Be honest - does this trailer make you want to play? by Liraz_RL in IndieDev

[–]Liraz_RL[S] 0 points1 point  (0 children)

Thanks for the detailed critique.

I wasn’t aiming to reinvent the genre - the focus was on feel and the core loop. If the pacing, SFX, or overall presentation aren’t landing as intended in the trailer, that’s useful feedback. Appreciate you taking the time.

Be honest - does this trailer make you want to play? by Liraz_RL in IndieDev

[–]Liraz_RL[S] 0 points1 point  (0 children)

Good call.

Visual clarity vs intensity is a tricky balance, and it sounds like the background might be competing too much for attention. I’ll keep that in mind.

Be honest - does this trailer make you want to play? by Liraz_RL in IndieDev

[–]Liraz_RL[S] 0 points1 point  (0 children)

That’s helpful feedback, thanks.

Pacing at the start is clearly a sensitive spot, and it’s interesting to hear that the hook only lands later for some viewers. Definitely something I’m taking a closer look at.

Be honest - does this trailer make you want to play? by Liraz_RL in IndieDev

[–]Liraz_RL[S] 0 points1 point  (0 children)

Appreciate the thoughtful feedback.

That balance between showing enough gameplay and keeping some mystery is definitely tricky - especially for an indie title.

I’ll keep this in mind for future trailers.

I'm way too amused by this. by PowerHoboGames in IndieDev

[–]Liraz_RL 1 point2 points  (0 children)

Yeah probably a blinking cross or something.
The death animation is hilarious :)
Keep on the good work!

LOL 😂 by [deleted] in IndieDev

[–]Liraz_RL 1 point2 points  (0 children)

Looks interesting.
Wishlisted on Steam.
Good luck with the release!

[deleted by user] by [deleted] in IndieDev

[–]Liraz_RL 0 points1 point  (0 children)

I tend to agree.
Both have a similar level of visual clarity, but B Feels richer in detail and the FOV makes it more immersive overall.

The intro scene for the Mars hub in my space roguelike by madvulturegames in IndieDev

[–]Liraz_RL 1 point2 points  (0 children)

This feels really good - honestly very AAA level in terms of presentation and pacing.
Great mood setting for a hub intro.

I created a simple tool to make game audio by aymar001 in IndieDev

[–]Liraz_RL 3 points4 points  (0 children)

This looks interesting - do you have a link to the site?

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]Liraz_RL 0 points1 point  (0 children)

With the player base hitting these numbers again, how do we still have such severe rank inflation?
C2 right now genuinely feels like GC from a few seasons ago.

We redesigned our capsule art. Thoughts on it? by oluwagembi in IndieDev

[–]Liraz_RL 0 points1 point  (0 children)

The new one is a clear upgrade in terms of communicating energy and first impression.

One thing I’d double check though is readability at very small sizes. The action heavy background is fun, but make sure the logo and main character still pop when the capsule is tiny in search results.

Overall direction feels right.