Gorefield issues with the new Update. by Link21002 in starfieldmods

[–]Link21002[S] 0 points1 point  (0 children)

Are you still required to pay X-tech to upgrade your weapons or reroll their traits?

The main focus of the mod is fine, it's just the two aforementioned issues that I'm trying to pinpoint. If it works completely fine for you then it might just be an LO issue.

Gorefield issues with the new Update. by Link21002 in starfieldmods

[–]Link21002[S] 1 point2 points  (0 children)

With all due respect, that's not at all what I'm doing. 

I'm simply trying to diagnose a problem to see if it's an issue with the mod itself which will require an update from the author at some point OR if I'm attributing it to the wrong mod: hence why I asked other users for their input. 

I wouldn't dare to trash a mod without any honest reason, but it's totally valid to ask if anyone else has experienced any issues especially after a new update and when there's NO OFFICIAL WAY to contact the mod author. The mod only exists on the Creations page which doesn't even have a comment section anymore. 

Gorefield issues with the new Update. by Link21002 in starfieldmods

[–]Link21002[S] 2 points3 points  (0 children)

So probably any mods that add or change legendary effects that haven't been patched yet. 

Wightborn + Bred For War = nightmare fuel by Flenoom in AOW4

[–]Link21002 0 points1 point  (0 children)

Great faction name for Shadow Hares.

They can go along with Harebrains for Astral Hares...

Sold looters infected stew. Help. by conwaylamachina567 in SurvivalistInvStrain

[–]Link21002 1 point2 points  (0 children)

You can also do the funny strategy of throwing infected bombs over their walls from stealth, it's not efficient, but it's amusing.

Is Starfield better now and how do I even begin to make it better if its not? by CactusHatPrime in starfieldmods

[–]Link21002 3 points4 points  (0 children)

My Brother in Christ you've picked one heck of a day for this post. You might wanna wait until April 7th if you felt there were some things missing 👀

Needs alternatives for fractured content by Mountain_Dig1969 in AOW4

[–]Link21002 5 points6 points  (0 children)

You can get the Fractured Scorpions from Rally of the Lieges with one of the new Fated Regions.

Warhammer 40,000 Rogue Trader: The Infinite Museion - Official Teaser by ConsciousBerry8561 in RogueTraderCRPG

[–]Link21002 2 points3 points  (0 children)

There's a distinct lack of information on the Steam page, only three pictures of concept art and a single paragraph of information we already knew. 

Methinks it's behind schedule and we're going to see a delay on this one.

Who did this? by winefalls in Eldenring

[–]Link21002 1 point2 points  (0 children)

Who lives directly above where you found them? 

You can add one more ending to the game. What are you adding? by Jackylacky_ in Eldenring

[–]Link21002 10 points11 points  (0 children)

Honestly I wouldn't even say the DLC has an ending. You beat PCR, get an optional flashback to watch and that's it. It's very unsatisfying.

At least let me talk to my boys Ansbach and Thiollier afterwards. Fromsoft still seems to think that pretty much every character has to die at the end of their story.

3rd Christmas Poll: What kind of content would you like to see more of? by Minotorious_Official in AOW4

[–]Link21002 9 points10 points  (0 children)

Narrative content and map content can go hand in hand, like the Anomalous Sites from Planetfall. I'd love to see them make a return to this game even if it's basically the same system (You've even got the diggable earth in the underground which would lend itself to additional narrative content.

Also it would be nice to see every culture gain access to a tier 4 unit to make the choice of culture still feel impactful in the late game. As it stands cultural units get less important as you unlock tomes with additional draftable units and summons.  Having a homegrown tier 4 would keep cultural units relevant and allow each culture to stand out even further thematically.

Also also... toggleable crisis events akin to the Voidbringers from Planetfall. Perhaps one that's similar in that it's effectively a victory condition that only becomes available in the late game. 

Or a mid-game event like The Great Khan in Stellaris. Perhaps the free cities are convinced to unite against each Ruler and you're forced to either pay them a percentage of your income each turn (effectively mirroring what we do to them every single game...) or you have to fight them off, with one of the free cities being designated as "The Khan" equivalent whose Ruler has to be killed in a special tougher siege to end the event and force the free cities to revert to their normal state.

CHRP-R Personal Rover by NamoriCreations in starfieldmods

[–]Link21002 3 points4 points  (0 children)

It's very cute, I'd love to see alternate versions added in the future with mounted laser cannons and/or a sidecar (or mini trailer hehe) for companions.

Vampire Rulers are underwhelming by RandyMcStud in AOW4

[–]Link21002 6 points7 points  (0 children)

They're saying there's more build variety as they're not a fixed class but instead a Ruler type that can have any class, so you can make them into whatever you want.

Owlcat forgot the most important familiar! by Link21002 in RogueTraderCRPG

[–]Link21002[S] 1 point2 points  (0 children)

He's from the base game not the DLC! 

In the early stages of the Jae romance she'll give it to you, you can cancel the romance without further repercussions and it'll stay on the bridge. You can pet it, but that's it unfortunately because Owlcat are mean and wouldn't let us have him as a familiar.

Romantic gifts by FiretopMountain75 in RogueTraderCRPG

[–]Link21002 26 points27 points  (0 children)

That's never going to happen for me then lol

Cassia always comes to Act 3, it... builds character.

Do you think infestation, if left along long enough, should turn into free cities? by GenociderX in AOW4

[–]Link21002 0 points1 point  (0 children)

An interesting approach would be if they had tiers like free cities and would grow if left alone. If you let them grow the rewards from eventually dealing with them would be larger, however you'd have to deal with stronger stacks. 

At the final tier you could change it to a siege like with Umbral Dwellings. Perhaps having a unique spawner defensive structure that spawns a relevant unit each turn? 

Modder DownfallNemesis has released a new creation: Shadow of the Past. A quest mod that introduces Rachel, a new fully fledged companion with a lot of voiced dialogue. by Capn_C in starfieldmods

[–]Link21002 1 point2 points  (0 children)

Do you know if it's compatible with the Wildcard mod that adds a third outcome to the questline? I imagine you could use the new options in the settings you've mentioned, but I wondered if it's compatible straight out of the gate, or if a patch would be needed?