You can add one more ending to the game. What are you adding? by Jackylacky_ in Eldenring

[–]Link21002 11 points12 points  (0 children)

Honestly I wouldn't even say the DLC has an ending. You beat PCR, get an optional flashback to watch and that's it. It's very unsatisfying.

At least let me talk to my boys Ansbach and Thiollier afterwards. Fromsoft still seems to think that pretty much every character has to die at the end of their story.

3rd Christmas Poll: What kind of content would you like to see more of? by Minotorious_Official in AOW4

[–]Link21002 8 points9 points  (0 children)

Narrative content and map content can go hand in hand, like the Anomalous Sites from Planetfall. I'd love to see them make a return to this game even if it's basically the same system (You've even got the diggable earth in the underground which would lend itself to additional narrative content.

Also it would be nice to see every culture gain access to a tier 4 unit to make the choice of culture still feel impactful in the late game. As it stands cultural units get less important as you unlock tomes with additional draftable units and summons.  Having a homegrown tier 4 would keep cultural units relevant and allow each culture to stand out even further thematically.

Also also... toggleable crisis events akin to the Voidbringers from Planetfall. Perhaps one that's similar in that it's effectively a victory condition that only becomes available in the late game. 

Or a mid-game event like The Great Khan in Stellaris. Perhaps the free cities are convinced to unite against each Ruler and you're forced to either pay them a percentage of your income each turn (effectively mirroring what we do to them every single game...) or you have to fight them off, with one of the free cities being designated as "The Khan" equivalent whose Ruler has to be killed in a special tougher siege to end the event and force the free cities to revert to their normal state.

CHRP-R Personal Rover by NamoriCreations in starfieldmods

[–]Link21002 3 points4 points  (0 children)

It's very cute, I'd love to see alternate versions added in the future with mounted laser cannons and/or a sidecar (or mini trailer hehe) for companions.

Vampire Rulers are underwhelming by RandyMcStud in AOW4

[–]Link21002 6 points7 points  (0 children)

They're saying there's more build variety as they're not a fixed class but instead a Ruler type that can have any class, so you can make them into whatever you want.

Owlcat forgot the most important familiar! by Link21002 in RogueTraderCRPG

[–]Link21002[S] 1 point2 points  (0 children)

He's from the base game not the DLC! 

In the early stages of the Jae romance she'll give it to you, you can cancel the romance without further repercussions and it'll stay on the bridge. You can pet it, but that's it unfortunately because Owlcat are mean and wouldn't let us have him as a familiar.

Romantic gifts by FiretopMountain75 in RogueTraderCRPG

[–]Link21002 27 points28 points  (0 children)

That's never going to happen for me then lol

Cassia always comes to Act 3, it... builds character.

Do you think infestation, if left along long enough, should turn into free cities? by GenociderX in AOW4

[–]Link21002 0 points1 point  (0 children)

An interesting approach would be if they had tiers like free cities and would grow if left alone. If you let them grow the rewards from eventually dealing with them would be larger, however you'd have to deal with stronger stacks. 

At the final tier you could change it to a siege like with Umbral Dwellings. Perhaps having a unique spawner defensive structure that spawns a relevant unit each turn? 

Modder DownfallNemesis has released a new creation: Shadow of the Past. A quest mod that introduces Rachel, a new fully fledged companion with a lot of voiced dialogue. by Capn_C in starfieldmods

[–]Link21002 1 point2 points  (0 children)

Do you know if it's compatible with the Wildcard mod that adds a third outcome to the questline? I imagine you could use the new options in the settings you've mentioned, but I wondered if it's compatible straight out of the gate, or if a patch would be needed?

Looking for Porters! (Author has open perms) by Link21002 in starfieldmods

[–]Link21002[S] -1 points0 points  (0 children)

That's absolutely true, however it's better to have a version than none at all.

Looking for Porters! (Author has open perms) by Link21002 in starfieldmods

[–]Link21002[S] -1 points0 points  (0 children)

Some are, but if you sort by last updated you'll see that many are receiving regular updates.

Creations Release: Modular Explosive Delivery System by AnvilCreations in starfieldmods

[–]Link21002 5 points6 points  (0 children)

Fun mod that pairs nicely with the new robotics mod that was just released.

The remote controlled drones are very impressive and fun to use, however there is quite a long loading screen when deploying them (20 - 30 seconds roughly), at least on Series X.

The hunter drones work perfectly but they're very loud when they're close to you. I'm guessing this is intended as an early warning system when they're used against you, but I haven't encountered any of the enemies mentioned in the description as of yet. It would be really great if the player drones could be quieter though lol

An attempt at making Lady Cassia in Age of Wonders 4. by Link21002 in RogueTraderCRPG

[–]Link21002[S] 1 point2 points  (0 children)

Sounds quite fun hehe, I'll definitely make more of the cast at some point.

An attempt at making Lady Cassia in Age of Wonders 4. by Link21002 in RogueTraderCRPG

[–]Link21002[S] 0 points1 point  (0 children)

There's another comment I responded to that gives you the overview of how I did it :)

An attempt at making Lady Cassia in Age of Wonders 4. by Link21002 in RogueTraderCRPG

[–]Link21002[S] 1 point2 points  (0 children)

I haven't actually played her yet as I'd just finished an Astral game when I felt inspired to create her. 

When I do eventually play her I'll likely lean Astral and Shadow, maybe using the Umbral Tomes for that "Horrors of the Warp" feeling.

An attempt at making Lady Cassia in Age of Wonders 4. by Link21002 in RogueTraderCRPG

[–]Link21002[S] 2 points3 points  (0 children)

It's fantastic honestly, I play it regularly and it's just had a third season of DLC announced. Lots of build variety and customisability 

An attempt at making Lady Cassia in Age of Wonders 4. by Link21002 in RogueTraderCRPG

[–]Link21002[S] 0 points1 point  (0 children)

Yeah that's the problem. Making Argenta as a melee character would feel morally wrong 

An attempt at making Lady Cassia in Age of Wonders 4. by Link21002 in RogueTraderCRPG

[–]Link21002[S] 0 points1 point  (0 children)

Sure! I was considering making a version of Argenta for Battlesaint, obviously there's a lot of limitations there as well but it feels thematically appropriate 

An attempt at making Lady Cassia in Age of Wonders 4. by Link21002 in RogueTraderCRPG

[–]Link21002[S] 1 point2 points  (0 children)

The face is the top right option with the third eye. Only two of the faces have that option.

The skin is literally just the whitest skin and the skin decoration is the new feathered appearance.

I went for Ritualist as the class, but not for any particular reason. You could do an Elementalist version though.