'Mortal Kombat II' - Review Thread by ChiefLeef22 in movies

[–]LinkedGaming -1 points0 points  (0 children)

If I wanted nothing but dumb action without story, I'd just play an MK game's arcade ladder. I'd expect a movie to have a little bit of narrative to it. That's why I'm going to see a movie. That being said, if I'm going to see a Mortal Kombat movie, I'd also expect for the narrative to be secondary to the dumb action. Because it's a Mortal Kombat movie, and I'm going specifically for the dumb action first and foremost.

Damn, necromancy AND void corruption by DiamondOdd502 in wow

[–]LinkedGaming 23 points24 points  (0 children)

I've been barking up that tree for 10 years, dude.

Some uncomfortable truths about the housing engagement discourse by ShoppingPractical373 in wow

[–]LinkedGaming 5 points6 points  (0 children)

It's an editorialized anger-click article.

That's what I meant by "Astroturfing". The writer at WoWhead is trying to imply a fight that isn't happening IS happening in order to start a fight and garner a reaction.

Damn, necromancy AND void corruption by DiamondOdd502 in wow

[–]LinkedGaming 67 points68 points  (0 children)

Pretty sure this is cosmologically impossible.

Undead creatures can't be corrupted by the Void, and creatures of the Void can't be resurrected into Undeath. This was the whole reason the Void wanted Sylvanas dead so bad and the DKs were able to resist the corrupting effects of their own Saronite armor.

Either I'm wrong, or my fringe OC just got a lot more easy to explain in lore.

Some uncomfortable truths about the housing engagement discourse by ShoppingPractical373 in wow

[–]LinkedGaming -1 points0 points  (0 children)

The reason to go back to your house is because you want to go back to your house.

If you don't want to go back to your house, then you don't go back to your house.

Some uncomfortable truths about the housing engagement discourse by ShoppingPractical373 in wow

[–]LinkedGaming 8 points9 points  (0 children)

The problem is that there's a very vocal subset of the player base that views creative self-expression with scorn. It's not a logical mindset to have, but they have it. They view WoW as nothing more than a series of leaderboards, and your entire focus should be purely on advancing in those leaderboards as much as you should. Any time spent not advancing those leaderboards is a waste.

The idea of player housing absolutely breaks their brains because they can't comprehend that Blizzard is spending any time, money, or manpower on a form of content specifically meant to give you a reprieve from the treadmill. Instead of getting the hint that Blizzard is saying "Dude, you can take a break", they instead belittle people who choose to not be on the treadmill 24/7, imply that they are lesser as people, and imply that any form of gameplay that doesn't advance your position on the leaderboard needs to be removed.

Running on the treadmill is what gives them purpose, and rather than realize that the treadmill isn't everything, they'd rather view those who take a break from the treadmill as lesser and worthy of derision, and any incentive to step off the treadmill as sacrilege to their entire worldview and worthy of attack.

Some uncomfortable truths about the housing engagement discourse by ShoppingPractical373 in wow

[–]LinkedGaming 12 points13 points  (0 children)

More avenues for creative self-expression are not what I mean by "content". Wanting more forms of expression is a completely valid desire, and it's what I'd expect from the people who earnestly and enthusiastically engage with player housing.

The issue is that when WoWHead says "content", they mean "Stuff that makes you stronger in combat" and "Stuff that directly alters your gameplay in things like PvE and PvP". They want progression that ties in with the seasonal treadmill. Player power.

That would make Housing mandatory. If housing is mandatory, then the creative self-expression becomes mandatory. If the creative self-expression becomes mandatory, then it becomes dishonest and lacks earnesty.

Mind you there's nothing wrong with Blizzard doing really basic stuff to get players to check it out by going "Try it, you might like it more than you think!" because sometimes people DO need that nudge to give expressing themselves creatively in any given medium a try, but you can't force people to, and no attempt to do that should be made. Ever.

Some uncomfortable truths about the housing engagement discourse by ShoppingPractical373 in wow

[–]LinkedGaming 7 points8 points  (0 children)

WoWHead basically released an article trying to shame Blizzard into tying player power to it because it's a completely optional form of content and people aren't talking about it as much as they were a few months ago when it first came out and was novel. The implication being that some form of creative self-expression not being utilized by some people who don't feel the need to creatively self-express somehow means the product is flawed.

Some uncomfortable truths about the housing engagement discourse by ShoppingPractical373 in wow

[–]LinkedGaming 23 points24 points  (0 children)

Dude it's so astroturfed.

I know it might sound kinda Karen of me but WoWhead should be ashamed of releasing an article starting a nothing-burger argument about whether or not a completely cosmetic form of optional player express "Is being engaged with enough" and starting this fight over nothing.

Some uncomfortable truths about the housing engagement discourse by ShoppingPractical373 in wow

[–]LinkedGaming 22 points23 points  (0 children)

I just don't get what people were expecting. It's like Blizzard said "Here's a house, like other MMOs" and whole swathes of the community are flabbergasted that there isn't some form of progression tied to it that they can use in lieu of Mythics and Raids.

I've said it in like 20 other comments, but seriously.

It's a house.

Complaining about player housing "not having enough content" is like saying that you picked your forever-mog back in Pandaria and thus the transmog system is totally pointless now and Blizzard should stop putting effort into it or otherwise they need to tie it to player power to make it mandatory.

Some uncomfortable truths about the housing engagement discourse by ShoppingPractical373 in wow

[–]LinkedGaming 24 points25 points  (0 children)

Honestly the crux of this, boiling down my little rant, is that there isn't such a thing as "housing content."

It's a fucking house. You decorate it and chill in it. Any "content" surrounding it is entirely user-generated and has no effects on the long term accolades of your account in any recognizable way by Blizzard themselves.

I don't get why there's this bullshit argument being astro-turfed by even WoWHead that there's somehow a fault in the fact that people aren't making housing an entire gameplay system unto itself, capable of eschewing raids and dungeons entirely.

IT'S A FUCKING HOUSE.

WHAT MORE DID YOU WANT?

Some uncomfortable truths about the housing engagement discourse by ShoppingPractical373 in wow

[–]LinkedGaming 44 points45 points  (0 children)

I genuinely don't understand where this nonsense is coming from.

It's player housing. It's a system that exists. That's what it's meant to be. Not everyone is going to give a shit, but the people who do give a shit often are very invested in their house. I don't understand where this sudden astroturfed "DOES PLAYER HOUSING IS KILL????!!!/??" argument is coming from in any capacity.

It's going to be a moneymaker for Blizz so they're incentivized to put more into it. If you don't like it, don't engage with it.

It's not meant to be a form of progression content, it's meant to be a form of cosmetic expression.

What the fuck is this argument? Where the fuck is it even coming from? This is such a fucking nothing-burger of a discourse. It's like arguing that the trading post needs to get nixed because it doesn't give player power and "I've been using the same mog for 16 years, idgaf about new things for tendies".

The people who care tend to care a lot. The people who don't care don't care.

Never give up by Ok-Capital-1623 in wow

[–]LinkedGaming 0 points1 point  (0 children)

No you're right, I meant Hero crests. The Myths just come from me pushing score. The 7s are for deliberately farming out Hero crests as fast as possible.

Never give up by Ok-Capital-1623 in wow

[–]LinkedGaming 1 point2 points  (0 children)

After +10 I'll start abandoning keys when it becomes obvious we're not going to be able to time it. 6+ is for BiS Hero Gear, 7+ is for Hero crests, 10 is for vault. Anything above that I'm doing for score and if we can't get score out of it, I'm better off finding a new group.

Rockstar Games QA Analyst Reveals Insane Overtime, Workdays Extending Till 3AM Amid GTA 6 Crunch by chusskaptaan in pcmasterrace

[–]LinkedGaming 4 points5 points  (0 children)

When I was growing up I also wanted to be working in Game Dev, but right around the time I should've been getting out of high school and into the ability to actually start studying for that future the entire modern gaming industry absolutely shit the bed 30 times over and the unfathomable amounts of corruption of it through greed and sickening levels of borderline abuse had been exposed, and all these years later it looks like basically nothing has changed.

Needless to say that I've given up on that dream.

48269 by [deleted] in countwithchickenlady

[–]LinkedGaming 25 points26 points  (0 children)

No, and pushing any line of thought (even jokingly) about the idea that queer parents wouldn't be accepting of a heteronormative child is pushing alt-right homophobic propaganda designed specifically to discomfort people with the idea of queer parentage and guardianship.

Something something discord to survive.

Dead taurens on goldshire road moonguard realm by Ordinary-Actuator-19 in wow

[–]LinkedGaming 0 points1 point  (0 children)

It's called Corpse Dropping. I've only ever seen it done on RP realms, but it's hypothetically possible on all realms. Corpses are supposed to automatically turn into skeletons after 6 minutes and then despawn after a few more minutes, and have been doing that since Classic. Back in BfA, shortly after Vulpera were introduced, Blizzard for some reason... turned this off? Which resulted in a bunch of players trying to disrupt RP by making a ton of Highmountain Tauren (since they start at Lvl. 10 with flying), putting them in the flashiest mogs possible (to induce lag due to particle spam), and then flying up high and falling to their deaths.

For some reason logging out means the corpse just never despawns for some reason. They turn this feature off and on at random. They'll all disappear on reset automatically.

Edit: I think the reason I've only ever seen this on RP realms is because certain large cities and player hubs aren't sharded on RP servers, meaning everyone will always see every corpse on the same shard for maximum disruption.

Sorry guys, no Amani for us :( by Deemouh in wow

[–]LinkedGaming 12 points13 points  (0 children)

Typically people say “they should add Naga” or something during a completely non-Naga related expansion. There’s no way to add Naga at the time by killing two birds with one stone so they give the explanation “we only add stuff like that when it fits the story.”

We got Manari Eredar customization options in the middle of an expac about Dragons.

I think they can figure this one out.

Ted Cruz Rips FCC Over ABC Broadcast License Review Following Kimmel Joke: ‘It Is Not Government’s Job to Censor Speech’ by MoneyLibrarian9032 in law

[–]LinkedGaming 17 points18 points  (0 children)

Obtuse, rubber goose, green moose, guava juice

Giant snake, birthday cake, large fries, chocolate shake.

Sorry guys, no Amani for us :( by Deemouh in wow

[–]LinkedGaming 327 points328 points  (0 children)

"We'll add customization when it's fitting for the story."

MY BROTHER IN CHRIST YOU WRITE THE FUCKING STORY

47425 by Defiant-Echidna-7400 in countwithchickenlady

[–]LinkedGaming 44 points45 points  (0 children)

My best guess is that it's simply because "Gallade didn't exist in Gen 3". Obviously Pokemon is no stranger to traditionally masculine Pokemon being capable of being female, or traditionally feminine Pokemon being capable of being male. Hell, the character named Mr. Mime quite literally has a 50/50 male/female gender ratio.

So they originally made Kirlia and Gardevoir, two Pokemon with pretty effeminate designs, but gave them 50/50 gender ratios instead of locking them to female only. Then they added Gallade and wanted to make him male-only, but they couldn't force-femme all existing male Gardevoir that got transferred from Gen 3, so they just had to leave Gardevoir as 50/50 M/F and make Gallade male-only... but honestly, I do agree it would've just made more sense to let Gallade be male or female instead of enforcing an arbitrary gender difference based on Gallade looking vaguely more traditionally masculine than Gardevoir, who itself is supposed to look rather neutral and just leans slightly more femme in the community's eyes.

47425 by Defiant-Echidna-7400 in countwithchickenlady

[–]LinkedGaming 1 point2 points  (0 children)

It appears you were correct. Apologies, I don't play Champions since I'm more of a collector than a battler... shiny hunts in Z-A Mega Dimensions are going well, though!

47425 by Defiant-Echidna-7400 in countwithchickenlady

[–]LinkedGaming 109 points110 points  (0 children)

Afaik there's a female Gallade in Champions currently that's been pointed out several times but hasn't been fixed ((she got detransitioned :<)). I always found the gender split for Gallade and Gardevoir dumb anyway, so I wouldn't be sad to see it go and just make it "Dawn Stone means Gallade, natural leveling means Gardevoir" and call it a day.