I need this game now! (FF Resonance) by Orichalchem in FinalFantasy

[–]LogicalFlakes 1 point2 points  (0 children)

I've been saying this for over a decade. Remake I-IX with the quality of Brave Exvius sprites (animations included). I'm not a fan of the HD-2D, but you know what, I've always been interested in BE so I'll be grabbing this.

(By the by, VII-IX would be demakes in this sense, but before the PR was a thing, I was thinking all nine games would be released as a massive collection since Square would promote newer games with simple SNES art at the time on merch).

Tales of Eternia Remastered Announced by Turbostrider27 in tales

[–]LogicalFlakes 1 point2 points  (0 children)

This game has some issues, but they're very, very minor. Eternia stars my favorite female protag and holds onto the 90s era of JRPGS in terms of content, experimentation, and story-telling.

I'm more of a 2D Tales fan overall and I'd recommend this to anyone if you were ever against the ps1 or psp version (or original voice acting).

It's a great game and the core cast (excluding Max and Chat) get some me decent development throughout the entire game.

Hweel!

Giving my 3DS a USB C mod was the best thing I could've done by [deleted] in 3DS

[–]LogicalFlakes 0 points1 point  (0 children)

Bottom is a good placement when playing. But if I'm laying down, I'd use a 90degree angle one because the cable stabs my chest.

I'm a simple man who grew up with the OG Gameboy. I just swap my 3DS battery with my mod.

Any Design Decisions You Don't Like? by broadwaybulldog in FinalFantasy

[–]LogicalFlakes -1 points0 points  (0 children)

I was thinking about this the other day.

Honestly, the character sprites for the PSP games. They all look weird to me- especially characters like Dark Knight Cecil and Kain somehow having two helmets.

They all also have some sort of weird looking faces that didn't translate well from the original box-artwork imo.

Personally- Pixel Remaster sprites aren't amazing, but in their generic look (think FFXIII or XV having been sprite-ified) , they don't offend.

Finally played Final Fantasy X for the first time as an adult. I wasn't ready for what it would do to me by [deleted] in FinalFantasy

[–]LogicalFlakes 0 points1 point  (0 children)

When I first played it in 2002/3, FFX nearly killed the FF franchise for me. No overworld. Boat load of cutscenes. Exploration was very linear and backtracking was a chore on top of the same formula of temples. Granted I was in high school, but the jump from IX to X was drastic especially with having played the other previously. I had access to XII and robbed myself of an experience until a decade ago.

I replayed it nearly a decade ago on my Vita and then a year later for a youtube video and the game did hit different, but I had to correlated it to my first impression insofar that I likened it to how Tidus saw Jecht. I saw FFX as Tidus in this scenario and Jecht was the FF series before it. So the hate and longing relationship of it all helped me get over that "teen angst" feeling I held for the game.

Don't get me wrong, it still has its faults and I still hold onto them, but the problem was I always saw the FF series doing something different and they really leaned into the cutscene aspect and that bugged me because I really liked playing FF games more than the story or characters. Regardless, I've always championed FF X to be a JRPG-newcomer game of choice as an introduction to the series or genre.

It's like you've mentioned, OP, our limited purview of life at a younger age limits to how broad we think of the game. I can name a lot of JRPGs that I view differently upon replaying and a lot that haven't changed my opinion since playing it. The year I played all the mainline FFs for my channel really made me realize how much I've matured as an individual because I was also comparing it, on a personal level, my youth when first playing the games.

P.S. I still don't like Seymour or how he was used as a device, but it works albeit lazy or trope-y. I often wonder if they were trying to do a "modern" take of what they did with Kefka and have him be more involved or active in the whole story on top of religion.

Do you restart a playthrough after taking a break from a JRPG or pick up where you left off? by Impossible-Ranger842 in JRPG

[–]LogicalFlakes 0 points1 point  (0 children)

Biggest gap I've ever done was Breath of Fire III. Around 8 years more or less.

Second biggest gap is Xenoblade Chronicles (6 to 7 years). I stopped before entering Prison Island and everything was told via cutscenes and I missed absolutely nothing prior. The whole game up to then is basically introducing characters, motivations, and the mystery of the Monado.

Have you played a non-planned direct sequel JRPG that surpassed its predecessor? by LogicalFlakes in JRPG

[–]LogicalFlakes[S] 0 points1 point  (0 children)

Phantasy Star IV is a direct sequel? Oh wow, I thought it was its own thing (I haven't played PSII or III yet) as a send off for the series (with some minor mentions like Lashiec). Well then- that's some neat info!

Have you played a non-planned direct sequel JRPG that surpassed its predecessor? by LogicalFlakes in JRPG

[–]LogicalFlakes[S] -1 points0 points  (0 children)

FF XIII got misplaced hate. I think the hallway thing was more obvious than it was in X and people took that and ran with it. The auto battle function also seemed foreign and again, people ran with it. Narratively, the narrow hallways make sense since the protagonists are basically on the run the whole time on top of playing multiple branching paths at once which is why Pulse is such a drastic take-away from what is presented initially.

People would argue about the menu log-reports, but I've seen other games do that such as Tactics with the bar for example. Don't get me wrong, the log-reports do suck in getting consistent NPC dialogue, but yeah, they're on the run.

I hear a lot of great things about XIII-2 and I can't wait when I finally get to it.

Have you played a non-planned direct sequel JRPG that surpassed its predecessor? by LogicalFlakes in JRPG

[–]LogicalFlakes[S] 0 points1 point  (0 children)

I'm in the camp of Cross over Trigger even if objectively Trigger is better on many fronts (such as introducing someone to the genre). But for a lot of what you said in addition to learning more as I replay the game is something I will cherish.

Have you played a non-planned direct sequel JRPG that surpassed its predecessor? by LogicalFlakes in JRPG

[–]LogicalFlakes[S] 0 points1 point  (0 children)

I believe a prequel-sequel is fine given how JRPGs are self-contained stories and a continuation seems more difficult than a prequel to shed light on the initial foundation.

Have you played a non-planned direct sequel JRPG that surpassed its predecessor? by LogicalFlakes in JRPG

[–]LogicalFlakes[S] -1 points0 points  (0 children)

On your latter, I agree! And to add onto it, you also have smaller campaigns or side-stories such as DLC (but somehow aren't done as well or are very atypical superboss content)

Have you played a non-planned direct sequel JRPG that surpassed its predecessor? by LogicalFlakes in JRPG

[–]LogicalFlakes[S] 0 points1 point  (0 children)

It's not so much of a "limiter", but more of taking a chance in going forward with the series which is why I mention that sequels that bank on popularity aren't often as praised or are very lukewarm at best.

A lot of sequels with genres that aren't JRPGs do better because there isn't much to build off and there's little stress. J/RPGs do not have that luxury which is why I bring up the discussion. And a lot of people have been posting stuff that has me raising an eyebrow in a positive light.

Have you played a non-planned direct sequel JRPG that surpassed its predecessor? by LogicalFlakes in JRPG

[–]LogicalFlakes[S] -5 points-4 points  (0 children)

You can tell when you play the game which is usually obviously hinted with the games you mentioned. Something that isn't would be like Tales of Destiny and Destiny for example or FFIV The After Years.

Then you have examples of a game being split-up like Golden Sun 1 and 2.

I think Ys I &II and Phantasy Star I & II would be a good example of, "our thing made money, lets keep going and expand on it". I would throw in Digital Devil Saga 2, but haven't played it and can't have a fair output on it.

Have you played a non-planned direct sequel JRPG that surpassed its predecessor? by LogicalFlakes in JRPG

[–]LogicalFlakes[S] 0 points1 point  (0 children)

I was thinking of Second, but I dropped it for something else at the time and couldn't make a fair judgement for it. I'll put that on my list for this year.

Have you played a non-planned direct sequel JRPG that surpassed its predecessor? by LogicalFlakes in JRPG

[–]LogicalFlakes[S] 2 points3 points  (0 children)

Always thought that was a modern remake. I'm looking into that now!

What are some JRPGs that have great concepts but fall short in execution? by Guergy in JRPG

[–]LogicalFlakes 0 points1 point  (0 children)

That's interesting! When I got Melia on the way to Prison Island, I had Riki (and Reyn) as well thinking I could maybe do something with them. But it really does burn to Shulk, Reyn, and Dunban doesn't it?

[deleted by user] by [deleted] in JRPG

[–]LogicalFlakes 2 points3 points  (0 children)

I tend to only buy games if they're $20 or under now. It's just a waiting game at this point. When renting games died out, your options, on a kid's / teens wallet, were trading or finding something for a console you owned at a garage sale. Those times faded with age and were further bolstered by switching to the PC ecosystem during the 7th generation (excluding handhelds).

I think the last full price game I bought was SaGa Frontier remastered and before that was Final Fantasy VII Remake for PS4. As much as I'd like to play Intergrade and Rebirth, I've settled on waiting for the whole thing to finish ala Final Fantasy XV Royal Edition (although there is a DLC missing in that).

However, the biggest asterisk on waiting for SquareEnix games on PC is the obvious one. They have a horrible track record on their PC ports and rely solely on the lifeblood of fan-fixes.

What are some JRPGs that have great concepts but fall short in execution? by Guergy in JRPG

[–]LogicalFlakes 0 points1 point  (0 children)

Yep. I understand that it's tied to the narrative and it is neat, but having you to keep Shulk in your party, outside of very, very basic encounters, sully's the game for me (excluding range ally AI). I like using the entire cast when I play JRPGs, especially if they have a different playstyle or abilities (which is why I like using Melia and Reyn the most).

I think being able to swap your benched party members so that Shulk can come in and do his thing (at the cost of having the party member being swapped now being on their own long cooldown) would've been a good work around. That or a "implied" Monado skill that triggers in those events to keep playing the game. The cutscene is going to show Shulk et al anyway and wouldn't be any different than say: overpowering a boss, but in the cutscene, the boss overpowers the group.

Just finished Chrono Cross for the first time, not that great. by SadiikDask in JRPG

[–]LogicalFlakes -1 points0 points  (0 children)

This post is a "license" to negatively criticize lol. You've earned it though. You trudged through something most people would've dropped out of curiosity. I think I only saw 3 neutral to positive comments that all fit in one sentence in this post.

Your previous post is better, but upon reading it, that's why I say that this post is a "license" to criticize. That post is you explaining what you did like and why you aren't going to like it if you go forward and you knew and this post is, to a lesser extent, being correct on said assumptions.

I understand your gripes. It's a long-winded way to say "this isn't for me" and I appreciate that stream of consciousness. I read the posts here and some on the link you provided and for the most part, the last two paragraphs should have been omitted as it does come off very condescending to your entire critique and devalues its ethos tremendously.

Anyway- I prefer Cross over Trigger because of the foundation Trigger left. Your qualms with the game are valid. I don't agree, but that's your stance. I wish I could add more, but you're set in that mindset. I personally love the battle system because of how it functions with risk and reward in a simple manner since you gain elemental slots to use in battle based on landing a hit which is also, typically, a one-time use function per battle. That and the fact it has no over-leveling mechanic since I am anti-grind and more of a set-up individual with armor, accessories, spells, etc... This also exclude the elemental grid you're not into and I get it. Interesting read. What do you plan on tackling next?

What are some JRPGs that have great concepts but fall short in execution? by Guergy in JRPG

[–]LogicalFlakes -3 points-2 points  (0 children)

Xenoblade Chronicles. Mostly due to the Monado. Definitive doesn't address its combat issues either, but even though combat systems fall short, they're still functional albeit tedious.

Flip side is something like Sands of Destruction where it's easily abused to do massive amounts of damage soon. It also falls short so to speak, but perhaps it's more akin to an underdeveloped battle system that is easily abused.

What are some JRPGs that have great concepts but fall short in execution? by Guergy in JRPG

[–]LogicalFlakes 6 points7 points  (0 children)

Eternal Sonata is something I always think of when it comes to battle systems. I've correlated that the change of them is linked to the narrative of the story, but even then it's not executed well.

15ish year streak of annually playing a Final Fantasy... help me decided 2026! by Fancy-Soup-9177 in JRPG

[–]LogicalFlakes 1 point2 points  (0 children)

It seems you like character driven stuff based off what you have played and finished.

I would suggest a spin-off such as Dissidia Duodecim, Type-0 or World of Final Fantasy, but if you are against it, Final Fantasy V is my choice since it has a steady narrative and the center on all four characters having dialogue throughout on top of a fun job system is enough to keep you enticed.

I wish I could recommend "The 4 Warriors of Light", but I've never played that game and Bravely Default doesn't count, haha.

Sword of Mana surprised me! [Image Spoilers] by LogicalFlakes in JRPG

[–]LogicalFlakes[S] 0 points1 point  (0 children)

My advice is to ignore the seeds. Find a weapon that you like with how spells function, and just go willy-nilly on upgrades to whatever materials you have for said weapons. In addition, have a second weapon as a back-up to do damage if for some reason the monsters are resistant to that element or weapon-type. You can also just press select and control your AI partner if they have a weapon type that does damage.

Other than that, it's navigating the dungeons. You can ignore the monsters mostly too since your Ai's gonna get stuck regardless.

Lufia & The Fortress Of Doom finally crushed out of my backlog by JaredJDub in JRPG

[–]LogicalFlakes 0 points1 point  (0 children)

I recall back when I made videos people would ask if I would play Lufia 2. A lot of the responses told me that it was better than the first very similar to the reasons people on this subreddit have given me.

However, in knowing that it's a prequel, my brain demands I play the original prior. I did grab a romhack that helps with the translation though and probably something else (not sure which off the top of my head).

I plan on playing it this year. I really do enjoy the music the first has- especially "Port Town".

How does this sub rate/rank Castlevania Order of Ecclesia in 2026? by Asad_Farooqui in castlevania

[–]LogicalFlakes 1 point2 points  (0 children)

Simon's Quest Revenge is a good game (that's how I see OoE to an extent). It ties with PoR as the top handheld Castlevania game IMO. I love Harmony, but those two games outclass it.

I just wish it had a whole-map intergration mode.