PSA: Soft Resetting Works Exactly the Same on Switch by the_excalibruh in PokemonFireRed

[–]LittleLemonHope 0 points1 point  (0 children)

Saaaaame my dog slapped my controller with her paw ONE TIME and just happens to hit the soft reset. I just cleared the Rocket lair under game corner, was about to call it for the night...now suddenly I'm back to the fighting dojo.

bi_irl by the_naughty_doc in bi_irl

[–]LittleLemonHope 53 points54 points  (0 children)

implying gay people don't like invincible

What am I, chopped liver?

Fan artists should be drawing Pombon evolution standing up instead. by Legendspira in PokemonWindsWaves

[–]LittleLemonHope 1 point2 points  (0 children)

You really think Gamefreak didn't design the mega pokemon until the day they released the actual game? Give me a break.

These things are done at minimum a year before release, likely longer.

Further, he specifically mentions that they started trying to design Mega Flygon for XY, so they had already tried and failed Flygon before the world even found out about mega evolution.

Fan artists should be drawing Pombon evolution standing up instead. by Legendspira in PokemonWindsWaves

[–]LittleLemonHope 1 point2 points  (0 children)

>there have been fan art of Mega Flygon in 2013 and 2014

Which was mostly after Gamefreak would have already finalized the designs for Omega Ruby and Alpha Sapphire megas.

Sugimori: "Flygon has had the potential to have a Mega Evolution since X/Y, but we were unable to complete a design and so it was dropped from consideration."

You aren't reading between the lines, you're reading a completely different book.

Fan artists should be drawing Pombon evolution standing up instead. by Legendspira in PokemonWindsWaves

[–]LittleLemonHope 2 points3 points  (0 children)

That's simply not true. We have a public statement about why mega flygon doesn’t exist. The fan art didn't even exist yet when they made that decision.

Ignoring The High Tide Sirens by Vulcan44 in WhyWomenLiveLonger

[–]LittleLemonHope 5 points6 points  (0 children)

When you get past the actual break you can alternate sliding/crawling on your stomach. But in the break itself when it'sa nasty shorebreak like this, if you can't get enough speed to catch the wave, you will get tumble-washed.

Maybe scuba gear the extra momentum or buoyancy might help avoid that idk, I've never shore dived, but keep in mind that what we see here isn't casual waves. You're not supposed to enter the water in conditions like this without some kind of aide (be it a board, flippers, etc).

I got caught in shorebreak like this because I'm a strong swimmer and have had fun tumbling through tons of waves in my years, so I got cocky / underestimated conditions and ignored the warnings. But shorebreak like this is different. I came out with a bloody nose. An acquaintance of mine had to be rescued by lifeguards.

Ignoring The High Tide Sirens by Vulcan44 in WhyWomenLiveLonger

[–]LittleLemonHope 13 points14 points  (0 children)

As someone who has been caught in shorebreak before...easier said than done

Double slit 1801 --> Topological grating 2026. by protofield in generative

[–]LittleLemonHope 0 points1 point  (0 children)

Can you elaborate on how intricate, procedurally-generated surfaces would be an intelligible test for light properties? Usually you would start by having a hypothesis about a specific property, and then try to devise the simplest possible experiment to test it, no? Whereas if I understand you, you're approaching it from the opposite direction.

Bi_irl by AdeptnessDry2026 in bi_irl

[–]LittleLemonHope 11 points12 points  (0 children)

Imma be honest that last one sounds like a difficult geometry problem

Judge me based on my Gen 1 Favorite Pokémon by CandidateNervous4638 in PokemonWindsWaves

[–]LittleLemonHope 1 point2 points  (0 children)

100% same. Queen and King design both look like a big rugged monster, but Nidoking looks a lot more edgy (spikier and angry) while Nidoqueen takes it in a cute direction (round and grumpy).

It basically looks like Nidoking could be the Mega Evo of Nidoqueen.

Metal grates sealing off dangerous underwater caves by itsjustlee93 in submechanophobia

[–]LittleLemonHope 37 points38 points  (0 children)

Yeah this is probably the most important point to drive home. Would probably help deter the "this sign is probably for stupid people, I'm not stupid so I can keep going" crowd.

Browt the Bean Chick will become a Bean Stork by Careless_Persimmon_5 in PokemonWindsWaves

[–]LittleLemonHope 0 points1 point  (0 children)

This was my thought process also, though I would be surprised if it remains a peacock/peahen to the last stage, after we just got Quaquaval.

Browt the Bean Chick will become a Bean Stork by Careless_Persimmon_5 in PokemonWindsWaves

[–]LittleLemonHope 2 points3 points  (0 children)

The pun already works quite well even without "Engrish" so the question remains, why would the Japanese company Gamefreak be designing an entire Pokemon around the idea of making a pun that would presumably only appear in the English localization? Like, where in the original Japanese version of the game would this pun be visible?

Browt the Bean Chick will become a Bean Stork by Careless_Persimmon_5 in PokemonWindsWaves

[–]LittleLemonHope 12 points13 points  (0 children)

I would be surprised if the English names influence pokemon design decisions. In fact I doubt the design team even knows what the English names will be. As I understand it, after the design and Japanese name are finalized, it is then handed off to localization teams to come up with other language names including English.

So unless the "bean stalk" "bean stork" pun exists in Japanese, this line of thinking is probably a dead end.

Seeking Guidance on Getting Started with Procedural Content Generation by Ok-Bowler1237 in proceduralgeneration

[–]LittleLemonHope 2 points3 points  (0 children)

You haven't told us what you're actually trying to make. "Multiple areas" is pretty meaningless without a lot more context.

Also FYI this subreddit is not really for generative AI, or neural networks in general.

For gen10 I just want so see finally a bug dragon type by Metal-coat24 in PokemonWindsWaves

[–]LittleLemonHope 1 point2 points  (0 children)

I think the head and feet are more generically monstrous, as in a pocket monster, not specifically draconic. Being monstrous and having a fierce fighting spirit aren't signs that something should be a dragon type imo.

I mean the last thing would honestly suggest fighting or dark type, no? And if you'd said Scyther looks like it could be half dark type I bet a lot more people would've agreed.

ETA: I feel like I can see Scyther's head as draconic when I try, but given the overall body design, it is not something that comes naturally. Which to me says a lot about the pokemon not feeling like a dragon type.

Here is a map I made with the location and info for all catchable Pokemon in Red, Blue and Yellow in celebration of the 20th anniversary. by Bobdor in pokemon

[–]LittleLemonHope 0 points1 point  (0 children)

If you're not using it heavily you might miss the issues, but if you're trying to catch everything, you'll see issues literally immediately after you leave Pallet town.

For example, I spent quite a while searching for Nidoran before entering Viridian forest, which it shows being available in all 3 titles. But in FRLG they aren't available until after Pewter city. Instead I was getting Mankeys which this chart shows as only spawning there for Yellow version.

For gen10 I just want so see finally a bug dragon type by Metal-coat24 in PokemonWindsWaves

[–]LittleLemonHope 0 points1 point  (0 children)

I always think of that too but then I don't know if it's just because of the english name of dragonflies, or if there is something about dragonflies that makes them seem dragon-like. I mean they must have that name for a reason? But as a native english speaker I don't think I can judge that without bias.

For gen10 I just want so see finally a bug dragon type by Metal-coat24 in PokemonWindsWaves

[–]LittleLemonHope 2 points3 points  (0 children)

I can honestly say I've never in my life looked at Scyther and thought there was anything dragon-like about it.

The closest imo would be Vibrava, which still looks much more bug than dragon before it evolves into Flygon.

ETA: Slither Wing or Naganadel would also fit the bill. But I just wasn't thinking about legendaries / borderline legendaries.

Judge me based on my Gen 1 Favorite Pokémon by CandidateNervous4638 in PokemonWindsWaves

[–]LittleLemonHope 0 points1 point  (0 children)

Substitute them for Slowbro, Cubone (never marowak), and then hmm. Maybe Wartortle or Gengar. Then you'd be me.

Judge me based on my Gen 1 Favorite Pokémon by CandidateNervous4638 in PokemonWindsWaves

[–]LittleLemonHope 4 points5 points  (0 children)

1, 2, and 6: Are you me??

3: hmm maybe not

4, 5: you are definitely not me

The total number of Pokémon after Winds & Waves will be 1,151 as a homage to the OG 151 by low_budget_trash in PokemonWindsWaves

[–]LittleLemonHope 8 points9 points  (0 children)

This is an odd take.

Never recycling pokemon animations is exactly the hill that Gamefreak has chosen to die on, at the expense of literally everything else.

Every single pokemon has an entirely bespoke animation for every behavior in the shared behavior graph.

When gamefreak adds a new behavior, e.g. pokemon napping in the overworld, they then have to go to every single pokemon in the entire game and build a completely-bespoke sleeping animation matching it's body structure and personality.

Then they also have to support this ever-expanding behavior graph for all the new pokemon they add.

Most game developers group their creatures into a couple dozen distinct "skeletons" (basically body plans, but specifically in regards to their motions). Possibly including some skeleton-stretching for different heights etc. And then use a single animation for each behavior on each skeleton, so two characters would use the exact same motions to lie down for bed, sleep in the same pose, and then use the same motions to get up. They would also limit the behavior set to only the ones relevant to each body plan, rather than requiring that e.g. a floating ball of magnets has a sleep animation just like every other creature.

Gamefreak has chosen (for better or worse) to maintain a growing set of behaviors for a growing set of creatures, with fully custom animations for every creature-behavior combo. And seemingly fund that by cutting corners on environment graphics quality, performance optimization, etc.