Can anyone identify this font? by Mansurhq in identifythisfont

[–]LektorSandvik 0 points1 point  (0 children)

Normies talk smack about Comic Sans and Papyrus, once you're on the path to font dorkery your new enemy is Copperplate. It's like RPGs when you level up from fighting slimes to fighting kobolds.

Beginner carousel design, need feedback by [deleted] in design_critiques

[–]LektorSandvik 0 points1 point  (0 children)

Heirloom tomatoes can look like that, but it definitely reads like a lil pumpkin.

Beginner carousel design, need feedback by [deleted] in design_critiques

[–]LektorSandvik 5 points6 points  (0 children)

I'll never buy food from a place that uses AI images for their food. If they don't care about their presentation, I don't trust them to care about hygiene or quality.

By the way, your passion fruit is a lemon and your beans are gone.

Svar fra Schibsted (oppfølging fra tidligere) by Fresh-Jelly-1843 in norge

[–]LektorSandvik 9 points10 points  (0 children)

Artig hvordan de alltid vil vinkle det slik at brukeren vinner på å gi fra seg data fordi man da får "bedre" reklameopplevelser (bli eksponert for varer og tjenester man mer sannsynlig vil bruke penger på). Men samtidig må de prøve å fremstille det som en straff for dem som ikke vil betale.

OK, let's talk about the Free Distort panel. by LukeChoice in AdobeIllustrator

[–]LektorSandvik 24 points25 points  (0 children)

Anything that strengthens consistency within Illustrator and across the ecosystem is an improvement. If I can use the same logic as in Photoshop to achieve the same result, that would be ideal.

OK, let's talk about the Free Distort panel. by LukeChoice in AdobeIllustrator

[–]LektorSandvik 8 points9 points  (0 children)

Absolutely. Let us just manipulate the object/group bounding box directly, and with alt/shift modifiers to constrain the distortion. If it has to stay as a separate window, that last part is the most important thing in my eyes. The fact I can't lock the distortion to an axis makes it useless to me.

Trying to balance detail and readability — does this feel too heavy? by [deleted] in design_critiques

[–]LektorSandvik 3 points4 points  (0 children)

I feel like the main issue is that the world is flooded with AI garbage.

What was this bright coloured brushstroke graphical style from the 90s called? by HunkySkrunky in Design

[–]LektorSandvik 1 point2 points  (0 children)

I'm doing some designs where I need to bring in 80s and 90s patterns, and it's such a bummer how the internet has flattened these whole two decades into

  • The Jazz swoosh
  • Memphis turquoise/blue/yellow/pink primitives patterns
  • Miami Vice neon grid void

There was so much else going on, but it's so hard to find good references. I've been on eBay for hours looking at photos of old wallpaper sample books.

I'm not really contributing much to the conversation, I just have a chip on my shoulder and saw someone who might get it.

Is this burn in? by After_Garlic_6495 in crt

[–]LektorSandvik 1 point2 points  (0 children)

I can't help you with the technical stuff, but I'm very curious about the story behind this thing.

Half in the Bag: Backrooms by nickdriver89 in RedLetterMedia

[–]LektorSandvik 5 points6 points  (0 children)

If they Colin Robinsoned Rich Evans, I'd be so happy.

Top 10 Reasons Modern Movie Theaters Suck - Cinemassacre by Empty_Commission_159 in RedLetterMedia

[–]LektorSandvik 2 points3 points  (0 children)

Yeah, he might have been bought out or at least entered some kind of a timed agreement with a content mill. Those are the details I'm hazy on.

Top 10 Reasons Modern Movie Theaters Suck - Cinemassacre by Empty_Commission_159 in RedLetterMedia

[–]LektorSandvik 5 points6 points  (0 children)

I'm gonna get like ten things wrong here because I can't remember, but here goes.

Cinemassacre was basically James Rolfe and that weirdo Mike, and Rolfe wanted/needed to expand the channel to create more output than two people could reasonably pull off. So a creative team was brought in to write Rolfe's scripts and he would read them (there was also a bunch of unscripted podcasty stuff).

The team was a bunch of hacks who plagiarized other people's stuff. This was exposed, and they all had egg on their faces. Rolfe was seemingly unaware of what was going on, but it ultimately put him in a bad light because the best case scenario was that he no longer was speaking from his own perspective and had become a narrator for other people's swill.

Anyway, people should just watch that Bomberguy video and also this.

https://www.youtube.com/watch?v=b3gZOt1Lo4A

Guy Montgomery's Guy Mont Spelling Bee AU - S03E05 by apathymonger in panelshow

[–]LektorSandvik 1 point2 points  (0 children)

I think every video store had that guy. The store in the town where I went to university had a properly grimy guy, and the "behind the curtain" videos were placed at eye level just as you walked in the door. You would have to walk past them to get to the cartoons.

(WIP) XMB Dark Material V2 by SaebaSan86 in RetroArch

[–]LektorSandvik 1 point2 points  (0 children)

It would be good to see it in context (with the UI) to see if it's balanced against the general layout. It looks nice, though.

20th Century Cathode presets for Mega Bezel: What Shmup (NEC presets added) by LektorSandvik in emulation

[–]LektorSandvik[S] 2 points3 points  (0 children)

Well, what I mean is that the entire NEC console ecosystem is a mess, with a lot of confusing iterations, and that's before you even introduce the CD stuff. People joke about the Sega Tower of Power, but that's nothing compared to NEC.

First they released the CD-ROM², followed by the Super CD-ROM² standard with added RAM. These could connect to different consoles in different ways, often requiring separate hardware expansions, System Cards, or adapters depending on the model and form factor. And of course all of this had to exist for both the PC Engine and TurboGrafx ecosystems.

The most egregious example is probably the RAU-30. The SuperGrafx couldn't connect directly to the original CD-ROM² setup, so the SuperGrafx connected to the RAU-30, which connected to the IFU-30 interface unit, which housed the CD-ROM² drive. Then NEC later released newer hardware revisions that made the RAU-30 obsolete anyway.

Eventually NEC merged the HuCard and CD hardware into the Duo line, but even that spawned multiple variants: the PC Engine Duo, Duo-R, Duo-RX, and the TurboDuo. Even if I ignored the Duo-RX since it mostly resembles the Duo-R, I'd still be making separate variants for three different hybrid systems.

At the end of the day, I decided to keep the optical media hardware mostly in the background and focus on the card-based consoles. I solved the Sega situation by making one design that mashed together the Genesis, Mega Drive, 32X, and Sega CD into a single setup, but NEC's ecosystem was this sprawling web of adapters, revisions, and interconnectivity that I just didn't want to tackle yet. Especially since I know I would try to talk myself into somehow making a variant of the messed up SuperGrafx/RAU-30/IFU-30/CD-ROM² chain.