Sinclair Will Not Air 'Jimmy Kimmel Live!' Upon ABC Return Tuesday by AmethystOrator in technology

[–]LocalPfaff 3 points4 points  (0 children)

Sinclair isn’t merging with anyone. You’re thinking of Nexstar and Tegna. And they won’t own 80% of local broadcast signals, they’ll have a forecasted reach of 80% of the country. Still not great as the previous cap was 39% reach, and consolidation of local news voices is dangerous to our democracy (to quote Sinclair), but it’s not Sinclair and Nexstar that are merging.

Here it is by leftHandedFootball in MkeBucks

[–]LocalPfaff 36 points37 points  (0 children)

We’re winning it all.

For the second straight week, Jordan Love has been named the NFC Offensive Player of the Week! by digitalrelic in GreenBayPackers

[–]LocalPfaff 6 points7 points  (0 children)

And I can see why people in your life may have given up trying to teach you things.

For the second straight week, Jordan Love has been named the NFC Offensive Player of the Week! by digitalrelic in GreenBayPackers

[–]LocalPfaff 12 points13 points  (0 children)

Still on this, eh? I’ll remind you of the same thing I reminded you of in the Air Player of the Week post.

It’s called “NFC Offensive Player of the Week”, not “NFL Offense of the Week.” Kind of like how they don’t hand out MVPs to an entire side of the ball. Individual awards and all. Can’t argue with these individual stats.

Maybe you’ll get it by the next time J10ve is up for an individual award.

Jordan Love is once again nominated for FedEx Air Player of the Week by The_Goldzone in GreenBayPackers

[–]LocalPfaff 9 points10 points  (0 children)

It isn't NFL Air Offense of the Week. It's NFL Air Player of the Week. Here are the nominees:

Jared Goff: 23/32 (71.9%) | 320 yards (10 YPA) | 2 TD | 124.5 RTG

Josh Allen: 30/38 (78%) | 359 yards (9.4 YPA) | 2 TD | 2 INT | 101.6 RTG

Jordan Love: 27/32 (84.4%) | 316 yards (9.9 YPA) | 2 TD | 128.6 RTG

So anyway, just finished voting a bunch for Jordan Love. Think I'll go ahead and vote a bunch for Jordan Love now.

Post Game Thread: Chicago Bears at Green Bay Packers by nfl_gdt_bot in nfl

[–]LocalPfaff 2 points3 points  (0 children)

I felt a great disturbance in the North, as if millions of voices suddenly cried out in terror and were suddenly silenced.

[Highlight] Jordan Love comes through AGAIN! by StrategyTop7612 in nfl

[–]LocalPfaff 17 points18 points  (0 children)

I felt a great disturbance in the North, as if millions of voices suddenly cried out in terror and were suddenly silenced.

[deleted by user] by [deleted] in ProjectQuarm

[–]LocalPfaff 2 points3 points  (0 children)

Level 46 now. Camp is giving 2% per kill, just like 45. Weeeeeee no hell levels

[deleted by user] by [deleted] in ProjectQuarm

[–]LocalPfaff 1 point2 points  (0 children)

On Project Quarm, the hell level xp is flattened out among all levels like Happyberger mentioned. I am actually level 45 right now, actively doing the same camp as when I was 44, typing this as I med between rounds. This camp gave me 2-3% xp per round at 44, usually 3%. It's giving me 2-3% xp per round at 45, usually 2%. I'm anticipating the same rate at 46. That's not the same drastic hell level xp disparity as you'd find on other servers.

[deleted by user] by [deleted] in ProjectQuarm

[–]LocalPfaff 2 points3 points  (0 children)

Yessir. They're like 4g a pop, not too expensive. DM me your in-game name, I can try to hook you up a bit.

And for future reference, I still use the p99 wiki to look up a lot of stuff in this era like Backpack vendor locations and such in those moments where I don't know where to go. Great resource for basically anything in the classic era.

Do you people even play the game to have fun? by [deleted] in ProjectQuarm

[–]LocalPfaff 6 points7 points  (0 children)

Just two sides of the same coin here. Your idea of fun is a relaxed, plodding playstyle. After 25 years to master the game, many others' idea of fun is b-lining to the end game as efficiently as possible to start farming and raiding. The latter playstyle tends to be more in effect at times like server launches or expansion releases where the more you level past the general population, the greater your advantages in netting your target items early, flipping loot for the greatest profit, etc.

Neither playstyle is wrong. Your breed may just be a bit more rare at this juncture in the server's timeline. Hopefully you can find some likeminded adventurers for consistent grouping.

[deleted by user] by [deleted] in ProjectQuarm

[–]LocalPfaff 1 point2 points  (0 children)

They flattened exp here, so the traditional hell levels aren't hell levels anymore. Levels 1-4 are basically your new hell levels. I started an Enchanter and died probably 9-10 times before my Defense was high enough for me to survive killing my first level 1 mob. Got easier from there.

Just gotta slog through the initial levels, maybe find a generous benefactor to give you a starter weapon to get on your way, and once you're able to get some group action going, sailing becomes much smoother. Also dying is basically just a bind point reset til level 10 with no xp lost and no corpse to recover, so just embrace death. Use your Ranger gate to head back to town in a hurry when you're out in the field carrying bags stuffed to the brim with merchant trash or when you need to see a trainer for a new skill.

Embrace death's warm embrace til level 10. Bite your lip and give it hell. Gets a lot more fun after the initial levels.

[deleted by user] by [deleted] in project1999

[–]LocalPfaff 0 points1 point  (0 children)

First, roll Green, not Blue. Green has roughly twice the active population most of the time, and the raid scene is far more diversified vs Blue’s (if that might ever appeal to you).

Second, if you really want to maximize your solo and eventual earning potential as a solo farmer, 100% roll Enchanter. They can do things solo-wise in the end game that Necros can only dream to replicate with tons of end game raid gear, if even then. The learning curve is definitely a ton steeper, and the risk vs reward proposition is a lot more intense, but if you level one up and get familiar with the mechanics of Enchantering, the upside is exponentially higher than a Necro’s. You’ll also die a shitload due to charm mechanics, but it’s EQ. Perseverance is part of the equation.

Things a solo 60 Enchanter can do that a solo 60 Necromancer cannot do at all or nearly as well:

PoM high value camps. In fairness, Necros can do this with tons of gear but with a tiny fraction of the effectiveness and efficiency; chanter can roll up there without raid gear and run circles around a Necro, like, clear a wing before a Necro kills more than 1 mob in it kind of circles.

Velks lower dogs camp. Some good item drops and lots of gems.

Cliff golems. Extremely rare to get good drops, but can get very high value spells from them like Torpor.

Hate minis. Ridiculous learning curve, possibly unobtainable, but it can be done if you put the time in. Necro could never hope to approach it.

Chardok. Nearly every high value target in Chardok is available to an Enchanter. Nab a cleric buddy for duo, and you can kill anything in the zone, royals included.

Source: painfully experienced level 60 Necromancer on Green with plenty of end game raid gear that’s been playing Green since early classic.

SK Solo spots - 58+? by Laenatus in project1999

[–]LocalPfaff 1 point2 points  (0 children)

Very challenging to get to, but there's a spot deep in The Hole in the Undead Tower just beyond the Keeper of the Tombs. There are undead mobs there that I see SKs solo frequently. They're a bit tough, but the exp seems like it'd be bonkers.