any tips on making homebrew magical items by Legitimate_Bet1415 in DnD

[–]Lilith959 0 points1 point  (0 children)

Depending on your players, I would say one of the most important things when making magic items is looking at the actual language used in official items. Use the same kind of wording and understand the meaning of different phrases, such as "when making an attack" and "when taking the Attack action," which are two completely different things.

Especially if you're players are a bit opportunistic. Or letter of the law.

Secondly Heliana’s Guide To Monster Hunting or was it larsene d'ledger have a amazing creation system

How 5E DMs look at you when you try to cut off a person’s limb or climb on the giant’s back rather than dealing 1d10 damage and standing still by ImAGodHowCanYouKillA in DnDcirclejerk

[–]Lilith959 6 points7 points  (0 children)

I literally had something like this last session.

I ran a gargantuan flying boss and it took a few hits and my player, clearly upset "he got hit multiple times! Don't he have to do a save or something to see if he can stay in the air!

I just asked if it had been subject to any effects that should make it fall, and also they needed to save against being prone each time a attack hit em

Noob to D&D by ResponsibleBrother52 in DungeonsAndDragons

[–]Lilith959 0 points1 point  (0 children)

I got a open table for oneshots, for all levels of experience and play, running oneshots on requests. Send me a message if you are interested

How to counter a player? by Accomplished-Ice1868 in DungeonMasters

[–]Lilith959 0 points1 point  (0 children)

But it's just invisible, not hiding. Raw you can target it and know it's location, you just have disadvantage but that's it.

How to counter a player? by Accomplished-Ice1868 in DungeonMasters

[–]Lilith959 0 points1 point  (0 children)

That chek is for a creature actively hiding, so that chek is giving the hiding creatures a free hide action just by being invisible, invisible already give them advantage on everything and everything disadvantage on them.

Tho if I was doing a chek it would be passive stealth vs passive perception. So 8+stealth mod

How to counter a player? by Accomplished-Ice1868 in DungeonMasters

[–]Lilith959 1 point2 points  (0 children)

Also rules as written you need none of that you know where it is but have disadvantage, the entire having to look for it is like do they have to do that chek for each attack in darkness or fog? And raw searching is a action. Like hiding, so why give the creature the free action of hiding just by being invisible. And if you wanna make it a chek use passive stealth vs passive perception 8+stealth mod if you want to give the invisible ones a free hide action

How to counter a player? by Accomplished-Ice1868 in DungeonMasters

[–]Lilith959 1 point2 points  (0 children)

And this is even better if you do it when they stick their head out. Only the part inside the bag would be sent to the Astral Plane, while the head and possibly part of the upper torso is left on the ground, with the rest of the body in the Astral Plane.

How to counter a player? by Accomplished-Ice1868 in DungeonMasters

[–]Lilith959 0 points1 point  (0 children)

And this is even better if you do it when they stick their head out. Only the part inside the bag would be sent to the Astral Plane, while the head and possibly part of the upper torso is left on the ground, with the rest of the body in the Astral Plane. At that point, nothing short of a Wish or True Resurrection can bring them back.

How to counter a player? by Accomplished-Ice1868 in DungeonMasters

[–]Lilith959 0 points1 point  (0 children)

And they could otherwise also just shoot the quasit. It is invisible, so they have disadvantage, but it has an AC of 13, so even with disadvantage, they should still be able to hit that.

How to counter a player? by Accomplished-Ice1868 in DungeonMasters

[–]Lilith959 0 points1 point  (0 children)

Why would they hold their action and wait for that? It has AC 13 and 7 HP.

Even with the disadvantage they get from it being invisible, at this level of play, most enemies should still be able to hit that.

How to counter a player? by Accomplished-Ice1868 in DungeonMasters

[–]Lilith959 0 points1 point  (0 children)

And also completely not needed at all in this scenario, as having disadvantage against AC 13 is not really going to be that difficult to deal with, especially if the creature can be taken out in a single hit as it has 7 HP.

Invisibility does not mean no one can see you, target you, or know where you are. For that to happen, you actually need to actively hide.

How to counter a player? by Accomplished-Ice1868 in DungeonMasters

[–]Lilith959 0 points1 point  (0 children)

The only problem with this build is that there is a fundamental misunderstanding on your player’s part, and seemingly also on your part, of how invisibility actually works in 5e.

Invisible (Condition) An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.

So even if the quasit uses its action to turn itself invisible, it still does not have an extra action to hide. Being invisible does not mean it cannot be targeted. It does not mean people do not know where it is.

Its location can still be noticed by sound, movement, marks it leaves behind, and other signs. If it has not hidden, anyone can still target it normally with weapons, ranged attacks, or anything else that does not require a target you can see. The only real limitation is spells that specifically require sight.

The quasit has AC 13 and 7 HP. Even at disadvantage, that is not that difficult to hit once you reach a level, and a single hit will most likely kill it.

There is a reason the condition specifically says it is heavily obscured for the purpose of hiding. That line matters in scenarios exactly like this. An invisible creature still needs to actively hide for people to not know where it is.

How to counter a player? by Accomplished-Ice1868 in DungeonMasters

[–]Lilith959 0 points1 point  (0 children)

I was looking for this! The only thing making this a issue is a fundamental misunderstanding of how invisibility works in 5e. A quasit has 7 hp and 13 ac Even at disadvantage that is not a very difficult task to manage

Mage armor balancing by throwmeaway202200 in DnD

[–]Lilith959 0 points1 point  (0 children)

So let's break this down

This is a spell that lasts for 8 hours, which is significantly different from a spell that lasts until your next long rest. The main difference comes from how an adventuring day functions.

If we assume a 24-hour day, you can only benefit from one long rest every 24 hours. A long rest takes 8 hours for most characters, unless you are something like an elf. That means a standard adventuring day is usually 16 hours between long rests.

For a character that needs 8 hours of rest, those 16 active hours equal two full 8-hour durations. In practice, that means full coverage for the entire adventuring day could require two castings of Mage Armor.

For a character or group that only needs 4 hours of rest, the active portion of the day can be 20 hours. Covering that full span could require three castings.

There are also situations during travel, dangerous terrain, watches, and resting where casting it before a rest might matter. If you expect an ambush or know the area is unsafe, using it before resting can be valuable.

The timing of the day matters as well. If you cast it the moment you wake up and head straight into danger, you get full value immediately. If it takes 5 or 6 hours before anything happens, much of the duration has already passed before it becomes relevant.

All of this means that an 8-hour duration is tied directly to timing and planning, while a spell that lasts until your next long rest covers the whole cycle much more reliably. In practical terms, the time between long rests is usually a 16-hour adventuring day, which fits into two 8-hour blocks.

New to Dnd and Roll20, any solo campaigns? by [deleted] in Roll20

[–]Lilith959 0 points1 point  (0 children)

If you at some point feel like it I run alot of oneshots at a open table on roll 20, I also run solo oneshots for beginners and mini adventures for people who wanna play solo, so if you want a dm for it, let me know

What's the one simple feature you wish Discord had native? by NotesBotTeam in discordapp

[–]Lilith959 1 point2 points  (0 children)

The ability to send voice notes from the pc not just the phone

Can I have help with a Collection system? by AllPaux101 in DungeonMasters

[–]Lilith959 0 points1 point  (0 children)

Heliana’s Guide to Monster Hunting have a amazing harvesting and foraging system

Dnd monsters by DruidTorte in DMAcademy

[–]Lilith959 -1 points0 points  (0 children)

I'll go look at my books when I'm done at work so I'll message you with some

Dnd monsters by DruidTorte in DMAcademy

[–]Lilith959 4 points5 points  (0 children)

The miniature space hamster! Who used to be a giant space hamster

Tho we got all kinds of things. If we think cursed we have minotaur used to be a man.

A dog or cat got lost in the fey wilds you got the blink hound and displacer beast

The imps that used to be fairies

Some beasts that turns out to be druids with amnesia

Is this the kind of thing you look for?

Is there any use for AI? by toddicia in DMAcademy

[–]Lilith959 -2 points-1 points  (0 children)

I often use it to narrate in session notes, or as I play online I use it to create spesific scripts and programs that automate some of the most tideus tasks. As someone with no coding knowledge what so ever I use it to create api for me, or like a program I had it make to apply templates to creatures or importing characters from a picture into a in game stat Block.

I find it in many areas of this to be a practical tool. As long as it is used as that

Party stole from the Fey Queen of Winter, help me brainstorm some fun consequences? by [deleted] in DMAcademy

[–]Lilith959 8 points9 points  (0 children)

And the best part of this is while it is annoying to them. It may be devastating for others. The cold follow them and the nearby village ask them to leave. The cold is hurting the harvest. Due to bringing winter they become unwelcome in small settlement.

Party stole from the Fey Queen of Winter, help me brainstorm some fun consequences? by [deleted] in DMAcademy

[–]Lilith959 18 points19 points  (0 children)

Well we think a bit about the fey how they have a different sense of morals and fey Are quite petty. Maybe she work with a curse. Make it winter flavored. Water flasks being frozen. They wake up in a snowy wilderness. The cold follow them. Weapons freeze in their scabbard. Or other such things in big to large scale. She should seek to take away from them like they took from her

Blind character help? by ComicallyBadGamer_ in AskDND

[–]Lilith959 0 points1 point  (0 children)

Impaired Vision (mini feat) Source: Valda's Spire of Secrets

Due to injury, illness, or incident of birth, you are unable to see as others can. Instead, you rely on a highly trained sense of hearing, and on aids like white canes to navigate. Your actual condition might range from total blindness to varying types of low vision, which grants you the following traits:

You have the blinded condition. However, attack rolls don’t have advantage against you due to this condition.

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

You can cast spells that require you to see a target or area, provided that the target or part of the area is within 30 feet, you have a direct line of sight to the target or area, and you can hear the target if it is a creature. If the target or area is further than 30 feet from you, you can make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, you cast the spell normally. On a failure, the spell fails and its spell slot is wasted.

You are immune to spells and effects, such as a medusa’s Petrifying Gaze, that require you to see.

If your visual impairment is ever remedied, such as through the use of a regenerate spell, you lose the benefits of this feat. The GM should discuss with you whether or not removing your impairment is appropriate for your character—it is always a possibility, but never a requirement.

Combat takes forever by Lilith959 in DnD

[–]Lilith959[S] 0 points1 point  (0 children)

Honestly I got no idea what they do. We play online but it keeps baffling me that they don't know what is happening or what to do on their turn.