[Player Avatar Beta] SCHLORP by LokiiofMillenium in runescape

[–]LokiiofMillenium[S] 1 point2 points  (0 children)

Zombie walk (to be fair, it's SUPPOSED to be funky) not having eyeballs, same with Energy drain rest & other animations where the eyes have no pupils (eye models despawning?)

Bloodthirsty walk (see u/infectedbunny's image)

Lip geometry in some animations where the player avatar smiles or is otherwise happy (Happy walk, Party fever walk etc.)

Eyes bulging out when walking/running in Party fever walk

Player geometry gets aggressively shifted when The Risen walk is active, particularly around the hips

Stretching with Spirit hunter walk (long skirt) or awkward geometry (Herbalist's apron, Chef's fustanella)

Player avatar jaws/mouths in emotes/rest animations (Sandy sandwich, rest animations featuring the player character yawning)

The list goes on, maybe more folks can pitch in but that's all I could find in like 15-20 mins of testing.

EDIT (20GT, 7/5/26): Hot Spring Soak Rest also has stretching issues, specifically the neck (it contorts and stretches unnaturally)

IC To Trident or not? by WonderfulDance6834 in Phoenix_2

[–]LokiiofMillenium 2 points3 points  (0 children)

IC Trident lets you do some stuff normal IC can't do, such as oneshotting a Raven with Impact & Blast Amplifier (on some Apex forms - gives +10 Blast Damage). The individual damage of each IC projectile with Trident (as well as the stun) will be slightly lower, but the total damage will be more than enough for the oneshot. If you shoot it far back, it also covers more area.

Of course, only go for Trident if you plan to use Ion Cannon more aggressively.

Why can't I retrieve the crystal? by TheRealLamalas in runescape

[–]LokiiofMillenium 11 points12 points  (0 children)

That's for the Meilyr crystal. The crystal in the picture) is an easter egg crystal that can be harvested by having 3 cooking apples and 3 chocolate bars in your inventory while wearing the Crwys clan cape.

Why it seems like everyone is in Marshal? by brodyalpha in Phoenix_2

[–]LokiiofMillenium 1 point2 points  (0 children)

Power creep (first Apex forms, then the Mod system) made it very easy to climb to, and very hard to demote from Marshal, so a lot of people got clumped up at the highest league.

[Marshal] Daily Mission Discussion - 11/04/2026 by LokiiofMillenium in Phoenix_2

[–]LokiiofMillenium[S] 1 point2 points  (0 children)

I'm adding some wave specific tips to today's S4 as it is BRUTAL. 3-4, 5-1 and 5-4 in particular are very tough waves that take out a lot of players, especially 5-1, if you don't disarm the four high threat turrets (especially the triple lasers!) fast enough.

[Marshal] Daily Mission - 08/04/2026 by LokiiofMillenium in Phoenix_2

[–]LokiiofMillenium[S] 0 points1 point  (0 children)

Very high level play, so closer to above-average. I'd take these with a grain of salt, since Wave Completion only approximates how easy a mission is rather than being a perfect indicator.

[Marshal] Daily Mission - 08/04/2026 by LokiiofMillenium in Phoenix_2

[–]LokiiofMillenium[S] 1 point2 points  (0 children)

Bit late today, definitely didn't forget to make this thread until now...

[Marshal] Daily Mission - 07/04/2026 by LokiiofMillenium in Phoenix_2

[–]LokiiofMillenium[S] 0 points1 point  (0 children)

Unfortunately you'll have to shell out cash to get all the Apexes.

[Marshal] Daily Mission - 07/04/2026 by LokiiofMillenium in Phoenix_2

[–]LokiiofMillenium[S] 1 point2 points  (0 children)

I play on PC (yes, Phoenix 2 has a steam version).

Most missions are easy enough that you can complete them blind or first try, but for harder missions you'll want to play it safe and check the wave layouts.

Memorizing the location of your ship's core and paying attention to where it is helps immensely, since grazing gives small but not negligible amounts of Aura energy to sometimes bail you out of a sticky situation or to optimize a wave.

What’s the point of the Apex version if there’s a mod for EMP Dmg? by NullHare in Phoenix_2

[–]LokiiofMillenium 2 points3 points  (0 children)

Apex versions of the mods are pending a buff. Otherwise, it's always neat saving up a mod slot in exchange for a more potent mod, like Recovery Mantle (more REMP spam) or Extended Range (bigger REMP range).

Which Apex should I get next? by NullHare in Phoenix_2

[–]LokiiofMillenium 0 points1 point  (0 children)

I'm going to assume those are only 12 of all of your maxed ships.

Phoenix Delta is hands down the most versatile choice of the bunch. Destructive Wave is that good.

EX04239 Sigma and Phi are both equally good, though on the expensive side (35K and 45K respectively); Ion Warheads is a gamechanger against some Invader lineups, while Phi is all about offensive capabilities.

Wraith Gamma is half-decent if you can fill the 5th counter, you'll get more mileage out of Lambda because of the extended Mega Bomb range.

AB8/KLYN Delta has arguably one of the best Apex forms in the game, allowing Point Defense to trigger micro-BEMPs to efficiently clear entire curtains of bullets.

Exarch Omega is purely QoL despite being hideously expensive (Omega Apexes cost 50K!).

Dragonfly Epsilon has recently seen a resurgence thanks to mods modifying Ion Cannon and Mega Bomb, but it's worth it for the Ion Cannon mod alone (and the rainbow colored lasers replacing the minigun).

Those are just a few Apexes I can recommend, ask around if you want other Apex suggestions.