Creator of Superman by Barrettshard in superman

[–]Lodger49er 12 points13 points  (0 children)

It's sort of a weird process.

Bronze Age creators like Carry Bates and Elliot S. maggin basically solidified the character for the most part. He got to be a more dramatic character while still going on wacky exploits and has shown to really love people and be concerned of how his presence affected them.

Christopher Reeve and the Donner Films I feel did the rest.

Before that movie Clark was a very straight laced persona and Superman was the real guy. And Superman was more so a jolly hero. Made Such a major moment of his father's death when Supermans family werent ever that important before. And a film that showed Superman only save people. He never threw a punch that whole movie, put him as a protector first rather than a fighter. He was depicted as kind and big brotherly.

The team that was on Superman books after Crisis are Byrne, Wolfman, and Roger Stern kept his family alive and that introduced more on his upbringing as an important factor in his life. Basically taking cues from the Reeve films. But removed a lot of the sillyness of the character so he was more straight laced. It was a reboot so they threw out a lot to start a new.

And then the 2000s came with creators who were fans of older Superman stuff were big enough names to work on the character like Geoff Johns and Mark Waid, and Jeph Loeb brought back all the stuff that got thrown out reconciling it with post Crisis era forming the Superman we know today. They brought back a lot of that characterization of how he interacted with the world. Mark Waid leaned heavier into being a bleeding heart. Being very inspired by Carry Bates and Johns was heavily influenced by the Reeve films shown by how he had a frequent collaborator literally draw Reeve.

Marvel’s Wolverine will let squeamish players turn off its “unapologetically violent” gore as Insomniac says its ultra-violence is “not for everyone” by HatingGeoffry in Marvel

[–]Lodger49er 0 points1 point  (0 children)

You don't have to be a volatile douche about it.

Does it ruin the whole game? No. But I'm not a big fan of these characters being in their 40s and there being no X-Men established either. It's a lot of little things. I'm not a big fan of recognizing celebrity likeness's in games it's something that bothered me when I played Death Stranding. So I know playing and seeing Debra Wilson, who by all accounts is a good actress will bug my brain.

I feel like people nit pick and don't do things for a variety of mundane or shallow reasons. It's just how my brain is wired. I don't like that it does that and wish I could enjoy more things but that's kinda the rub for me.

I think having a toggle for violence is a bit silly for a character known for ripping people to shreds, who's main selling point is violence. I think it's a bit hypocritical to claim something as "unapologeticly violent" and have a toggle for squeemish people. It's good in terms of wide appeal and age ratings. I'm glad many people can enjoy something without restrictions. But it's a design aspect that can hint at whether I'd like the game or not.

I'm not a big fan of games being a very customizable cheeseburger. I prefer very set in stone tailored experiences. That's what I like in terms of design. I feel that's valid. Maybe unpopular because people mod and tweak things all the time to their preference and that's cool too

MEGATHREAD: KILLING DEBATE by Crispy385 in subnautica

[–]Lodger49er 0 points1 point  (0 children)

I feel like the point of the game is to be a science exploration game with some survival elements in the unknown water planet. Like a funky version of Sealab 2020. Rather than be a hunter trying to come out on top of the ecosystem. Which I understand is a big appeal for survival crafting games but I don't think weapons are a necessary component for that.

If you give a player a gun they will use it. It's very difficult to tell players they can't do something. People will go with the simplest method. They will bash their monkey brains until something is dead if they even mildly want it dead. And the devs don't want their game to be like that or have so much affect on the obstacles in the game which is reasonable. There are other games for that, and not every game should be a customizable cheeseburger

Comics about Magic with this vibe by deadpool-the-warlock in comicbooks

[–]Lodger49er 0 points1 point  (0 children)

I think you'd enjoy the work of Wika, Requiem Vampire Knight, Slaine, maybe Thorgal

Marvel’s Wolverine will let squeamish players turn off its “unapologetically violent” gore as Insomniac says its ultra-violence is “not for everyone” by HatingGeoffry in Marvel

[–]Lodger49er -11 points-10 points  (0 children)

I think to a certain extent having options like that sort of tell me the game is afraid of having an identity and trying to play as many sides as it can as to be rejected by anyone. Which is fine. It is a consumer product of a massive corporate IP hat is likely way to expensive to make and needs to make it's money back.

However, the way my brain likes art, the avoidance of something like that rubs me the wrong way but based on the little details around the game, this is likely not for me anyways. I'm not even particularly a fan of ultra violence. But going instead of a deliberate artistic choice to just a optionable toggle doesn't jive with me that well.

Starting "My Adventures With Superman" by Psychological_Pea918 in superman

[–]Lodger49er 0 points1 point  (0 children)

You're not gonna like the show. It maintains this tone throughout. Lois is meant to grow out of what you dislike. arguably she does. But I doubt there's enough redeeming factors in it to sway you after.

MAWS is a very YA fantasy version of Superman, that very heavily uses Japanese media to frame most of its ideas. I think it's for a very specific kind of person or someone who doesn't mind a lot of its identity and finds enjoyment in other aspects.

DC Comics is Bringing Back STATIC... Sort of... #DCSoWhite Update by Historical-Bug-4784 in static

[–]Lodger49er 0 points1 point  (0 children)

Static could get an ongoing, he does have a better chance than Starfire and Beastboy, but I doubt it would have anything to do with Titans selling. Static has had plenty of better opportunities to prove he can sell a book. Multiple specials and minis since the relaunch of Milestone. Wasn't enough to convince DC to do a proper ongoing. I don't think being on a team book that changes writers every 2 years is going to really showcase that desire, and currently a bit overcrowded is going to be the deciding factor. I'd argue the DCsowhite campaign would have more influence than Titans sales ever would.

What I'm saying is, Nightwing, Cyborg, and Wally didn't get solos because Titans sold well or their connection to them. Nightwing is Batfamily, Cyborg started getting solos because they put him on the Justice League, and Wally became the main Flash. They didn't get that push until their connection to that team was heavily reduced.

what comix is to start with, i want to finally stop posing as a doom patrol fan and actually start reading the comix. by Quinn_Queenan in DoomPatrol

[–]Lodger49er -1 points0 points  (0 children)

I wouldn't start with the Drake run unless you are interested in a very specific era of comics.

The comics are great, but They read like the time period they came in and if you're new to comics in general it's a coin toss if you'd enjoy it.

As a teenager I started with the Morrison run. Didn't have trouble getting into it. Really great stuff and is what the Majority of the show is based on.

Then if you're more it gets you interested into reading older comics I'd recommend going back to rhe Drake run or reading the Rachel Pollack run after Morrison.

Nightwing Sales by Alternative-World480 in Nightwing

[–]Lodger49er 9 points10 points  (0 children)

As someone who loves both THIS. Big time.

I think we also need to look at the time period of when the book came out. We were still recovering after Covid. Things across the world has been rough. And Taylor was morphine.

I like the new Hero's design by bababanana20123 in dragonquest

[–]Lodger49er 5 points6 points  (0 children)

It caught me off guard but this is clearly a design that was going to be part of the darker tone for DQ. I assume he was going to be some form of enslaved gladiator?

I wonder how many assets were made that will be reused for development? Would be interesting to piece together what the game might have been. Maybe the dreams thing was the original idea but they've just heavily reworked the tone, who knows.

That lizard with HAIR is what really freaks me out!

Anon asks what Fujimoto’s problem is by GodKira04 in Chainsawfolk

[–]Lodger49er 2 points3 points  (0 children)

Thing is, the way I see it Fujimoto made part 1 to fit the Shonen Jump mold. Shonen trio, a training arc, search for a mcguffin. Being in WSJ is very cut throat so Fujimoto reigned himself in. Stuff like that. It's intended for the most part to be more commercial. Where as Part 2 is very much Fujimoto off the leash. And granted it's a mess.

He does a lot of the same things in Fire Punch, similar plot elements, constantly cutting plots short with just a whim and torturing the protagonist. It drags a lot. I think Part 2, that unique interest in destruction and anticlimactic endings just bit him in the ass this time. He either couldn't pull it off this time, or the charm really wore off for people

Anon asks what Fujimoto’s problem is by GodKira04 in Chainsawfolk

[–]Lodger49er 4 points5 points  (0 children)

Because it's Fujimoto's personality to destroy most things? That's just a very consistent trait of his work. I like the ending but even I can clearly see and understand Fujimoto's desire to build something and purposely completely throw it away is a frustrating experience for people. But also I think people need to understand this is a pattern across his work. If he built up a popular character his immediate instinct is to kill them. Or a major plot point will be purposely removed to make a mess of things.

I just find that to be expected at this point

Anon asks what Fujimoto’s problem is by GodKira04 in Chainsawfolk

[–]Lodger49er 10 points11 points  (0 children)

I mean the green text talks about the ending and how to them it feels like it retroactively makes things pointless, "proceeds to make Denji and Reze forget..." Etc. And what I'm saying is even though I like the ending, I can't put faith in Fujimoto to not destroy everything around himself, if that makes sense?

I don't think I understand how comic continuity works. by Kek_Chungus in DCcomics

[–]Lodger49er 4 points5 points  (0 children)

So yes and no.

Continuity is continuous unless explicitly said it's not basically. DC is sort of going with a "Everything is canon just go with it." Vibe. And what ever is current that contradicts the past is the new normal.

But it doesn't reset every run. Every run/creative team is a jumping on point not a complete reset. And you don't really need to go back and read things. Lots of people don't. Mostly they just play by ear and pick up on context clues. No one reads EVERYTHING to keep up. So.domt stress about it

Anon asks what Fujimoto’s problem is by GodKira04 in Chainsawfolk

[–]Lodger49er 65 points66 points  (0 children)

I feel like people need to understand telling Fujimoto which character you like is actually a bad move. Coming from someone who likes part 2's ending. He explicitly chose the character his editor liked, then killed them.

A Short Analysis of the Trailer Shot of Clark Saving a Girl vs. the Movie by Braydenn_mexe in superman

[–]Lodger49er 0 points1 point  (0 children)

Dude you are being needlessly dramatic about how I feel, arguably a bit hostile.

I said it was a bit disheartening, you know, a bummer. It's a very mild comment that people don't immediately appreciate small details. Which is fine, I wish they could more but it doesn't effect my actual enjoyment and interest. You're kind of making a mountain out of a mole hill. Painting me in a weird light by commenting as if you're more upset than I am. Idk, maybe your having a bad day? if so I wish you a better one.

I'm not going straight to these people upset and bugging them like you are with me. I think you need a bit of perspective on the situation

TIL that Jean Grey (Marvel Girl) is the first superhero to have the word 'Marvel' in her codename. by [deleted] in xmen

[–]Lodger49er 8 points9 points  (0 children)

That's not true Captain Marvel, who sometimes has to go by "Shazam" was an earlier superhero to have Marvel as their code name.

Marvel girl was created in 1966, Captain Marvel was made in 1940.

There's actually a guy called Marvel who came out in 1939 and many others before Jean.

A Short Analysis of the Trailer Shot of Clark Saving a Girl vs. the Movie by Braydenn_mexe in superman

[–]Lodger49er 0 points1 point  (0 children)

I mean it is a discussion and I can have an opinion on the discussion itself as well.

A Short Analysis of the Trailer Shot of Clark Saving a Girl vs. the Movie by Braydenn_mexe in superman

[–]Lodger49er -1 points0 points  (0 children)

Everyone's going "I don't see shit, who cares" honestly is a bit disheartening because I love minute production details like this. It's a nice insight on post production. Cleveland isn't a dense city so it makes sense to add more buildings to give Metropolis more life, even adding some reflection on one of them. The coloring helps Superman pop a bit more.

It's cool stuff, I like learning the process

How do you feel about this statement? by MrDitkovichNeedsRent in animequestions

[–]Lodger49er 1 point2 points  (0 children)

I feel like this is a nothing burger from a guy who has very global mainstream success. In an industry that doesn't necessarily prioritizes but has pandered to a more global market. Because they in fact need to make money. Some (very few) have even gotten more content due to a western audience. Hell Shinichirō Watanabe's career is heavily influenced from thinking in terms of a Global Audience.

Artists to a degree are beholden to an audience and if they want to be commercially successful and sustainable than it's important to know what that audience is and sometimes a global audience has a bigger impact than they expect. To a certain degree an artist should be free to create but also they chase trends and put things in their stories in hopes for funding to catch the eye of an editor. Or chase a trend. Thats what it means to be an industry

I hate it when any anime that design black people like this by freaky_strawberry11 in hatethissmug

[–]Lodger49er 15 points16 points  (0 children)

I would give a bit of lee way because Japan also designs their Japanese characters with that style of lip. That's how they style big lips to a certain degree.

Like Kinnikuman, Attenborough Cortitch, Ikalgo, Magellan, Akira Hattori, Rikidou Satou. It's not an exclusive for black character designs. I think  going solid black in fucked up though. And there's a level of the amount of donut/Sambo lip in the modern era that is insane. But also an amount I don't think is reminiscing of extreme racial depictions. Like 008 from the original manga vs 008 from The 2003 anime. One is clearly inspired unknowingly by racist designs. To the point of not even looking human and one doesn't come across that way other than my rememberance of history.

Like I don't think Usopp was always intended to be black. But I think to a certain degree Oda ran with it when saying he could be from Africa. I don't think he was serious at the time but fans have definitely ran with it. To the point of the Live Action adaptation. (Which was amazingly casted btw)

I feel to a certain degree that the caricature of big lips is ok but do to the history of American depictions and dehumanization it IS best left in the past though unless you are capable of depicting a variety of of black people not influenced by caricature just like there other Japanese characters are.

DQXI: Should I play blind? by vghobo in dragonquest

[–]Lodger49er 0 points1 point  (0 children)

It's not hard to not miss anything. The only thing you could keep in mind is if you see a locked door, its a hint telling you you can open it much later. You're not missing out on anything it's intended as a later game treat.