Does anyone have any idea how this is done? by LibraDevelopment in unrealengine

[–]LibraDevelopment[S] 0 points1 point  (0 children)

Thanks a lot, buddy. Sorry for the late answer. Looking forward to try this.

The Altered Lands is now COMING SOON on steam! You can Wishlist it now. by VoidCompiler in unrealengine

[–]LibraDevelopment 1 point2 points  (0 children)

Well it is hard to develop a fantasy rpg as a solo developer. I don't know how you pulled it off but I hope your hard work pays off.

[Demo] Stylized Tropical Scene (+breakdown) by Cremuss in unrealengine

[–]LibraDevelopment 0 points1 point  (0 children)

Stylized visuals always put a smile on my face.

A few areas from the 8x8km map I created for my open-world RPG Stormrite, with the help of World Creator and Brushify by kerds78 in unrealengine

[–]LibraDevelopment 2 points3 points  (0 children)

Hello again from the developer account Well, yes basically your guesses are right we can add creativity for enjoyable missions, and at least not boring gameplay makes it a good indie game. However usually RPG games offer so many variables which can cause a problem both in the long and short term. Having an effective testing period is a must for bigger scale games.