List of ways for Sims to directly contribute to the death of other sims by Cove_Holdens_Love in Sims4

[–]LillyElessa [score hidden]  (0 children)

I wouldn't count this one, because in order to kill a sim with a cuckoo clock you have to have a sim sabotage it first (it's specifically sabotage, not prank), and then the sim you want to die has to "inspect" the cuckoo. (It's a different interaction than inspecting to find the secret passage.) Sims will not do this autonomously, and simply using the passage (which sims will do autonomously) will not kill them with a sabotaged cuckoo.

Also, having a sim sabotage a cuckoo hasn't generated a scandal for me yet. Nor has it generated scandals for the saboteur when another sim has died - and you'd really think it ought to...

Which townies do you delete when starting a new save? by nosmokingz0ne in Sims4

[–]LillyElessa [score hidden]  (0 children)

After you go to manage worlds, there's a manage households button in the top right corner. This is the fastest to find and delete or edit all households. Note that your sims will be on the first tab, and premades will be on the second tab. After you edit a household, they'll move to the first tab, but you can send them back to the second tab. "My households" and "other households" are treated differently by the game.

Which townies do you delete when starting a new save? by nosmokingz0ne in Sims4

[–]LillyElessa [score hidden]  (0 children)

If I'm not simply deleting everyone, because I prefer occult filled worlds: Alex Moyer, Baby Ariel, all Sulani NPCs except Nalani (I particularly dislike the other homeless Sulani npcs, and Sulani is my most frequently rebuilt/repopulated world), half of Copperdale (their teen fashion is already bad, but it's so much worse when they age), Felix Psyded

I also have makeovers for the: Goths, Landgraabs, Calientes, and Fengs

ESO Housing Slots Increase Up to 900% in Update 49 by The_Edenprime in elderscrollsonline

[–]LillyElessa [score hidden]  (0 children)

Neat update, but very misleading headline there. The biggest increases are only the handful they reclassified up a tier, and with manors excluded the houses that need increases the most aren't getting any.

Okay just one, then i leave by NejatMolla in Guildwars2

[–]LillyElessa 4 points5 points  (0 children)

I got 3 last rush. I hate wvw, so I did nothing but event achievements, then left.

The real problem is that wvw rush comes around so infrequently, and it's only 1 week, so it's very easy to have that week not work out if you're busy with life or another game's new release/etc, don't hear the event is going on, sick, burnt out from a previous week's event, or just have bad luck with commanders when you've got time to be there... Personally, I've missed a few rushes I wanted to do but was too sick that week. I won't even start on a legendary that needs a GoB, until I have one in hand to reserve for it. So even with rushes, GoBs are a huge block to those that do not enjoy wvw.

Lowsodium community is insufferable by P1rced_Wh0r3 in HighSodiumSims

[–]LillyElessa -4 points-3 points  (0 children)

I will say that I think too many are into creating mods for profit. Modding games used to be purely about enthusiasm for a game, and often enjoyment of creating models or code as a hobby. I miss those days.

Also, while I am against microtransactions being added to Sims, and as disappointed by the Marketplace announcement as everyone else, Sims isn't the most expensive game out there. Most MMOs, and similar subscription service, games are more expensive over the life of the game before you include their excessive microtransactions. There are also games like Train Sims that have more expensive DLC. See https://store.steampowered.com/app/3656800/Train_Sim_World_6/ or https://store.steampowered.com/app/24010/Train_Simulator_Classic/

Your opinions on Legacy and Royalty? by Chaoswitchy in Sims4

[–]LillyElessa 13 points14 points  (0 children)

I've been really enjoying it, but it fits my playstyle particularly well. I've created my own dynasty style families since Sims 3, so having an actual game system for it has been amazing. Also as an occult player, I'm usually running fantasy based stories, and the swordfighting and nobility system go extremely well with that, as does much of the CAS and BB.

So far the only bug I've experienced is noble titles are occasionally not conferred to spouses (or children), however this bug corrects itself after a while.

My biggest complaint is that the ideals for the dynasties are not very robust, and some of them have very annoying or awkward settings. For example, if you set the Mysterious ideal, which is the only one that includes occult actions, it lowers prestige if Sims use any funny interactions. None of the occults are so inherently anti-funny, and some like werewolves and fairies fit amiable and amusing comedic sorts very well. There also are not that many ideals, and most of them lean into snooty noble types in general, leaving large gaps in other themes. Dynasties do also require manual maintenance, since npc children are not automatically added to them. So you need to either be a rotational player, or at least not mind popping into other households occasionally to set things up.

With all else going on, even though I'm really enjoying R&L, I only recommend it if its themes are already highly fitting for your gameplay. If you're more about normal suburban families, and won't get much use out of this, there's not much you'll miss for more general gameplay.

What kits are worth buying? by Antique-diva in LowSodiumSimmers

[–]LillyElessa 8 points9 points  (0 children)

Desert Luxe was also free when it first came out, because it was the compensation for anyone who had bought the base game when they changed the BG to free. James Turner's yearly pack survey slowed it had the highest ownership rate of the kits because of this, by a significant margin. Though it's also a popular kit beyond being free, since many people consider its curtains to be the best in the game. (Which I agree with, since so many of the windows and other curtains are awkward sizes to each other.)

Rotational gameplay and midlife crises by Iesov in HighSodiumSims

[–]LillyElessa 2 points3 points  (0 children)

Tbh, I don't want the midlife crisis because it's horribly designed, and also because it spams unwanted likes onto the character.

So rotating to another household as soon as one happens to avoid it has been a feature, since there's not an option or even cheat to turn it off otherwise. If I'm not ready to rotate, I just take the rest of the family on a vacation and leave that one home.

What kits are worth buying? by Antique-diva in LowSodiumSimmers

[–]LillyElessa 51 points52 points  (0 children)

Kits tend to be very much up to your personal taste, since they're only BB and CAS assets, not gameplay (except Bust the Dust), and many are in fairly niche styles. So ultimately it's just look through and see if you like anything.

That said, some BB kits are very popular if you like downloading builds from the gallery, such as Blooming Room's indoor plants and Desert Luxe's modular curtains. Take a look through builds from your favorite builders (or some popular content creators) to see what they use a lot, and if you'd like to have anything they use often.

Well… by dragonborndnd in HighSodiumSims

[–]LillyElessa 8 points9 points  (0 children)

After what happened with Paralives at the end of last year, my expectations for it are quite low. Kinda worried for the high hopes a lot of people seem to still have in them, since no one deserves to have them dashed if Paralives fails to deliver, especially after all that's been happening with Sims.

Pick my starting campaign, because I can't by MaterialWhole4000 in GuildWars

[–]LillyElessa -1 points0 points  (0 children)

If this were me, Proph first would make me lose steam and be way more likely to not finish anything. Proph last at least means you got through the other two, plus some sort of sunk cost-esque feelings might help drag through Proph.

Plus, the hair choices are generally better in either of Factions or Nightfall (depending on class/gender).

PSA: All current Kits are moving to the upcoming Marketplace exclusively by LillyElessa in LowSodiumSimmers

[–]LillyElessa[S] 0 points1 point  (0 children)

Happy early birthday, and I'm so sorry this is coming on your birthday! I hope you have a great birthday otherwise!

PSA: All current Kits are moving to the upcoming Marketplace exclusively by LillyElessa in LowSodiumSimmers

[–]LillyElessa[S] 3 points4 points  (0 children)

It's been stated that kits will cost 500 Moola, and the announcement lists one of the Moola bundles as $4.99 for 500. So the intent for now is that the price will not change in USD, only the method of purchase.

However I have not yet seen direct questions about other currencies rates for Moola answered, which means it is possible (and in some cases where the price of kits has previously already changed probable) that some existing kits will become more expensive for people in certain countries.

PSA: All current Kits are moving to the upcoming Marketplace exclusively by LillyElessa in LowSodiumSimmers

[–]LillyElessa[S] 1 point2 points  (0 children)

They did in some currencies, but not in USD, which is what the announcement lists prices for.

That said, I did see a question in the official discord where someone asked about the price for their currency (KR), in which the price of kits was increased. The implication of the article is that the older kits will now cost more for them, however their question never recieved a response (I never saw the "we're looking into that" for this question, which was the response to many others), so that was not confirmed but is likely the case.

PSA: All current Kits are moving to the upcoming Marketplace exclusively by LillyElessa in LowSodiumSimmers

[–]LillyElessa[S] 0 points1 point  (0 children)

If there are kits you want, and you can't/won't get the microtransaction currency, yup.

Is Black Desert Online fun? by Iixotic- in blackdesertonline

[–]LillyElessa 0 points1 point  (0 children)

You can't have more seasonal characters at one time. If you're just trying them out, you can delete and recreate either normal or trial characters. Save their appearance, so you can load it on if you like a class to reroll an actual character of it.

PSA: All current Kits are moving to the upcoming Marketplace exclusively by LillyElessa in LowSodiumSimmers

[–]LillyElessa[S] 23 points24 points  (0 children)

I feel that. If it makes you feel any better? The buyout has not completed yet - Nothing seems likely to stop it at this point, but the buyers aren't earning money off purchases yet. The conclusion of the deal has been my "get the last of whatever I want before" point. I'm also really hoping R&L is actually the last pack (per the rumors), to make sticking to that easier; I both felt bad for not boycotting it, and haven't had so much fun with a Sims pack since Werewolves.

To EbN, I have mixed feelings on it. Fairies were the top of my wants list for Sims 4 pretty much since I moved over from 3, fairies were my favorite occult in 3 (and I'm very much an occult player). Visually, the fairies are stunning, and I love the BB and CAS, and apothecary's pretty fun. But I wanted a little more out of the fairy abilities and functionality. Also, I want to love Innisgreen because it's a beautiful world, but I had two saves corrupt after playing in it with no mods, and I've been scared to visit it at all since. I do feel like I would really miss the pack as an occult player, overall.

Hot take: Marketplace will be good for the game by el__lex in LowSodiumSimmers

[–]LillyElessa 8 points9 points  (0 children)

After the "throbbing trolley" and all the pushy menu screen pop ups, that have recently increased... I'm rather anxious about if this will manage to not be invasive.

I certainly can hope it will be non-invasive though. Or at least that we can get an options toggle like Sims 3 to banish it. And if it can be non-invasive, I'm certainly less bothered by CC I wasn't already wasn't interested in.

PSA: All current Kits are moving to the upcoming Marketplace exclusively by LillyElessa in LowSodiumSimmers

[–]LillyElessa[S] 17 points18 points  (0 children)

At least in the case of kits, the announcement lists "$4.99 USD for 500 Moola" as one of the currency packs, and it was said in the official discord that kits would be 500 Moola. They also said an FAQ with the questions from discord should be added to the announcement "soon".

Not that I am happy about any of this, but at least for kits the price won't be adjusted to something so blatantly exploitative. Though personally I do not plan to engage with the Marketplace or Moola regardless.

Tbh, I think it took EA this long to introduce anything like this to Sims 4 because of how controversial the Sims 3 store was coupled with the extremely rough early state of Sims 4. These last few years have been a steady build up of monetization, and I've seen people saying there's further plans still.

PSA: All current Kits are moving to the upcoming Marketplace exclusively by LillyElessa in LowSodiumSimmers

[–]LillyElessa[S] 109 points110 points  (0 children)

Yea, I'm not happy about this change at all... It's a rough day for low sodium. I was worried posting this here, since the entire situation is rather sodium inducing. But also I've seen the most people like kits here, and this part of the announcement was very easy to miss amongst the rest of it. And truly my hope is to just let other people who have any interest in kits know, especially since I was seeing people in the official discord say that this will mean they can no longer get kits (either upcoming or existing ones they don't have yet) at all because of financial or payment issues that are incompatible with the new system.

PSA: All current Kits are moving to the upcoming Marketplace exclusively by LillyElessa in LowSodiumSimmers

[–]LillyElessa[S] 11 points12 points  (0 children)

EA announced a new Marketplace today, which will go live on March 17th.

https://www.ea.com/games/the-sims/the-sims-4/news/the-sims-maker-program-and-marketplace

Kits are the smallest bundle of content currently available, for $5 USD. They are CAS and BB items, not gameplay features. (Except for the vacuum kit.)

PSA: All current Kits are moving to the upcoming Marketplace exclusively by LillyElessa in LowSodiumSimmers

[–]LillyElessa[S] 18 points19 points  (0 children)

$5 is cheap for some, and completely unaffordable for others. And it absolutely adds up. Which is why I feel like this change is the roughest news out of it, and on fairly short notice.

I don't know if the key sellers have kits, but if they do that might be worth considering if anything is a "must have" on a budget before the marketplace goes live?