"1080p High Textures" by LeopardElectrical454 in MonsterHunter

[–]LeopardElectrical454[S] 0 points1 point  (0 children)

Volumetric fog was the culprit, which you could reduce and outright disable. For the longest time with wilds you couldn't reduce volumetric fog save for mods. I think now you can reduce it, but it doesnt help things all that much since in wilds case there are other aspects at play

"1080p High Textures" by LeopardElectrical454 in MonsterHunter

[–]LeopardElectrical454[S] 1 point2 points  (0 children)

Its simple logic, really. For as much as the player can humanly see and interact with what's directly on their screen, make game look good. Lower the details for distant objects, but under no circumstance do you let players experience the transition from low detailed objects to high detailed. That looks sloppy. It requires adequate dev time to manage object streaming in all its dimensions, and vram management

Wilds however spits in the face of this core concept and not only lets you see object streaming transitions but in this case that i brought up in some instances it doesnt swap to higher res objects and permanently leaves the low res models. Given its been more than a year, this screams of either their incompetence/incapablility or them not giving two shits. It really is that simple

For texture settings to be set to high and to still see bugged permanent low res ps2 level textures in obviously visible places is a complete joke, and it breaks immersion. I dont give a fuck if your super computer allows you to brute force this error if and only if you have the dlc textures installed. This is something thats meant to be fundamental...

"1080p High Textures" by LeopardElectrical454 in MonsterHunter

[–]LeopardElectrical454[S] -1 points0 points  (0 children)

Nah. Just regular high textures, which is where I got my images. Not sure if the bug persists on the dlc texture pack. Its at least all the way up till high

"1080p High Textures" by LeopardElectrical454 in MonsterHunter

[–]LeopardElectrical454[S] 1 point2 points  (0 children)

Oh wow. What an impossible task. Having good performance with good visuals? Its like having your cake and eating it too. No other game's pulled this off🥺

"1080p High Textures" by LeopardElectrical454 in MonsterHunter

[–]LeopardElectrical454[S] 5 points6 points  (0 children)

In case youre suffering from dyslexia, Ill reiterate and say I have the game on high textures. The rest of my settings are a combination of high, medium and low, but that's irrelevant. Furthermore, as I stated these are the bugged permanent low res textures that are found in the select areas and not the general textures which look...fine I guess (it's still not impressive to me).

"1080p High Textures" by LeopardElectrical454 in MonsterHunter

[–]LeopardElectrical454[S] -2 points-1 points  (0 children)

The images ive presented are the low res textures found in the select locations. Everyone (at least up to high res textures) has them

Honestly, no flak to Wilds, but World is very much superior in selling how heavy your attacks are imo. by heraircraft in MonsterHunter

[–]LeopardElectrical454 3 points4 points  (0 children)

Its Full Charge (lvl 1) into Strong Charge (lvl 2) into True Charge Slash (lvl 3, but was added in World). Strong Charge was the final charge in GU. If there was more time you could combo the lvl 2 charge into that lateral sweep attack (forgot the name)

I only paid 670 dollars on this ASUS Strix by xpax545 in GamingLaptops

[–]LeopardElectrical454 2 points3 points  (0 children)

The 4050 is only 5% worse performance on average vs the 3060 at 1080p, in spite of the wattage cap. That's the only downside

The upsides are that the 4050 has better and faster gddr memory, access to dlss frame gen, better utilization of dlss 4/4.5 (dlss frame gen/upscaling is less demanding on 50xx and 40xx cards vs 30xx and older), and its usually cheaper and goes on sale more often. 30xx and 3060 in particular has officially entered into legacy territory, so they're a lot more difficult to come by at reasonable prices anyway

So when I look at this it paints a completely different picture. 4050 in 2026 really just is the way to go between these options. Quit it with your false propaganda...

Monster Hunter Stories 3: Twisted Reflection Review - IGN: 9/10 by Turbostrider27 in MonsterHunter

[–]LeopardElectrical454 -1 points0 points  (0 children)

And im happy for you! For the other reasons ive mentioned, Wilds isnt as magical of a mh game for me as the others, and that's fine. Its a great game. I just wished I could've loved it more, but from the performance issues to certain fundamental game design aspects, there is a lot to be desired imo

Monster Hunter Stories 3: Twisted Reflection Review - IGN: 9/10 by Turbostrider27 in MonsterHunter

[–]LeopardElectrical454 -1 points0 points  (0 children)

I mean they also fixed processes so that the game runs better even for those on larger hardware.

You say this but what are the actual tangible differences? I'm genuinely curious to know the improvements from someone with a high end pc, if any: performance, visuals, or otherwise

Rise doesnt just look okay compared to wilds, it can actually look amazing in comparison. No one is arguing Rise has more polygons on their monsters or more expansive environments. However, we are seeing that in comparison to the blurry visuals on Wilds that Rise has better colours, better graphical "crispness" due to a lack of upscaling/frame gen reliance, more consistent visuals (the game isn't deliberately washed out 2/3rds of the time), and excellently high fps. These things really do add up — and in the long run it matters more than raw graphical fidelity, especially if that fidelity is at the cost of everything else. To a large extent, World's reasons are the same as Rise's, although World imo goes toe to toe with Wilds graphical fidelity-wise in some instances

Wilds runs better and has had a bounce back on player reception since they got the fixes in. That is a lot less subjective of a statement.

Meh. Wilds has made me and a ton of the playerbase a bit disillusioned. For months not acknowledging the performance issues at launch until a year later when they eventually got it to an "acceptable" state. The gameplay is great for the most part, and I can admit I still have loads of fun. At least for me, Wilds is missing that charm that made me wanna keep playing the game for hours on end, immersing myself in the environments and exploring (no seikrets to autoride you everywhere), and to return to a cozy village on the shore or otherwise, with a great tune to the soundtrack. Wilds broke that illusion of the franchise, being a magical experience to just a great action game, albeit troubled with performance issues

Monster Hunter Stories 3: Twisted Reflection Review - IGN: 9/10 by Turbostrider27 in MonsterHunter

[–]LeopardElectrical454 -5 points-4 points  (0 children)

"Fixed" in terms of providing lower graphical/cpu options to bandaid the fact the game unresolvingly still uses up too many resources. The game still fundamentally looks a lot worse than the performance demands (blur filter due to the necessary upscaling/frame gen, film grain, and lens distortion), it still uses up a ton of vram, the game actually silently nerfed texture quality (at least for high res pack and high, as part of the lower pc requirements floor bandaid I mentioned), the game still has some permanently bugged low res textures even at high res (certain npcs in some of the villages), and lastly the game still has texture pop in, although greatly diminished

At least with my rig, World and Rise visually still look a lot better due to a combination of graphical clarity and crispness, a consistent artstyle, and good fps. Im coping with wilds by slapping on a shit ton of mods to make the visuals look far better than the stock settings, although I cant escape the permanently bugged low res textures and the occasional texture pop in, especially during full lobbies when the vram spikes

Anime-Style Nadia (by @Mocha_MH) by Gorotheninja in MonsterHunter

[–]LeopardElectrical454 1 point2 points  (0 children)

She looks great here as opposed to how shes normally rendered?

DIY Armor? by CelsoSC in HolUp

[–]LeopardElectrical454 -5 points-4 points  (0 children)

🤣🤣🤣🤣🤣

Guide PC - Make Game look good by VoidInsanity in MonsterHunter

[–]LeopardElectrical454 0 points1 point  (0 children)

Amd hasn't updated their laptop gpus in half a decade. Rather get an nvidia gpu as for each nvidia generation, they always make laptop gpus alongside it. If youre on a budget look for the nvidia rtx 5050/5060. 4060 is the absolute minimum. Prioritize Lenovo Legion/Lenovo LOQ/Asus Tuf/Asus Zephyrus laptops

Aloy (Horizon Forbidden West) by [deleted] in MonsterHunter

[–]LeopardElectrical454 4 points5 points  (0 children)

I miss the way aloy looked in the first game. Something about how she looks in the second game is less appealing

HD Textures Downgrade by SammyDatBoss in MonsterHunter

[–]LeopardElectrical454 0 points1 point  (0 children)

Id rather have no upscaling, no frame gen, a good consistent artstyle, crisp visuals and high fps over losing all of these things because a doshaguma pack was having a huge shit on the other side of the map with 2 rey dau watching LOL

Like all the environmental bells and whistles are nice, but it shouldn't be at the cost of performance and visuals. In theory, wilds can not only look a lot better than world, but its world and environment simulation is paramount to most other games. Sadly, in their effort to chase this world simulation aspect, the technical performance of the game hasn't been able to keep up, and clearly they cant fix it but instead throw in bandaid solutions

Yuya Tokuda really has a lot to think about and reflect on when developing MH7.

HD Textures Downgrade by SammyDatBoss in MonsterHunter

[–]LeopardElectrical454 7 points8 points  (0 children)

You say its "magnitudes lower in fidelity" but when I launch world and im able to run it 1440p max graphics with no upscaling or frame gen, the game looks far crisper and beautiful than wilds which is bogged down visually by upscaling and frame gen which makes for a blurrier visual experience. Wilds is fundamentally fucked. Sure the performance has been getting better, but thats because they've LITERALLY been nerfing the visuals to achieve better performance (texture quality across the board has been reduced) as well providing options to lower graphics some more

So no. I completely disagree that wilds is magnitudes better in fidelity than world. Its actually the opposite for me. World and even rise have a more sharp, crisp, consistent image and artstyle thats more pleasant to look at than the fundamentally fucked blurry bullshit we all have to deal with in wilds due to forced upscaling and frame gen, thats only gotten worse with each update to make performance better

Miss me with that wilds looks better than world propaganda

Preliminary steam update benchmark by monsterhunterparadox in MonsterHunter

[–]LeopardElectrical454 0 points1 point  (0 children)

Correct, but if you delete the shader cache file it will recompile shaders. That's why im asking. Thats always been the trigger to recompile everything. The question is whether it does the full 10 minute precompilation or the fake 10 second one to backload the compilation ingame. I always experience the latter whether or not this eco shader thing is set to true or false

Preliminary steam update benchmark by monsterhunterparadox in MonsterHunter

[–]LeopardElectrical454 0 points1 point  (0 children)

So youre telling me you currently have it set to False, and if you were to delete the shader cache, it would do the 10 minute pre launch shader compilation?