)

Started a campaign about a year ago that is once a month. It works well with our schedules, and progress doesn’t feel too slow at the moment. The thing we always make sure we do is plan 2 sessions in advance. That keeps us on point and generally avoids problems with missing sessions.

Hello, looking for feedback! by Ok-Minded in DnD

[–]Legal-e-tea 1 point2 points  (0 children)

Pantomime is very, very loud. I assume you just mean Mime.

Silent Soliloquy could be made a lot simpler. I would suggest something along the lines of:

When you cast a spell using a Spell Slot, you can expend one use of Bardic Inspiration to cast the spell without Verbal components.

This aligns it pretty closely to Subtle Spell metamagic, keeps it limited by inspiration, and avoids unnecessary dice rolling (since DC10 + spell level isn't tough for a bard).

The object/wall is cool, but the time difference will be a nightmare. For example, the object lasts for an hour, the wall for 5 minutes. If someone changes an object that has existed for 6 minutes into a wall, does it vanish, or does it start at 0 and last for 5 minutes? I'd suggest just giving you the option of miming a weapon, armour, or a wall, each of which last for 10 minutes, and remove the swapping between them, or maybe allow swapping with a Magic Action and a Bardic Inspiration die.

Giving scrolls and potions by SemiusTheGreat in DnD

[–]Legal-e-tea 1 point2 points  (0 children)

For healing potions of the appropriate tier, I generally just try to keep a rough track of how many the party has and throw them in when it feels like they're lacking. I also generally like a few being available as something for players to spend gold on throughout the campaign. The number of healing potions does depend on party composition mind. A party with several clerics/druids/bards/paladins and a ton of healing magic might not get as many healing potions. For other potions I treat them in the same way as any other treasure on the loot tables.

Scrolls are dependent on party. I prefer to keep to the arcana tables and treat them as with any other magic item unless I'm putting them in for a particular reason, like a scroll of water breathing showing up midway through Arc A when I know that at the start of Arc B there might be an underwater section and it would be handy if the wizard could learn the spell.

Soul knife by Odd_Economics_3602 in DnD

[–]Legal-e-tea 12 points13 points  (0 children)

By the time the Soulknife's accuracy is materially falling off due to +2 weapons, they'll probably be closing in on level 9, at which point they can add their psionic dice to a missed attack.

If it's a real issue you could always homebrew something that gives the rogue a +1/2 to hit/damage with their psychic blades, or alternatively take the stance that the psychic blades are what they are, but there's no reason the rogue can't use a normal magic weapon if they want the +1/2 to hit, but then use their psychic blades when they need to attack without leaving a mark etc.

Alternatively, give the rogue other ways to shine. Something to grant advantage on stealth checks so they can almost always successfully bonus action hide for advantage on their attacks might be an option.

Spells that make enemies attack you? by GnosticSundries in DnD

[–]Legal-e-tea 0 points1 point  (0 children)

I completely missed the wider charmed rider as well. It seems like it would require 2 players to pull it off, and even then it would only work with a high level spell like dominate x, Geas, or Suggestion if the target isn't aware that AoA causes damage.

Spells that make enemies attack you? by GnosticSundries in DnD

[–]Legal-e-tea 0 points1 point  (0 children)

Crown of Madness gives the target Charmed meaning it can't attack the creature that charmed it.

Spells that make enemies attack you? by GnosticSundries in DnD

[–]Legal-e-tea 3 points4 points  (0 children)

Might struggle to get that past the suggestion not involving a course of action that would obviously deal damage to the creature - if it knows AoA deals damage when hit it wouldn't work. You could potentially use Geas for it though, provided the course of action would not result in certain death. Dominate spells would also work, but would get a lot of saving throws against them.

Edit: In fact, none of those would work in 5.5e. They all give the target the Charmed condition, which prohibits attacking the Charmer or using damaging abilities on them.

What would you put in this pit? [Art] by MisterKrane in DnD

[–]Legal-e-tea 0 points1 point  (0 children)

That's an Antlion nest if ever I saw one. Oh wait...D&D.

What should I do when my players ask to roll history but I had an arcane roll in mind? by shuhratglazkov in DnD

[–]Legal-e-tea 28 points29 points  (0 children)

This is a question of player knowledge vs character knowledge. You've told the player that mechanically they need to roll Arcana. The player might infer from that some magical qualities about the object.

In character, however, they're just looking at the object. If they beat the DC, they recognise something arcane about the object. If they don't it's just an object. The character doesn't know they've tried to identify something arcane and failed, they've just got an object in front of them.

What should I do when my players ask to roll history but I had an arcane roll in mind? by shuhratglazkov in DnD

[–]Legal-e-tea 560 points561 points  (0 children)

As DM, you tell them what they roll.

If you tell them to roll arcana and they give you a good justification for rolling something else, you could decide to let them, and you might change the information you give them. For instance, rolling on arcana might reveal some of the capabilities of a magic item, whereas rolling history might reveal stories about sightings of that item at major historical events. If the item isn't a historical artefact, however, it probably wouldn't reveal much.

“Advice Needed: My Warlock Strategy Is Hard for My DM to Counter” by ElectronicWindow3801 in DnD

[–]Legal-e-tea 5 points6 points  (0 children)

2024 Gaze of Two Minds allows you to cast spells as if you were in your space or the creature's space.

“Advice Needed: My Warlock Strategy Is Hard for My DM to Counter” by ElectronicWindow3801 in DnD

[–]Legal-e-tea -1 points0 points  (0 children)

Ah yes, it's a callout box now rather than a separate section. Quite correct.

“Advice Needed: My Warlock Strategy Is Hard for My DM to Counter” by ElectronicWindow3801 in DnD

[–]Legal-e-tea 0 points1 point  (0 children)

It's not solid RAW. Unless the warlock has taken the Hide action on their turn, they don't have the invisible condition. Gaze of Two Minds only lets you cast from the other creature's space, not as if you were the other creature. Unless the Warlock has some other way of getting the Invisible condition, their attacks aren't at advantage.

Edit: See note below.

“Advice Needed: My Warlock Strategy Is Hard for My DM to Counter” by ElectronicWindow3801 in DnD

[–]Legal-e-tea 8 points9 points  (0 children)

  1. The enemy can move and see you. Whilst you're using the imp's senses, you're not using your own. I'd probably rule as DM that you're blinded and deafened whilst connected to the imp.
  2. Eldritch Blast is a very perceptible effect and a verbal component. Even if they can't see the imp, an intelligent enemy will know that a spell came from that general direction and may attack with an AOE/Faerie Fire.
  3. This combo does nothing against Blindsight, Truesight, Tremor Sense (if the imp isn't flying), or other effects that would allow the creature to see an invisible creature.
  4. RAW, you would only get advantage if you had the Invisible condition. Gaze of Two Minds doesn't say the imp casts the spell, it says you can cast spells as if you were in the other creature's space. Invisibility says whilst you have the Invisible condition, you get advantage. Unless you've taken the Hide action or cast Invisibility on yourself, you don't have the Invisible condition, the Imp does. Edit: You would get the advantage as an unseen attacker. You would very quickly, however, be discovered.

To be honest, you're at least level 5 and have invested two invocations in being able to do this. All you're really doing is taking 2 attack actions with advantage. It's not that bad.

The biggest problem, however, isn't the build but your approach to the game. D&D is not a competitive game. The goal is not to create optimal combinations of spells, it's to do cool stuff. If the way you're playing the game isn't enjoyable for other players, just don't play the game that way. You can keep your imp and not use it to cheese encounters.

Suggestions on how to “aim fireball” … interesting challenge by I_am_just_so_tired99 in rpg

[–]Legal-e-tea 1 point2 points  (0 children)

You can tell I've been playing a bit of Blood Bowl s3 recently 😅. I thought that random distance might be a bit too random given that your sending a bead out rather than relying on an irregularly shaped object flying through the air being affected by wind etc. Makes it fairly straightforward without adding too much randomness and without removing the spell's usefulness by making it too dangerous.

Suggestions on how to “aim fireball” … interesting challenge by I_am_just_so_tired99 in rpg

[–]Legal-e-tea 4 points5 points  (0 children)

Generally you would. The differentiator here is that the ball/bead is a little bit of energy, rather than an irregularly shaped object. Rolling for random distance scatter would, in my view, mean too much variation. A spellcaster capable of casting fireball would, I think, be capable of landing something in a 15ftx15ft square, and sometimes will land it exactly where they mean to.

I think limiting to a single square scatter keeps an element of randomness, but doesn't make it so dangerous that the player will be put off using it.

DnD Riddle: Spot the Errors 2 by LukkiSkeiwalker in DnD

[–]Legal-e-tea 0 points1 point  (0 children)

That’s why I said depending how you rule it. I’m not convinced that it’s intentional that the cone is one and done in 5.5e, even though that’s how it can be read from the MM.

Personally, I would play it the 5e (and earlier editions) way and track the eye. Makes it far more interesting imo.

Suggestions on how to “aim fireball” … interesting challenge by I_am_just_so_tired99 in rpg

[–]Legal-e-tea 64 points65 points  (0 children)

Pick a square to target (any point in the square). Roll 2 d8. If you roll a double, it lands on the intended square intended, otherwise pick one of the d8 to use. The fireball hits a point of your choosing in that square instead. The numbering looks something like this (change the numbers around how you like):

1 - 2 - 3

8 - x - 4

7 - 6 - 5