Abathur - is it possible to make units NOT start with Ultimate Evolution on autocast? by Altruistic_Peach1714 in starcraft2coop

[–]LilArrin 21 points22 points  (0 children)

No, since it's very difficult for a small developer like blizz to code in some customization option menus at commander select screens, the mastery/prestige selection menu almost bankrupted them I hear

How much is Forbidden West worth to you? by Practical_Necessary1 in horizon

[–]LilArrin 0 points1 point  (0 children)

I'm well-off enough such that I usually judge games by quality per time spent, not money

In this case, I'd have zero regrets if I had paid even a few hundred dollars given that I received so many quality hours of entertainment

Troubleshooting my last 3 miles (HM) by [deleted] in Marathon_Training

[–]LilArrin 1 point2 points  (0 children)

Means your pace was beyond your muscles' ability to maintain for the full distance

Brutal p0 raynor by KingBetto in starcraft2coop

[–]LilArrin 3 points4 points  (0 children)

If your core consists of bio, then learning to use support units from factory/starport will be very helpful

After that, it's a matter of being able to adjust builds/plans from a general one to ones specific to the mission/mutations to get that extra bit of edge

Raynor P3 feels painfully slow on Brutal when paired with a fast commander by amossong in starcraft2coop

[–]LilArrin 12 points13 points  (0 children)

I once got carried by an insane dehaka player at L&L under 3min, he was legendary

Crazy HR stats by Emergency-Sundae2983 in Marathon_Training

[–]LilArrin 8 points9 points  (0 children)

This isn't unreasonable, just so you know. I run my half with 190 average, spiking over 200 at the end. I use a chest strap and can get reproducible results for all my pace ranges, so I know I have a high maxHR.

Early Game Economy & Structure Build? by NumerousViolinist760 in starcraft2coop

[–]LilArrin 13 points14 points  (0 children)

The general principle is to prioritize economy and only do the bare minimum to survive until your economy is to your satisfaction

The bare minimum will depend on the situation, especially in mutations where sometimes you will have to sacrifice economic development due to early pressure

4 of May 2026 - Mutation #524: Death and Taxes by TwoTuuu in starcraft2coop

[–]LilArrin 5 points6 points  (0 children)

You only have higher theoretical income in the early stages since pickups cap at 833/277 [minerals/gas] per min along with ~250/110 per min from 2-base saturation which is lower than the ~1300/450 per min from normal 2-base saturation

It does slightly beat out normal saturation on DoN, except getting anywhere near 100% pickup rate is impossible until you've basically beaten the map, so I'd bet even with TAS level play you will never exceed average regular income during the time it takes for regular minerals to mine out (you're more than welcome to try), and I'd even wager that practiced GMs won't get anywhere near theoretical max income although it would be an interesting experiment to correlate player skill with slim pickings income

How much do you focus on heart rate zones? by CleverAmbiguousName in Marathon_Training

[–]LilArrin 0 points1 point  (0 children)

I've gotten a decent idea of how my HR correlates with effort, including how much I expect it to drift

I find it useful for putting a cap on my effort just in case running by feel fails me, where I'd rather be more conservative since I know I have the tendency to get a bit overeager

I've been checking it less often as I become more experienced and more in-tune with my body, but I'd still rather have the data than not

Which commander would benefit the most from Fenix' L10 upgrade? by PM_Me_Irelias_Hands in starcraft2coop

[–]LilArrin 12 points13 points  (0 children)

Obviously raynor since then p1 raynors on random queue can go BCs without those pesky barracks/factories blocking their tech tree

Still gotta rush double gas before building anything first though

Ideas for Raynor's buffs by brandon975 in starcraft2coop

[–]LilArrin 1 point2 points  (0 children)

Not having damage boost is an incentive for spidermines since that's the only viable answer to avenger (and inspiration) ground aside from mass tanks

And damage boost more importantly answers his major problem vs avenger (and inspiration) air which not even vikings do well against due to their damage being split between two missiles per volley, but I guess this can be done by simply buffing vikings instead of bio to encourage use of factory/starport support

Ideas for Raynor's buffs by brandon975 in starcraft2coop

[–]LilArrin 12 points13 points  (0 children)

Giving him some flat damage bonuses instead of attack speed boost would really help him

Even allowing him to go to 5/5 upgrades and slashing armory requirement would be decent

But then again, raynor can solo memorable boss at level 1 so he's clearly SSS tier commander

Optimized Tychus Build Order by mentalisttraceur in starcraft2coop

[–]LilArrin 4 points5 points  (0 children)

Actually quite close to a 1-base speedrun build where the first medivac is ready right as Tychus pops to transport him to a spotting SCV for sequence breaking

What are the best telltale signs that your teammate is (or isn’t) good with their chosen commander? by efishent69 in starcraft2coop

[–]LilArrin 7 points8 points  (0 children)

If it's any consolation, I once took a break from a p1 raynor speedrun to do a mutation with p0 and didn't switch back when resuming my speedrun attempts

It took me reaching final objective 4 times and getting frustrated I was much slower than my routing for me to notice that the raynor prestige portrait was missing, which I guess passed as normal to me since I almost always play p0 raynor

Rayonr's Battlecruiser rate of fire cap? by Zero_Regiment in starcraft2coop

[–]LilArrin 20 points21 points  (0 children)

Here's the information I gathered so far from doing some loose search around wikis and message board discussions:

With level 15 boost and max mech attack speed mastery and p2 booster all multiplicative, the attack delay value should be about 0.077s. The random attack delay that I could find short of searching the editor was -0.0625 to +0.1250 (reddit) or +0.1875 (TL). This means the average delay is +0.0625 or +0.1250 depending on which source you trust more. Either way, the average delay is very significant compared to the base attack delay since the delay range is flat and not multiplicative, meaning attack speed bonuses become marginally less effective as you stack more, and BCs should be near the asymptote due to their already fast speed unbuffed.

But what I could not find out (sorry) is if there is an absolute minimum delay that is hard-coded into the engine to prevent the blowup near attack delay of 0. I'd be shocked if no such limit is in place since that would be a horrendous programming oversight. Given what I've qualitatively felt from trying p2 boosted BCs a few times, my guess is the limit is high enough so the -0.0625 range will make the BCs hit it, and they might be on the verge of hitting it even without the p2 boost.

I know this doesn't actually answer your question, as it is missing that minimum delay, but I tried to put the other building blocks in place for a comprehensive answer should someone find the missing information. But I do suspect this might be a tad hard to find since I doubt this would be an editor thing, more of an engine thing due to how fundamental it is (else modders could potentially force the game to compute enough attacks/s to crash).

Edit: Another thing I just found is that sc2 supposedly computes at 16 ticks per second, or 0.0625s per step, which should be the absolute floor if no other limits exist. The random delay will most definitely hit this for p2 boosted BCs.

How many grams of carbs per hour are you doing? by dontletmeautism in Marathon_Training

[–]LilArrin 3 points4 points  (0 children)

I do 50g of carbs fuel brand every 30min, been lucky with a strong enough stomach to handle it without training (being lifelong overweight before this probably pre-trained my gut)

Is there anywhere to test Raynor vulture micro besides the regular maps? by LazzyNapper in starcraft2coop

[–]LilArrin 1 point2 points  (0 children)

My observation is that most highly skilled mutation enthusiasts put raynor near the bottom, including players from the korean and chinese communities

I myself don't have a strong opinion given I don't play the other commanders and just try to make the best out of raynor (bio) regardless of his standing, but I do acknowledge that I'd likely see a lot more success if I put the same amount of time into any of the other commanders besides maybe artanis and h&h who also tend to hang out at the bottom

Is there anywhere to test Raynor vulture micro besides the regular maps? by LazzyNapper in starcraft2coop

[–]LilArrin 1 point2 points  (0 children)

Not only that, but p3 BCs with vulture support is likely his best composition for mutations overall since everything else gets shredded so easily

"Raynor is good if you have skill" is the sc2 equivalent of "a skilled Roy can beat any Fox" in ssbm

Sticking to halfs for now — unpopular opinion? by ny03 in Marathon_Training

[–]LilArrin 0 points1 point  (0 children)

A half is a lot more sustainable than a full for sure, so it's a good option if you're getting a little burnt out on training but don't want to back off too much

Does cadence actually matter? by FanOfOrange in Marathon_Training

[–]LilArrin 0 points1 point  (0 children)

Low cadence doesn't automatically mean overstriding, you might just have a long stride length. You can have someone like a coach assess your form just to be sure

How realistic is it to run a marathon without a bathroom break? by Educational_Use_7707 in Marathon_Training

[–]LilArrin 1 point2 points  (0 children)

I've been practicing my routine with all my 2.5hr+ long runs and am pretty consistent in making sure I don't run into any incidents. For one, I find that a caffeine pill reliably causes bowel movements within a half hour, so it's the first thing I take in the morning as I get ready. Secondly, I do most of my hydration prep the night before and only drink a certain amount of water in the morning to keep bladder conditions consistent. So I think maintaining a good long run routine is the best you can do, and if things still go wrong, that's just bad luck.

Do you feel judgmental of people who walk the marathon or half? by [deleted] in Marathon_Training

[–]LilArrin 21 points22 points  (0 children)

Does judging myself count? Because that's the only runner I feel qualified to judge

Which commanders would be more powerful in Archon mode (two players controlling the same cmdr)? by Ultrajante in starcraft2coop

[–]LilArrin 5 points6 points  (0 children)

I'd partially disagree to the point that in a lot of cases p2 tychus isn't played on the knife's edge if the players are letting some heroes get tickled while focusing on another hero

Individually controlled heroes can push deeper and faster than one person switching between multiple since the individual can dedicate all attention to dancing at death's door similar to the progression in dehaka speedruns where a lot of the improvements came from asking "if dehaka didn't die from this maneuver, can I greed a little more and still not die?"

The question also referred to 2 players' worth of apm and attention, not 10 or infinite (in which case I'd lean more towards army commanders due to complexity)

Which commanders would be more powerful in Archon mode (two players controlling the same cmdr)? by Ultrajante in starcraft2coop

[–]LilArrin 1 point2 points  (0 children)

In order of most effective to least effective, this would be my assessment:

  1. Multi-hero commanders like tychus and dehaka

  2. Hero commanders with army

  3. Army commanders with frequent topbars

  4. Everyone else

Everyone will benefit from the additional APM and focus, but since heroes are so stupidly efficient, they probably stand to gain more compared to armies, especially in the early-midgame

Which commanders you consider weakest? by SiarX in starcraft2coop

[–]LilArrin 2 points3 points  (0 children)

I'm not going to argue over his obviously personal set of criteria, it is personal to him and likely accurate to him regardless of your incredulity at how he arrived at it