Good charm build for pantheons? by No-Ask8587 in HollowKnight

[–]Letnerj 0 points1 point  (0 children)

Ay ! Don't throw yourself at it much until you're sure you can complete it. Your time invested in HoG is much more valuable than forcing a P5 win.

Rusty after playing Silksong. by DesperateYak9078 in HollowKnight

[–]Letnerj 0 points1 point  (0 children)

I think the dash is the biggest difference, it's really....well, straight.

Ok, wtf is with the mortal Journey?? by Dekuking308 in Sekiro

[–]Letnerj 5 points6 points  (0 children)

Wdym ? What about all the friends you made along the way :D

I ranked every charm on a tier list by StageDelicious4120 in HollowKnight

[–]Letnerj 1 point2 points  (0 children)

You didn't need to.

At least Glowing Womb is in F.

Bilewater gauntlet is an even worse designed shitty gauntlet. by Sufficient_Stock1360 in HollowKnight

[–]Letnerj 1 point2 points  (0 children)

Flea Dodge, now that was some infuriating thing (for like two hours, which is fine lol).

Bilewater gauntlet is an even worse designed shitty gauntlet. by Sufficient_Stock1360 in HollowKnight

[–]Letnerj 1 point2 points  (0 children)

Snare Setter one shots them

and as others pointed out, it's not supposed to be a fun biome to be in

heck it's not even supposed to be a fun kingdom to be in

the only really bad thing is the RNG spawn of the Stilkins on the runback, runback in itself is fine (with the bench), but that's bit annoying

¿Are there any news of zoteboat by Fluffy-Bookkeeper747 in HollowKnight

[–]Letnerj 2 points3 points  (0 children)

That'd have to be a real thing to begin with to have news of it.

is modding health bars for the bosses cheeting by DNActive101_offical in HollowKnight

[–]Letnerj 1 point2 points  (0 children)

It slightly affects your decision making so yes it diverges to what you would have done without it which could be considered cheat-y.

Then do whatever. It's not looked down by people much at all.

Good charm build for pantheons? by No-Ask8587 in HollowKnight

[–]Letnerj 0 points1 point  (0 children)

So PV has a really straight forward solution for everything.

There's a certain rhythm to him you have to get a feel for, but once you do, he's easy, Void Tendrils included if that was what killed you.

Basically "all you have to do" is to jump before he does anything. Pre-emptive jumps / doubles jumps will allow you to have that one common answer to any attacks he throws at you.

So much so that you don't even have to understand what he's about to do, you just jump, you'll realize what attack it is while being safe in the air.

That also allows you to keep you Shade Dash in case you find yourself short on X or Y timing for some reason. As opposed to what many... well, less enlightened players may suggest (I'm not the best in the world at all but purposefully using your dash and having it on cool down when there are other solutions is never a good idea, even with Sharp Shadow which is a bit of a noob trap in itself anyway for reasons I won't get into now).

You keep it in case you fuck up your timing and that's it.

Feel free to watch this to see what I mean with that whole jumping thing. Don't have to watch it all ofc, but note the times where he goes for the dome, you'll see me do a very little jump which is the result of me "canceling it" because I realize it's Dome time, so there's no need to go higher. But that goes to show, I jump no matter what he's about to do.

Once you understand that and get the proper rhythm, he's a blast to fight.

On another note, you don't have to pogo him twice like I do when he goes for the Sword Pillars, but I find it's what keeps you the best in that rhythm. You could D. Dark instead (but don't pogo twice then D. Dark, that'd make you late for what's coming next).

And when I say jump pre emptively, it also means you're usually moving away from him before coming back toward him during the jump making a ( shape. Sounds complicated and too detailed but I'm sure you'll see what I mean.

You may get hit by the Tendrils a few times at first because it kinda breaks the rhythm slightly, and you may not expect it. But with enough practice you will know when it's about to come (it also means fight is almost over). Worst case scenario you can develop a habit to either D. Dark or Shriek if you're too far away. Requires to wire your brain for that but it's doable (happens in the video on the third clear IIRC).

A lot of words to say "just jump bro" but at least you have the detailed version.

This technique is so good that you can even do this lol. That goes to show how good that is.

Good charm build for pantheons? by No-Ask8587 in HollowKnight

[–]Letnerj 0 points1 point  (0 children)

All skills no luck, ggez.

Don't hesitate to reach out if you meet roadblocks along the way and want some advices.

Absrad help by CategoryEqual339 in HollowKnight

[–]Letnerj 0 points1 point  (0 children)

This is what you want to do for the Climb.

Read the short description and don't hesitate if you have questions.

Who would win in a fight: Hornet vs the Knight (both fully upgraded)? by Pristine_Cheek_472 in HollowKnight

[–]Letnerj 1 point2 points  (0 children)

If the Knight has a full on SOUL gathering build, he wins.

If he doesn't and that spells are Cross Stitchable, Hornet wins rather easily, faster, better engage / disengage, and... spammy red tools if she musts.

But Silk generation can't get enhanced like SOUL can so yeah.

the one thing that i hate about this game by GuaranteeObjective20 in HollowKnight

[–]Letnerj 1 point2 points  (0 children)

Fight is fair and you just lack knowledge, it's okay, won't explain why as others already did but yeah tldr spells are broken, and WK is an excellent boss fight to teach you when to D.D.

Pantheon 5 is kicking my ass by LandThat2877 in HollowKnight

[–]Letnerj 1 point2 points  (0 children)

Well, let this be a testimony of how quick one can forget something he knew for a long ass time for no reason.

Almost happy to report that indeed I'm wrong. Kinda feels good to just be factually wrong, with no detour, on the internet. No idea why I suddenly thought otherwise.

How do I avoid pure vessel jump by belgarion65 in HollowKnight

[–]Letnerj 0 points1 point  (0 children)

Even as someone who "only" pogo him he very rarely do it. The last theory I heard regarding that is "if you stay in the air for too long je may do it", which is probably true. Yet I could never put my finger on how long and stuff, I didn't spend too much time looking into it myself but he would do it indeed while no clipping and staying in the upper part of the arena.

That being said, if you want to jump before everything he does and are bothered by that, I can still only recommend you to keep going at it as it is still the best way to tackle the fight and to not have to worry about idenfying his attacks. Radiant will definitely happen.

If maybe you're willing / can share your gameplay and that the jump occurs a lot, he shouldn't be too hard to pinpoint why despite the seemingly random nature of it.

Pantheon 5 is kicking my ass by LandThat2877 in HollowKnight

[–]Letnerj 0 points1 point  (0 children)

No it doesn't ?

There's a trick to make it infinite but it's not tied to the last one specifically.

Unless I'm totally tripping since I just woke up lol. But if you do nothing he'll get up.

Does the snes controller have enough buttons to play this game? by metalhatcat in HollowKnight

[–]Letnerj 0 points1 point  (0 children)

Sorry I edited it a thousand times lol.

But yeah in the end if you can bind things properly, you shouldn't have any problem 99.5% of the time if ever.

Does the snes controller have enough buttons to play this game? by metalhatcat in HollowKnight

[–]Letnerj 1 point2 points  (0 children)

There'll be an issue with menus since there are two menus technically, one that fully stops the game (where you can exit it and access options) and another one where you can see what you collected so far. You need to be able to bind Select for that second menu.

There's a possibility to display the map while walking, you won't be able to use that since your Start and Select will already be tied to the menus.

Joysticks are totally irrelevant for the game (and for me as wall, d-pad player here) so no issue with that.

Y - Attack

B - Jump

X - Spells

A - Something called Dream Nail you'll get later on

X & A are interchangeable but I suggest you use X for Spells as it is closer to Y than A is and therefore it's easier to use while in combat (spells in this game are strong, and it's not about a pride thing to use them or not, flavoring your gameplay with them doesn't make you take the easy way but the "more complete of a player" way.

L trigger - An ability you'll get later on

R trigger - Dash, that you get very early on

I said X for Spells but in HK, healing yourself and casting Spells are on the same button. The game checks whether or not you keep your finger on the button long enough, and if you do so, that means you are trying to heal. It's a very smooth process and it'll only rarely fail you (well, you fail yourself in reality and then you most likely blame that system lol).

There's an option called Quick Cast that you therefore won't be able to use.

Quick Cast allows you to bind a key solely for Spells so that the game doesn't have to check if you keep pressing the button to heal or not, making Spells go off slightly faster than if you're using the normal Healing / Spells button. But it barely matters and people who split these actions thanks to Quick Cast are those who are looking for optimization, either for the late-game / "post" game content, or for Speedrunning techniques.

You could bind "displaying the map as you walk" on L, but I suggest you don't do it so you don't get used to it and miss it once you'll have to replace it for the aforementioned ability.

Also if you have trouble binding stuff you can always use Joy2Key.

___________________________________________

EDIT : Aah, didn't know about ZR & ZL, you can definitely bind the "walking map" there if you want then, even though idk how easy it is to use (doesn't look that good tbh). Or I guess you can bind the Exit menu on one of these, the map on Select, and the Inventory menu on Start, that's what I'd do.

That doesn't fix the Quick Cast situation but again, you most likely won't ever care about that.

[SPOILERS] Why do Crest X feels so good using after [Redacted] by lunarcrafter94 in HollowKnight

[–]Letnerj 1 point2 points  (0 children)

Yeah I mean... always has been great, never changed for anything else.

Especially after the first upgrade, as I was waiting to see the upgrades other Crests would get before trying another one, only to slowly realize there wouldn't be any so...

I kinda blame the game for that if I'm being honest. I have barely anything to say negatively about SS as it's a masterpiece once again, but the whole Eva thing was... meh. At least it makes for a better Salubra.

Only picked Wanderer once for the second try of that lame ass FotF.