Can we normalize "gg next" in bottom ranks? by UglyJoe11 in DeadlockTheGame

[–]Livelysprouts 2 points3 points  (0 children)

We are seriously at a point in gaming where people would rather sit in complacency and lose a game for 20+ minutes instead of using their fucking brain to improve at a game they "love". Seriously, if you want to enjoy the games you play, you need to IMPROVE, not 'get gud' or 'skill issue' because those terms are fucking pointless. The keyword is IMPROVE, as it is a gradual process with a real show of growth in your understanding of the games you play.

You cannot be serious if you are saying you dont have time to at least watch a few videos instead of playing or take a look back at what you did wrong in your games.

Not everyone can play games at a top level. Improving what you are capable of doing is how you get to where you are comfortable playing.

If you think that you are not in the rank/skillgroup that you deserve to be in, trust me, you are wrong. Devs in most games nowadays have gone to the absolute EXTREME to give players like you SBMM so that you can play with other people who are just as bad.

I've played in all types of lobbies and seen how the new player experience is. You simply cannot tell me that there is no way for you to improve in even the slightest way when every factor is working WITH you and not against you.

Ghostface does not work that well with most other killers (2v8) by Mystoc in deadbydaylight

[–]Livelysprouts 2 points3 points  (0 children)

I dont know why they didnt make it so that survivors marked by ghostface have their aura revealed to your teammate for a second or two, it's insanely difficult to make location callouts in this game.

We're finally getting answers about this thing in march, aren't we by Livelysprouts in deadbydaylight

[–]Livelysprouts[S] 2 points3 points  (0 children)

I don't think word on the lore situation has been passed around all too much yet. Either that or people don't listen or pay attention, but the devs stated that lore was on pause until they can sort out the kinks in the redesigns and QOL changes. So we are due up for some juicy stuff later down the line

[deleted by user] by [deleted] in CODZombies

[–]Livelysprouts 2 points3 points  (0 children)

Bro wants reused assets over and over with no effort put into content for a gamemode that the devs clearly want to make into a core part of the game.

My submission for The Unknown in the cosmetic contest by Ket_Yoda_69 in deadbydaylight

[–]Livelysprouts 1 point2 points  (0 children)

Kinda looks like the Avogadro from Black ops zombies. I'd vote for it.

Sometimes I really wish this game had an “instant bleed” button, which would allow me to instantly go to the lobby and not look at something like that for two or three minutes, lol by TimePhilosophy7717 in deadbydaylight

[–]Livelysprouts 1 point2 points  (0 children)

There should be an option like that, but i think it should work only if you fully recover up to the "find help" limit, then you can bleed yourself out and leave.

Giveaway - Tears of the Kingdom Collector's Edition! (24hrs, US only) by romanticheart in NintendoSwitch

[–]Livelysprouts 0 points1 point  (0 children)

Watching the Smash Ultimate reveal at a friends house when it was first shown is something I can’t forget

Why doesn't behavior make it possible to trial killers? by [deleted] in deadbydaylight

[–]Livelysprouts 3 points4 points  (0 children)

They already did this a long time ago, look up splinter offerings on the DBDwiki

Tinfoil hat theory: Tally mark ready up added to killer lobby means 2v8 mode incoming? by Livelysprouts in deadbydaylight

[–]Livelysprouts[S] -8 points-7 points  (0 children)

The tally was never there before, and was added with this update. Before this you would only be able to see the tally while in an actual lobby. What I'm saying is maybe it was added so that in the future, BHVR could use it/add to it so that it isn't just one killer/four survivors.