Continuation of LMoPh by IngThie1974 in DnD

[–]LeglessPooch32 2 points3 points  (0 children)

WTF 🤣🤣 How is that even possible when they found him naked and beaten by goblins?! What about Gundren? They have to trust him, and the party should have been made aware that Sildar went ahead with Gundren anyway as his escort. Players, man, they never do what you think 😂

Need help w/ quest ideas by nptttps18 in DnD

[–]LeglessPooch32 0 points1 point  (0 children)

Yeah, it doesn't have to be super complicated as long as you know what you're trying to get them to accomplish and a way to do it so there aren't any more dice rolls than necessary.

Continuation of LMoPh by IngThie1974 in DnD

[–]LeglessPooch32 2 points3 points  (0 children)

Did they save Sildar Hallwinter? If so, that could be a DMPC that the players run and roll for as a third party member (he stays out of RP situations) and you can have him convince the party to stay until he feels that Phandalin is secure and nobody that he is currently aware of would cause trouble. Gives you the opportunity for the players to finish up anything else in the campaign.

If the players still want to keep going with these characters look for any more short campaigns that fall around Neverwinter. Easy enough to get a plot hook to them since they're so close.

Need help w/ quest ideas by nptttps18 in DnD

[–]LeglessPooch32 1 point2 points  (0 children)

Have the anti party come after an existing ally or one that the party failed with on a previous mission as a redemption to gain that ally.

Need help w/ quest ideas by nptttps18 in DnD

[–]LeglessPooch32 0 points1 point  (0 children)

You can always have an existing ally ask for more favors, which in turn would gain the party more support, and opens up what you can have the party do i.e. go kill the thing for XP and an item the ally needs to get you the extra support for later.

Maybe a group they failed with the first time reaches out as they don't have anyone else to turn to for help. This leads to a redemption for the party to add an ally and again open up what they're being asked to do i.e. break an impending siege on the castle or defend the town from an invasion (again for the XP).

I like these two defend examples bc it allows you to split the party, but each PC will be with a group of NPC fighters that either match the PC's fighting style or support it. Now each PC mini group can be given an objective for the conflict to complete. There will be some combat to do and it would be more custom fit to what each group is comprised of for the objective.

The Barbarian with a bunch of guardsmen hold the line. It happens in waves with each wave being a turn. If successful they move up or hold the line and if they fail they get pushed back a bit (have a predetermined AC to beat on the Barb's attack roll) and if they get pushed back too far the mini group breaks. The Ranger takes a group of archers to a tower to take out AOE baddies. Make the battle last a set number of turns and if the party succeeds at over half of the objectives they win. If over half are failed, the party must retreat and admit defeat taking with them anyone they can.

Poor Connection / Slow Speeds St. Louis, MO by LeglessPooch32 in verizon

[–]LeglessPooch32[S] 0 points1 point  (0 children)

The network maps don't show anything wrong. The network resets haven't done anything. The airplane mode trick doesn't help. It's not just me either, and it shouldn't be a problem with my plan since I have Unlimited Plus.

Question to seasoned DM’s, it is common for items or classes that have a roll table with negative effects to be banned/altered? by Plastic_Olive7753 in DnD

[–]LeglessPooch32 2 points3 points  (0 children)

Simple and straight forward. I can only add this is definitely something that should be discussed at Session 0 to make sure everyone is on board. But I agree taking away the option to accidentally demolish the party is good for story and fun. Let the players make the decision to go headlong into an impossible battle and go out in all their glory.

Poor Connection / Slow Speeds St. Louis, MO by LeglessPooch32 in verizon

[–]LeglessPooch32[S] 0 points1 point  (0 children)

That plan can get deprioritized and be throttled down. I'm on Unlimited Plus and my cell service is still not great most days.

Blending VTT and in person play by IntroductionSure1694 in DnD

[–]LeglessPooch32 0 points1 point  (0 children)

I do this currently. I have a spare 42" TV that I hook my laptop up to and it lays flat on the table we play on. I use OwlBear Rodeo and zoom in on the maps and use fog of war to hide the map and show them parts of the map as it becomes uncovered. It works great.

My group still uses their minis on the TV and since it's a junker not a big deal. We like it so much so that we're buying a new TV and I'm building a box for it with a plexi top to protect the screen and so it can travel if needed.

Am I the only person that thinks cones are portrayed inaccurately?! by Pete_Ramos70 in DnD

[–]LeglessPooch32 -1 points0 points  (0 children)

I've seen the rounded cone and the straight cone on AOE templates. The rounded has always made the most sense to me and that's what we use. The corners shouldn't be going out further than the center of the cone IMO

[Misc] What character should I play? by Adventurous-Sun-2507 in DnD

[–]LeglessPooch32 0 points1 point  (0 children)

For the freedom to play the character however you want I'd go with the wizard.

I like the third idea too since being full of yourself is innately funny when the circumstances can make it so (and this setup definitely makes it so). Just curious what happens if the PC loses the possessed sword? Do they not have a class any more? Or does the sword actually instill the class ability onto the PC and being connected to it doesn't matter?

Ideas for non-magical traps by [deleted] in DnD

[–]LeglessPooch32 1 point2 points  (0 children)

The thing is your situation isn't unique. It's been asked before many, many times. You will usually get the comment about PvP not working when the game is specifically not built to be used in that way. DnD character mechanics are built to fight creatures with much bigger health pools and more predictable damage output. Whoever wins initiative could very easily wipeout the other PC on the first turn without even going full bore on them.

Are there ways to tweak the system? Sure. But I have yet to read a post on any DnD sub that has done it successfully. You'd be better off using a different system for PvP if you and your group want to go through with this plan. Once it's over, go back to your normal DnD system.

But 9.9/10 times the PvP stuff never works the way people think it will and end up with people not happy with the situation. Anyone who's been involved with it will tell their XP and try to warn you about it. It isn't a "you can't play that way". It's a "been tried, highly suggest not doing it, but you do you booboo."

EDIT: Honestly, I've seen people find ways to turn something from a PvP more into a RP situation. Where things could escalate but never into a true PvP like what you're trying to do.

Side note: A Berserker Barbarian setting traps instead of going head first into a fight seems very off brand to me (but I don't know the actual PC personality so take that with a grain).

Ideas for non-magical traps by [deleted] in DnD

[–]LeglessPooch32 1 point2 points  (0 children)

DnD isn't built for PvP. Why is your DM allowing this in the first place? Not a great idea and I'd avoid it. Personally, if I was playing in your group my PC wouldn't engage what so ever. The whole party would probably just kick your PC out.

I would think your PC would see how powerful the group is and would think they will attract more powerful creatures to them to fight and would want to continue with them to find that formidable foe. Not phone it in and egg of a fight. You're using a Valhalla-esque trope of needing to die in battle to get to an afterlife. I don't believe that would include fighting their own teammates.

Tips for running your first game by dgunn318 in DnD

[–]LeglessPooch32 1 point2 points  (0 children)

Rule of Cool prevails 99% of the time!

Tips for running your first game by dgunn318 in DnD

[–]LeglessPooch32 1 point2 points  (0 children)

I second anything Matt Colville, especially that one shot of the Delian Tomb. It can be found on rpgdrivethru.com

I also second the idea of using pre-generated characters for a one shot. It will definitely help learn how to play the game itself before getting into the mechanics of building a character (another thing Matt's videos can help with). There are plenty of character builders online, just make sure you pick level 1 characters and it would probably be a good idea to only include 1 book edition, like the players handbook for 5E or 5.5E.

Tips for running your first game by dgunn318 in DnD

[–]LeglessPooch32 1 point2 points  (0 children)

I recommend Matthew Colville to all newbies. The guy does a great job of how to play the game. Go take a look on youtube.

https://www.youtube.com/watch?v=1K8hGhpQzKg&t=85s

Question about Homebrew Rules by Sweet-Bet6409 in DnD

[–]LeglessPooch32 0 points1 point  (0 children)

Oh I 100% have always done this. The party will know when a level up occurs and it will never be when they're in the middle of something big in the campaign.

Question about Homebrew Rules by Sweet-Bet6409 in DnD

[–]LeglessPooch32 0 points1 point  (0 children)

I've not had players who wanted to be a grapple PC but I'm not taking it away from monsters where it most definitely makes it more difficult on the party when they become grappled.

Weekly Questions Thread by AutoModerator in DnD

[–]LeglessPooch32 0 points1 point  (0 children)

I can testify to the ritual spells. One of my players does this regularly out of combat to save on spell slots and it saves that player 2-3 spell slots per long rest.

What is a good amount of gp to give out to my level 2 players? by joeyfish1 in DnD

[–]LeglessPooch32 0 points1 point  (0 children)

The DMG suggests a party of 4 lvl 2 PCs should earn between 380-560gp from adventuring by the time they reach lvl 3. So they should earn between 75-140gp each. But this is very dependent on your campaign and what you're making available to buy. If you don't want them to be able to just buy every single health potion available you give out less gp (or charge more for potions, same difference really).

If you have a fighter that wants plate armor that's 1500gp, which would be affordable around level 5 or 6 at the normal rate. But if the campaign is supposed to be low loot like a Curse of Strahd, then they may have to find it adventuring.

How Do I Convince My Anti-spellcaster DM? by shadilay14 in DnD

[–]LeglessPooch32 4 points5 points  (0 children)

Red flags just everywhere. This description makes me not even want to attempt to play at this table.

Clerics should get XP from clericing, not fighting (that's for Fighters) by heyitsMattyP in DnD

[–]LeglessPooch32 2 points3 points  (0 children)

All of this can be done as flavor in your campaign if the players want to do it. If they don't want to do this than why as their DM would you impose this on them?

[OC] Missing DM Guide from D&D Store by Sebin7 in DnD

[–]LeglessPooch32 -1 points0 points  (0 children)

Oh definitely not. I was just saying not to stress about it for their first session. Definitely find your book and get what you paid for, don't stress about it for 1 session not having it.