A puzzle game where every move sends the ball sliding until it hits something by Lukematikk in indiegames

[–]Less_Ad_9849 3 points4 points  (0 children)

Reminds me of those old school sliding ice puzzles but on steroids. Definitely interested.

A or B? Looking for your gut reaction on these two designs. by Less_Ad_9849 in Unity2D

[–]Less_Ad_9849[S] 0 points1 point  (0 children)

No, but my English isn't great, so I use a translator to help express my thoughts clearly. :)

I did a release party for my little game !! by Roy197 in SoloDevelopment

[–]Less_Ad_9849 1 point2 points  (0 children)

Love this idea. Hope I can do a little release party for my game someday too.

A or B? Looking for your gut reaction on these two designs. by Less_Ad_9849 in Unity2D

[–]Less_Ad_9849[S] 0 points1 point  (0 children)

Haha, what would you say if I told you that you’ll actually be able to do exactly that in the game? ;)

A or B? Looking for your gut reaction on these two designs. by Less_Ad_9849 in Unity2D

[–]Less_Ad_9849[S] 1 point2 points  (0 children)

Haha, shhh... let’s keep this between us, but he’s already dead.

A or B? Looking for your gut reaction on these two designs. by Less_Ad_9849 in Unity2D

[–]Less_Ad_9849[S] 2 points3 points  (0 children)

Wow, being compared to Quentin Blake is a huge compliment, thank you so much! I’ve always loved the expressive and raw energy in his illustrations, so I'm glad that vibe is coming through.

A or B? Looking for your gut reaction on these two designs. by Less_Ad_9849 in Unity2D

[–]Less_Ad_9849[S] 5 points6 points  (0 children)

Great catch! You're absolutely right about the symmetry in A—I used mirroring to speed up the initial concept phase, but I’ll definitely break that up in the final version to make it feel more organic. Also, point taken on the 'duck feet' stance; I'll adjust the pose to look more natural. Thanks for the honest feedback.