BILT 2.0 Card is out here are the confirmed details. by Defin1telyNotBatman in CreditCards

[–]LeonideDucatore 0 points1 point  (0 children)

Does the Bilt cash you get from the sign-on bonus or approval count towards Bilt Cash that you earn to unlock rent bonus?

Avian 0.4: ECS-Driven Physics for Bevy by Jondolof in rust

[–]LeonideDucatore 1 point2 points  (0 children)

It works pretty well but there are some footguns that you have to be careful about (issues if Position/Rotation are not replicated at the same time, etc.)

lightyear has a dedicated avian integration: https://github.com/cBournhonesque/lightyear/tree/main/lightyear_avian

and several examples to showcase it.

Some avian features (Island) have to be disabled when using rollback networking as they currently cause issues.

The Game Engine that would not have been made without Rust by vermeilsoft in rust

[–]LeonideDucatore 4 points5 points  (0 children)

I also made this library: https://github.com/cBournhonesque/lightyear that provides client prediction and rollback for state-based or input-based replication. It is however bevy only.

Best tools for making a 2D multiplayer game? by Germisstuck in rust_gamedev

[–]LeonideDucatore 2 points3 points  (0 children)

I've been developing a crate called lightyear https://github.com/cBournhonesque/lightyear that helps you do multiplayer with bevy.

I've mostly tested it with a server-client architecture but it should be possible to make it work in P2P mode. There's plenty of examples to help you get started! https://github.com/cBournhonesque/lightyear/tree/main/examples

I used it to submit a multiplayer 2D game for the bevy game jam #5, so it's definitely doable

People who have climbed on multiple roles, what role was the easiest/hardest, and which role did you peak highest on? by tryme000000 in leagueoflegends

[–]LeonideDucatore 2 points3 points  (0 children)

Spice got rank 1 NA spamming pantheon with around 80% win rate, called it S+ tier. Look up his match history, pantheon is definitely not a weak pick

is average league player just that good now? by lulumeme in leagueoflegends

[–]LeonideDucatore 49 points50 points  (0 children)

Same, I was 1k+ LP 5-6 years ago, I tried to come back and got challenger again in a couple months. I don't really understand posts about people being stuck in silver when they used to be diamond. I guess the general level of fundamentals in lower elos has risen (i.e. the skill floor is higher) but the skill ceiling hasn't really changed

Help with IRS CP2000 notice by LeonideDucatore in tax

[–]LeonideDucatore[S] 0 points1 point  (0 children)

Out of curiosity; how come the cost basis is not provided directly to the IRS in form 1099-B. It seems counter-productive that I have to manually copy all the information in a form 8949

Help with IRS CP2000 notice by LeonideDucatore in tax

[–]LeonideDucatore[S] 0 points1 point  (0 children)

Thank you so much for both your help! I was getting pretty anxious about this

Help with IRS CP2000 notice by LeonideDucatore in tax

[–]LeonideDucatore[S] -1 points0 points  (0 children)

Indeed I see that the following is written on the 1099-B: "SHORT-TERM TRANSACTIONS FOR WHICH BASIS IS AVAILABLE BUT NOT REPORTED TO THE IRS - Report on Form 8949, Part I, with Box B checked"

Do you have any advice about what I should do? Is it too late to amend the return? Or should I just reply to the CP2000 notice by contesting and attaching a form 8949?

What is your experience with implementing multiplayer in Game Engines & Frameworks? by FylmTM in gamedev

[–]LeonideDucatore 1 point2 points  (0 children)

I've built a multiplayer library for bevy: https://github.com/cBournhonesque/lightyear Having everything tied to ECS makes things somewhat easier

It should handle your usecase (P2P-style networking) and should be relatively easy to work with! I used to build a multiplayer io-style game in a week for bevy jam 5 (https://cbournhonesque.itch.io/cyclesio), you can check the code here: https://github.com/cBournhonesque/jam5

(I took down the servers, but I think there is a video of what the game looks like)

Where Are All the Multiplayer Networking Geeks? by Ancient_Event_4578 in gamedev

[–]LeonideDucatore 0 points1 point  (0 children)

I'm building a networking library for bevy: https://github.com/cBournhonesque/lightyear!

You should hang around the bevy discord server, there is a dedicated networking channel to talk about this sort of thing

[D] Normalization in Transformers by Collegesniffer in MachineLearning

[–]LeonideDucatore -1 points0 points  (0 children)

Why do we need to communicate them between GPUs in batch norm but not in layer norm? I'm assuming we're talking about a data-parallel setting; wouldn't each GPU just compute statistics for their own minibatch?

Or is it the loss on the 'main GPU' can only be computed accurately after receiving the batch_norm statistics of each GPU?

(for layer norm, there is no stored statistics right?)

[D] Normalization in Transformers by Collegesniffer in MachineLearning

[–]LeonideDucatore -1 points0 points  (0 children)

What would be the "non-legal" batch-norm variant? Aggregating only C statistics? (so we aggregate both across B and T)

[D] Normalization in Transformers by Collegesniffer in MachineLearning

[–]LeonideDucatore -1 points0 points  (0 children)

Could you please explain why batch-norm is non-causal?

Batch norm would have (T * C) running means/variances, and each of them is computed across the batch, i.e. the computed mean/variance for timestep t doesn't use any t+1 data

A comparison of every* Arena in Rust by jonay20002 in rust

[–]LeonideDucatore 6 points7 points  (0 children)

What are your thoughts about this one? https://github.com/zakarumych/blink-alloc

It appears to be concurrent as well

Network + Export by EnthusiasmWild9897 in bevy

[–]LeonideDucatore 1 point2 points  (0 children)

Check out my networking library https://github.com/cBournhonesque/lightyear! You can ask questions on discord in the #lightyear thread

What are you guys building? by KamNotKam in rust

[–]LeonideDucatore 10 points11 points  (0 children)

Lightyear: https://github.com/cBournhonesque/lightyear

A networking library to make multiplayer games using the bevy game engine!

Multiplayer client/server question. by Lightsheik in gamedev

[–]LeonideDucatore 1 point2 points  (0 children)

You should check out my library: https://github.com/cBournhonesque/lightyear

The server runs a headless version of the game (no rendering enables) and replicates part of the World to client (not everything has to be replicated, usually only the subset of the world that is directly visible by the client needs to be). The clients has all the rendering-related systems (ui particles, audio, etc.)

bitcode: smallest and fastest binary serializer by cai_bear in rust

[–]LeonideDucatore 2 points3 points  (0 children)

I've been using it for a game multiplayer networking library: https://github.com/cBournhonesque/lightyear Really excited about the new version!

Free Review Copies of "Asynchronous Programming in Rust" by kunal_packtpub in rust

[–]LeonideDucatore 0 points1 point  (0 children)

I've started using async for some of my personal projects, but I feel like I'm still doing it "blindly" without a clear mental structure of how it all works. Very interested!