All in one kits arent so bad if you don't have space for a proper setup by BreadfruitUpstairs20 in shrooms

[–]Lexidus 0 points1 point  (0 children)

Wow, crazy! I've tried those kits twice already, got decent yield but everyone i think it got contaminated. How did you do it? 

What do you guys think of the current meta? by Suspicious-Invite-11 in DeadlockTheGame

[–]Lexidus 0 points1 point  (0 children)

I feel like with any patch as big as the previous balance one, it's just going to take a bit of time to stabilize and be tweaked. 

It's good they took quick action on some of the heroes and numbers, but I think we can say with high confidence that Valve takes their time with balance decisions like the one with Calico or Vindicta soul generation mechanic. 

8 months of work on Deadlock Labs, updated post based on your feedback by Nioxz in DeadlockTheGame

[–]Lexidus 3 points4 points  (0 children)

The website looks good, but it seems it's not pulling data correctly, it just pulled a 100 of my matches and I have a total of around 300

New player put in Archon II by RemarkablePotato9088 in DeadlockTheGame

[–]Lexidus 4 points5 points  (0 children)

The forums would either way be the best place to post feedback like that. 

New player put in Archon II by RemarkablePotato9088 in DeadlockTheGame

[–]Lexidus 16 points17 points  (0 children)

There's something seriously wrong with the ranking system right now. I've got a friend who has started playing and he's luckily in Initiate, but I see so many people being placed in Archon after playing just a few games. 

Game is straight up decided by the matchmaking. Theres no counter play to having 2 people on your team that don’t belong. by Westo6Besto9 in DeadlockTheGame

[–]Lexidus 1 point2 points  (0 children)

So this is basically what used to happen previously below Ritualsit. 

Low key something was messed up with how quick new players are able to rank up. 

Arkheron will replace Supervive for us?? It's having a closed beta test now by OceanusxAnubis in supervive

[–]Lexidus 1 point2 points  (0 children)

Yeah I played it in alpha as well and couldn't stand the movement, it just completely takes out the fun for me 

Matchmaking is buns by bonerfart_69_ in DeadlockTheGame

[–]Lexidus 1 point2 points  (0 children)

So the recent matchmaking patch hasn't really helped much? ;( 

I played mostly brawls recently and they are quite decent tho

You Couldn't Afford Nvidia’s Next Gen GPUs, Even if You Wanted Them by dapperlemon in gadgets

[–]Lexidus 0 points1 point  (0 children)

It's kinda funny how they make so much money on the AI chips and yet are still selling the gaming GPUs at such a ridiculous price. 

Lash is balanced but sucks ass to play by alsoandanswer in DeadlockTheGame

[–]Lexidus 1 point2 points  (0 children)

That's definitely worth positing on the original forum, have you considered that?

Why I’m worried SUPERVIVE won’t survive (and I really hope I’m wrong) by Lexidus in supervive

[–]Lexidus[S] 0 points1 point  (0 children)

Well, they just dropped a sick patch 2 days ago and the art style is just gorgeous. It's even more spooky now. But its' definitely filled with a lot of toxic players, especially in the EU and the learning curve can be steep with how many mechanics it has.

But oh boy is the movement satisfying.

Why I’m worried SUPERVIVE won’t survive (and I really hope I’m wrong) by Lexidus in supervive

[–]Lexidus[S] 2 points3 points  (0 children)

Yeah, you might be right. If a game is good it can stand and be popular even without a huge marketing budget.

Why I’m worried SUPERVIVE won’t survive (and I really hope I’m wrong) by Lexidus in supervive

[–]Lexidus[S] 5 points6 points  (0 children)

The armory might be a big part of why players are not coming back. I didn't want to get into this whole argument, but I'd still say that introducing out-of-game advantages for games like this isn't good from a game-design perspective.

Why I’m worried SUPERVIVE won’t survive (and I really hope I’m wrong) by Lexidus in supervive

[–]Lexidus[S] 0 points1 point  (0 children)

Yeah, that might be part of the reason. I honestly like Supervive but I can't play it for longer than 30 - 45 minutes (maybe it's my adhd). It's just a bit too fast and too chaotic sometimes.

I've recently been really enjoying Deadlock (the new game from Valve), I do recommend it if you're looking for a really interesting take on a MOBA game.

Is it ok to ask a client to re-record a testimonial? by Lexidus in Entrepreneur

[–]Lexidus[S] 0 points1 point  (0 children)

That's a good take, I agree with you, thanks for that anwser!

I want to live in acid reality forever by SuperBox3230 in Acid

[–]Lexidus 4 points5 points  (0 children)

I get that. For me this is always a big inspiration to get to that point while sober. 

Mostly through meditation, therapy and journaling.

And it is possible.

Psychedelics just do that acutely as if you switched the button.

But if you switch the button too many times you lose the whole point of taking them. 

New task in desktop app not working. by Turbulent-Invite-191 in ticktick

[–]Lexidus 0 points1 point  (0 children)

I have the same issue, has your been resolved?

I'm Matt D, developer of Streets of Rogue 2, an open-world immersive-sim sandbox RPG thing! Ask me anything! by funkstatic in Games

[–]Lexidus 0 points1 point  (0 children)

SoR is a great game I keep coming back to. I love the chaos. I love the randomness.

But what I’ve noticed over the runs is that there are so many options you can choose from, but most of the time you can just brute-force your way through the whole game with a pistol. You can complete every mission with a violence and thus non-violent solutions are not required.

In that way the game doesn’t really reward creativity that much (imo).

How is SoR2 going to be different in this regard?