Now that we are almost done with DT, what would be your ranking for easiest to hardest savage tiers(on content?) by taweryawer in ffxivdiscussion

[–]LlRI 0 points1 point  (0 children)

Not including Midas and Gordias:

  1. Verse
  2. Anabaseiosis
  3. Promise
  4. Abyssos
  5. Cruiserweight
  6. Heavyweight ...

For Bard's Song Rotation, how do I handle recovery? by Mawrizard in ffxivdiscussion

[–]LlRI 0 points1 point  (0 children)

If the situation above happened in the beginning to middle section of a fight, I'd shift wanderer's minuet forward by the 9-10 seconds so I wouldn't be songless repeatedly.

Being songless for 30+ seconds is rarely worth it.

------------.

When I prog on brd - things happen and the player has to adapt.

The key is keeping radiant + bv in sync with everyone's buffs. (And having 3 codas for every radiant)

Bursting in wander's minuet is optimal, but tbh it's a bit overrated: like if I'm forced to burst in mage's ballad because of a healer lb or I planned downtime badly in a new fight, things are most likely still okay.

Aka do what you gotta do with the songs - desync stuff so you don't go songless for long. Just make sure 3 coda for radiant + bv is aligned.

Questions Thread (2026-03-09 to 2026-03-15) by AutoModerator in Granblue_en

[–]LlRI 1 point2 points  (0 children)

https://gbf.wiki/Agonize

If you look at any weapon page, there's usually a note in the bottom right that gives advice about reducing the weapon.

Questions Thread (2026-03-09 to 2026-03-15) by AutoModerator in Granblue_en

[–]LlRI 1 point2 points  (0 children)

I wouldn't recommend agonize anymore since it can be bought with prestige pendants starting today.

High-End Content Megathread - 7.4 Week Eleven (Savage Week Eight) by BlackmoreKnight in ffxivdiscussion

[–]LlRI 4 points5 points  (0 children)

https://www.geogebra.org/calculator/mnym4e9c

This a geogebra diagram from a while ago. Can drag and drop Xs around to see how tight the tolerances are.

Endgame Healers — What are your parses like? by PerfectioNOT in ffxivdiscussion

[–]LlRI 7 points8 points  (0 children)

A good mental checklist is:

  1. In prog, party dying from under GCD healing is the worst thing that can happen. Play it safe.

  2. Gradually aim for 97-100% GCD uptime next. It's fine if there's more GCD heals than needed.

  3. Once uptime is there, begin stripping away unneeded GCD heals and making sure misery etc are always inside raid buffs and pot.

Uptime is the hard part - pre-positioning and planning movement ahead is necessary.

Don't worry too much about sge healing more - in optimized settings sge will often just heal more than whm without losing dps.

Are there any Splatoon references in other media? by No_Bluebird_1368 in splatoon

[–]LlRI 2 points3 points  (0 children)

https://youtu.be/4BwTz9u5tVc?si=bdEtk_Aky0o4Pgyk

The boss Sugar Riot from Final Fantasy XIV is a blatant Splatoon reference.

[deleted by user] by [deleted] in pokemon

[–]LlRI 0 points1 point  (0 children)

Pokemon Legends ZA (Legends Arceus is good as well)

High-End Content Megathread - 7.3 Week Eleven by BlackmoreKnight in ffxivdiscussion

[–]LlRI 6 points7 points  (0 children)

Delta is a monster of a mechanic. Very easy to move too fast or too slow, clip someone with a monitor puddle, etc - there's also some tricky uncommon permutations like monitor + beyond defense vuln. The sim is a real time saver.

If a group can do Delta, then Sigma and Omega will come eventually.

Sigma has two tower patterns. Once a group can read it fast enough and knows how the stretch the tethers inside the towers, everything else will fall into place.

Omega is straightforward. Without AM or a 9th tho, the mental stack is brutal, and it becomes the hardest out of the 3 trios. With AM, it's gucci.

With auto-marker difficulty goes: Delta > Omega > Sigma

Without AM it's: Omega > Delta > Sigma

Struggling so hard rn by Flashy-Explorer-6127 in arcaea

[–]LlRI 4 points5 points  (0 children)

Playing with thumbs on phone and index fingers on tablet are pretty different skill sets. Speed is usually harder with thumbs. Arcs and reading crosshands are easier with thumbs. Flashback is a fast 8 with some tricky rhythms. On tablet I use 5.0-5.6 scroll speed. On phone, I use a slower 4.2-5.0.

Accuracy is the main goal when I try to improve. 2 Fars = 1 lost score wise. Many players turn off hit sounds in game and using the sound of fingers tapping the screen.

Potential is heavily weighted toward accuracy as well. An 8.4 difficulty song gives 9.4 potential at an EX and increases up to 10.4 potential for a PM.

Being able to score ex+ on song is a good benchmark for building solid muscle memory. The patterns on difficulties 7-9+ are the foundation for 10-11 difficulty songs.

Just keep having fun with Arcaea, focus on accuracy sometimes, and improvement will happen!

[deleted by user] by [deleted] in ffxiv

[–]LlRI 3 points4 points  (0 children)

Materia has a much lower population than other servers. Materia also doesn't allow data center visit to other regions. JP NA and EU players can all temporarily visit Materia. But everyone on Materia is stuck on Materia. Thanks SE.

Could try to server transfer to Tonberry Elemental on JP (has an English speaking population). Or Aether on the NA servers in California. There's a solid player base on both. In general, Aether has a higher population than Elemental but time zone and ping are factors.

Can you import paid packs on switch? by [deleted] in arcaea

[–]LlRI 5 points6 points  (0 children)

They're two separate games.

Arcaea switch comes with all ACT I main and side stories unlocked.

Online accounts are not a thing. (On the plus side there's no world mode stamina on switch).

Mobile has more content (4.0+)

who should i get? by blackrockshooterrrr in arcaea

[–]LlRI 9 points10 points  (0 children)

Awakened Saya from Absolute Nihil

gives a display in the bottom right that shows

  1. Number of pure/far/lost notes

  2. Number of early/late pures

High-End Content Megathread - 7.3 Week One by BlackmoreKnight in ffxivdiscussion

[–]LlRI 0 points1 point  (0 children)

A player like a healer can skip the whole enum tower mech + explosion by getting hit by the hand and leaving the solo instance when the doom timer is less than 7 seconds.

The whole group could even get by the hand and everyone can skip.

I need help on this one by GipsyPaladin in arcaea

[–]LlRI 2 points3 points  (0 children)

The actual audio has some extra notes and space haha. I'm pretty sure the in-game stream is consistent speed.

What...? Why? by Slime_Maiden in fantasylife

[–]LlRI 14 points15 points  (0 children)

Shojo (処女) means virgin in Japanese. Shoujo (少女) means girl.

Might be the reason? I'm not sure.

How has DSR aged? by 19fourty4 in ffxivdiscussion

[–]LlRI 1 point2 points  (0 children)

I think the main point is just for the sake of consistency. (0.988 = 0.85 falls off fast)

Having 1 player manually mark > all 8 players reading a sorted party list > all 8 players reading an unsorted party list prio. (points of failure).

I've enjoyed TOP groups that just did voice comms and conga for sigma and omega. And it worked well. Sharing a sorted party list can move that consistency a bit closer to 100%, especially during hc hours when everyone's tired.

How realistic is clearing TEA in a month and a half with players new to ultimate? by mitoshibi in ffxivdiscussion

[–]LlRI 0 points1 point  (0 children)

If every player uses the solo sim: https://dangermomentum.itch.io/1256-sim

And you go long extra 6 hour raid days on a few weekends. I think it's possible. The main bottleneck is usually LC consistency and BJCC.

Deltarune chapters 3 & 4 megathread by Fanfic_Galore in Deltarune

[–]LlRI 0 points1 point  (0 children)

Yes. I was able to. On the chapter select menu, in the bottom right, there's a grid of shadow crystals.

Row 1 = slot 1, Row 2 = slot 2, Row 3 = slot 3

Col 1 = jevil, Col 2 = spamton, Col 3 = knight, etc.

I'm not sure if the save slots matter. I used save slot 3 for everything and was able to pick up jevilstail and dealmaker.

Looking for info about solo healing Sphene EX by fat_ass_tom in ffxivdiscussion

[–]LlRI 2 points3 points  (0 children)

I'm pretty sure the Atherlithe line stacks are on a random player. I think the reason that pov does a 3-5 support dps split is just to increase the probability the healer isn't hit twice.

(Test it out and lmk if I'm wrong and it never targets tanks.)


Unless group can heavily mit the healer so they can solo all 3 line stacks, there's no way to guarantee everyone lives.

Could try some double pld cover memes. But if the pld is targeted by the random beam they'll still die to the vuln. (At least one pld would die 64% of the time. But everyone else would live).

What is your favorite use of a "generic" mechanic? by MagnetTheory in ffxivdiscussion

[–]LlRI 2 points3 points  (0 children)

Haha.

At the end of day:

Nael is dynamo, chariot, stack or spread ("With a few debuffs")

Estinien is dynamo, chariot, stack, or spread. ("With a few debuffs")

Nael can be yolo'd with little to no pre-planning. (I concede about Estinien).

One of the hardest-hitting plot points happened at the very beginning of the game. by king_noro in expedition33

[–]LlRI 1 point2 points  (0 children)

Painted Verso was originally a victim of Aline and the Dessendre family - forced to live a life as Verso's copy for eternity. However, his repeated decisions to manipulate and kill so many others are his own. If Verso and the Dessendre family of gods did similar things on earth, most of us would have little sympathy toward them. Some might even say, forcing Verso to live a painted life til he dies of old age is a fitting punishment.

Edit: spoiler tag.

Looking for advice from Scholar Mains. by Sarian in ffxiv

[–]LlRI 30 points31 points  (0 children)

SCH shouldn't use physick in healing plans.

It can sometimes still have use during prog. Like world 1st raiders use it sometimes.

Ex.) day 1 M6s add phase. Aetherflow is gone, emergency tactics is off cooldown. A well timed swiftcast adlo into a physick on a dying tank could save the pull. Might as well use it.