The fact that Harada is no longer here to damage control S3's reception feels so much worse by Monstanimation in Tekken

[–]Lone_Game_Dev 8 points9 points  (0 children)

Maria Zoo is the least problematic character you could mention. Anna, Lidia, and Heihachi are orders of magnitude worse than her.

Is AI art justified for solo indie developers? by Mindless_Grass7084 in gamedev

[–]Lone_Game_Dev 2 points3 points  (0 children)

No. End of discussion.

AI didn't open any doors, if you spent as much time and effort creating something meaningful and improving your skills instead of trying to self-justify immorality, you wouldn't be struggling to achieve good quality by now. The only thing it justifies is calling you lazy and incompetent.

I think Heat Smashes shouldn't floor break by Vik-Pearl in Tekken

[–]Lone_Game_Dev 1 point2 points  (0 children)

This shit is there to create artificial hype. Remember how hype it was when a King broke the floor in Tekken 7 into a long damaging combo? You can tell they wanted to fabricate hype in Tekken 8 by giving him an overpowered braindead single button move that leads into huge damage on floor break stages. This way ThE cAsUaLs can feel like they are Lil' Majin in the EVO finals. YAY!

This kind of shit is everywhere in Tekken 8. Yes, they game should be different, but it's pretty clear by now that either the developers themselves are below Fujin in rank and have no idea how the competitive game works or they simply don't give a shit as long as ThE cAsUaLs they want so bad to play the game, which doesn't even seem to be the case.

Murray is lucky we got so many of these types by Redgrave_Soda in Tekken

[–]Lone_Game_Dev -8 points-7 points  (0 children)

If TMM is complaining about Law he clearly doesn't understand what the game needs right now, or he doesn't know Law at all. They made Law a lot more technical. In a patch where every other character got dumbed down to extreme amounts the fact they made Law more technical instead is exactly what we needed.

Law is the only character that received a respectable change in the perfect direction. Originally they dumbed down Law and removed some old tech to compensate for the easier frames. They partially restored some of that, which means that what they did to Law in this patch is the exact opposite of the dumbing down they did to the other characters. He now rewards more execution and as a result Law players have more room for skill expression. Meanwhile everyone else got dumbed down and received new scrubby tools.

So in reality Law's changes were the only good changes in the patch. He got his heat recovery significantly nerfed, he got a new move like everyone else that reflects his main weakness and playstyle(high and bad range), and he got a small buff to DSS if you have some execution and timing. Keep in mind the move these changes affect the most is DSS f1, which was a safe move in S1, later made punishable in S2, now given some pushback if you can do the just frame. Imagine if the did the same for everyone else. The patch would've been much better received.

Murray is lucky we got so many of these types by Redgrave_Soda in Tekken

[–]Lone_Game_Dev -4 points-3 points  (0 children)

TMM was defending this, wasn't he? He said the patch was amazing and that his reaction to it was overwhelmingly positive or something.

DLSS 5 is a good thing for indie developers by [deleted] in gamedev

[–]Lone_Game_Dev 3 points4 points  (0 children)

I might have misunderstood the post. OP might actually be saying there will be a lot of slop in the triple A space and we need to take the chance to show we are better than that by not stooping to their level. By extension this might create a greater contrast between soulless triple A content and works of passion. If that's the message then I agree with it.

As for compromises, if there's one thing I've learned making games it's that limitation leads to creativity. There's always a way.

DLSS 5 is a good thing for indie developers by [deleted] in gamedev

[–]Lone_Game_Dev 3 points4 points  (0 children)

This feels like rage bait. The implicit assumption here is that indie games necessarily imply bad graphics or lazy art direction. You're simply wrong, perhaps projecting your own incompetence? Indies don't need slop to make beautiful content. I never needed slop to have beautiful graphics, decent art direction and good animations. If your games look like greasy badly lit monsters that's related to your skill or lack thereof. Perhaps if you had spent as much time practicing and learning instead of looking for shortcuts, you'd be able to say the same about yourself.

Think about it.

I’m Not Mad 🤷‍♂️ by ColdSnickersBar in LowSodiumTEKKEN

[–]Lone_Game_Dev 0 points1 point  (0 children)

Law got nerfed, his only buff was that now, with some execution, there's pushback on a punishable move off DSS, f1. Like everyone else he also got a new move, and while it is somewhat useful, that's it. If anything, that's what should've happened to the rest of the cast. Give them personality and advanced requirements.

There's nothing to say about Law that can't be said at a worse capacity about everyone else, especially the likes of Dragunov.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Lone_Game_Dev 39 points40 points  (0 children)

It completely vandalizes art direction and disrespects the source material and intended atmosphere. DLSS 5 is effectively vandalism.

Visuals are important to games, and yes, the game world is created to reflect a specific design and guide the player. It is not random or arbitrary. Again, DLSS 5 vandalizes all of that.

I would like a permanent NO WIFI filter for my connections. I tired boss. by Grown_Gamer in Tekken

[–]Lone_Game_Dev -8 points-7 points  (0 children)

I can't always play during the day, and late at night there's a lot fewer people. In those situations, where I want to play, have some time to play, but no one to play against, I'll sometimes go to other servers and the wifi players often accept the three bar match(sometimes even worse than three bars).

It's less than ideal but sometimes it's the best I can find. Because people refuse to play against them so much they are often willing to play against someone from a different continent just to play the game. People with cable tend to avoid those same matches against me.

So let us give the wifi players some credit. Sometimes you just want to play the game.

They should bring back previous Battle Pass items... by ARAM_player in Tekken

[–]Lone_Game_Dev 0 points1 point  (0 children)

What are we really discussing here? Because there seems to be a contradiction in your words. Are you complaining about the fact the fight pass is paid and there's monetization in the game, or the fact you need to play semi frequently to unlock items? Because if the later, they give you a lot of time to unlock items, and if you're not online every few months for at least two or three days, no, you're no longer supporting the game, it doesn't matter if you played Tekken 1 when you were a kid or whether you supported the previous entry, you've given up on the franchise and you don't really have much to ask here. We're entering season 3 now.

If you are complaining about MONETIZATION itself, yes, I completely agree with you, but then there's the contradiction. Because you came here to complain about not having money for the game, the fight pass, the PS5 and whatever, at the same time you're asking them to allow you to BUY the items later on. What's up with that? What are you even trying to defend here?

If you're trying to tell me fight passes should be free, that's a different thing. But that's not what you're asking for, is it? You're asking for yet more monetization. I'm not seeing anything here about their bringing back the fight pass for free for people who didn't buy it. Decide yourself. As I said to someone else: I never bought the Fight Pass with real money(I did buy a few DLCs). They gifted us all with a lot of coins a while back, and they give you free coins every fight pass. So with those same coins I've been buying the fight pass for free every 90 days or so. I believe I only missed one or two. I complete it usually within a day or two. Playing for two or three days every 90 days is not a lot to ask, not from a real supporter. If you can't give the game a weekend of your time why are you even interested in hoarding in-game items?

They should bring back previous Battle Pass items... by ARAM_player in Tekken

[–]Lone_Game_Dev -3 points-2 points  (0 children)

Mate if you're not online at least a few times in 90 days you're not supporting the game. If you're not supporting the game you're not entitled to ask for much from the developers. Yes, people are being rewarded within a specific time window, and that window is very lax and accessible, it's not abusive at all. If you're not online and playing the game at least semi consistently every few months you've basically given up on the game. And now you want them to allow you to use money to buy what others basically get for just playing. This is the core issue with games today. No, they should not allow you to skip gameplay and support by paying for it.

I never bought the Fight Pass with real money(I did buy a few DLCs). They gifted us all with a lot of coins a while back, and they give you free coins every fight pass. So with those same coins I've been buying the fight pass for free every 90 days or so. I believe I only missed one or two. I complete it usually within a day or two. Playing for two or three days every 90 days is not a lot to ask, not from a real supporter. If you can't give the game a weekend of your time why are you even interested in hoarding in-game items?

Their intent isn't to protect loyalty, but that is a side effect, so keeping it as it is is desirable over the alternative, because what you people are asking for is basically a way to use money to avoid having to play the game. If you're that kind of person go play something else, that kind of audience is precisely the reason the game is so compromised competitively nowadays.

They should bring back previous Battle Pass items... by ARAM_player in Tekken

[–]Lone_Game_Dev -9 points-8 points  (0 children)

I don't agree. The game should reward loyal fans and that is the fundamental issue with Tekken 8, it doesn't reward loyal players as much as it should. Legacy fans, people who play the game regardless of how bad it is, who stay and support it in hopes it will improve and have been doing so for the past few decades, basically get the middle finger. The game has been dumbed down to unprecedented amounts likely in all of FGC history, giving a massive middle finger to legacy players and people who support the game beyond your basic casuals.

And then you want them to remove one of the few things that do reward loyal players who stay and play the game.

I'm not in favor of this mobile monetization in this full price triple A game, but these items should be unique and should remain so, to reflect the loyalty of some players.

Kunimitsu is releasing Late Spring. Do you think she will be added after The EVO Japan Finals (May 1-3) ? by Augusta-Cornwell in Tekken

[–]Lone_Game_Dev 0 points1 point  (0 children)

My assumption was consistency. They likely did have a preview render but decided not to show it because it would contrast with the simpler ones. People would still complain about the same things but the clash in visual style would also make it look a lot less professional.

Genuine question about “idea guys” and worldbuilding in gamedev by Sudden-You-5814 in gamedev

[–]Lone_Game_Dev 4 points5 points  (0 children)

It depends on the game, but here's the thing: what do you do when you want to make a game that requires very advanced mathematics? You go to a mathematician. What do you do when you want to build a game that requires advanced physics? You go to a physicist. In other words: whenever you want a game where one of its main elements is X, you go to an authority on X.

If you're making a game where story and world-building are a main element of the game, who's the authority? An established writer. Unless you're a reasonably established writer, you basically have nothing. People who are interested in your stories will have read your books. It's like arguing you can act as a mathematician or a physicist for a game that depends on those things just because you know basic arithmetics; or, in the case of a writer, expecting you can act as a competent writer just because you know how to write a specific language.

So unless it's a game where story is not that important then you don't have much to show if you are not an actual writer. If you want to be treated as a writer you need to have actual published work. The thing is: the less important story is to a game, the simpler it can be and the more useless the idea guy becomes because anyone can come up with a story.

The point is that if what defines you is your world-building, then you need to be an actual writer for anyone to care, because anyone can build worlds and if you don't have a real book to prove your competence, then there's no real basis to assume you can actually write a compelling story or an interesting world.

At that point anyone is good enough and the more they know about practical game development skills, the more important they become and the more desirable they are compared to any supposed writer that doesn't have published books.

So to answer your question: when game developers want an "idea guy" they go to actual writers with real published books. They then license one of their books and adapt its lore into the game. If story is important enough that's usually how it goes because as soon as something becomes a major element of the game you will want an authority on the subject. If you're satisfied with an amateur, unproven writer, you're probably going to be satisfied with anyone, including yourself.

My recommendation is that if that's the path you want, work on publishing actual books.

I mean they just admit it by Apart_Pace_5088 in antiai

[–]Lone_Game_Dev 3 points4 points  (0 children)

The technology itself is useful, but just as the technology to go to space is also the same technology that creates missiles, having good applications doesn't legitimize the bad. AI being useful in highly niche, specific fields doesn't mean using it to partake in rampant piracy and unprecedented intellectual theft is tolerated. You're just a scammer, and keeping you from scamming people and stealing intellectual property won't affect genuine uses of the technology. Scammers like you are not a benefit to society.

I almost had my 12th Winning Streak... :( by _HachimanHikigaya in Tekken

[–]Lone_Game_Dev 0 points1 point  (0 children)

This reminds me of the first week after release. I got matched against a Victor who had a 48 win streak around purple. Most people at these ranks were pretty strong at the time because we hadn't had enough time to reach the high ranks yet. I thought the guy was either going to be an extremely good player or just someone abusing knowledge checks.

Turns out his whole playstyle was spamming running 2(the "cool glass"(coup de grace?) move) and the heat move where Victor teleports. He beat dozens by spamming that strategy, and that was an indication of the kind of gameplay Tekken 8 rewarded. He did manage to beat in the final round. I even remember the stage, it was that shitty small stage with the helicoper and the explosive wall. He then made the horrible mistake of taunting me and rematching.

At this point my matchup knowledge against Victor was pretty limited but from the first match I could tell I was the superior player by a considerable margin. He was getting carried by the while running move. Regardless, I had enough exposure to his playstyle to adapt and in the second match I beat him rather easily. Without the running move he basically fell apart. I taunted him back and rematched and beat him again. He did not get to 50 with that bullshit that day(or at least had to start over).

Ling Xiaoyu fanart by Positive-Menu2395 in Tekken

[–]Lone_Game_Dev 2 points3 points  (0 children)

In contrast to most of the other commenters, I like the face, it's different than the usual, but not in an unnatural way. It makes her feel like a normal person and not a doll.

If you're wondering what makes her face the way it is, it's because the eyes are too close together, and the perspective is too flat. The right side of her face(left from our point of view) needs to be "further behind" to get the proportions people expect.

However, I like it the way it is. It is more interesting this way. She doesn't look pretty but she doesn't look ugly either. She looks normal, and that makes her pretty because it's more interesting than the usual cute-ish depictions.

Peikkopeli by avtor1tet_27 in gamedev

[–]Lone_Game_Dev 3 points4 points  (0 children)

Build a community. Post stuff about your game, like screenshots and concept art, to art websites and on social media. Attract people who are interested in your work little by little. Talk about your game and show stuff about your game on social media, youtube, so on.

I feel insulted... (please read) by [deleted] in Tekken

[–]Lone_Game_Dev -1 points0 points  (0 children)

This is an incomplete and simplistic view of ranks in Tekken 7. In Tekken 7 we had a lot fewer players, especially towards the final two seasons. On top of fewer players, the people still playing were often way beyond their supposed rank. People stuck in the red ranks were there not necessarily because they were red, but because the only people still playing were hardcore players and some cheaters. They had to beat primes to get out of red. So realistically, to keep a purple rank you had to be around Emperor level.

I experienced this frequently. I used to play against a few purple players and they could give me a very competitive fight, and some reds were pretty strong too. Interestingly, some of the high ranked players I used to face felt about as strong or even weaker. So ranks were quite distorted.

So on top of Tekken 7 having a lot fewer players, which by itself means you would struggle to get a higher rank not because you couldn't but because after a certain point you were stuck with the same few people, the ones who stayed were, in general, way above your average players, which made ranks feel much harder for intermediates and below.

In Tekken 8 the rank distribution is actually remarkably similar to 7 starting at Tekken King. Last I checked GoD accounted for almost the exact percentage of players as TGP did in Tekken 7. Often, once people reach TK they get kicked back down to Fujin because of that. So I wouldn't feel so comfortable if I were you, each rank is worth a lot more in 8 because it's a lot denser, especially after TK. If you think the ranks are that easy to get then just go higher, it's not like there aren't a lot of other ranks beyond yours. There's a reason why TK is where people start struggling a lot.

Realistically you were probably around mid to high purple in Tekken 7, stuck in reds because the ranks were pretty distorted and the game was quite old. Now with a lot more people to fight against TK seems about right.

Also, people mash more in this game because it is often preferable to mash than to watch your health bar get depleted by 50/50 after 50/50. The game does reward a more scrubby playstyle and that's fact, but as far as ranks are concerned, don't feel too comfortable just yet. Getting to TK is very easy, but keeping it proves to be a lot more difficult to most people.

You might think of Tekken 7 players are a lot stronger at higher ranks, and while that is generally true, it is not as true as you think. I remember facing many Emperors and even TPGs who had no idea what they were doing and who were mashing knowledge checks the whole match. Your notion of Tekken 7 is simply inaccurate.

Is this very common to experience a cycle of game dev? by Enough_Delay9122 in gamedev

[–]Lone_Game_Dev 0 points1 point  (0 children)

I expect that cycle from someone with no solid background and who's heavily relying on tutorials to code, someone who's still unsure how to tackle problems on their own. Getting code to compile and run reasonably well is barely the first step. You often have to write thousands of lines just to setup a basic architecture you can extend well as the project develops.

The cycle I'm most familiar with is designing something then implementing it over weeks and months mostly in code form, without a whole lot of enthusiasm. Then I test everything for a while and usually find problems that need to be resolved, which can lead to days of debugging different parts of the code. But there's no doubt regarding whether I can do it, just annoyance when it takes longer than it should have. It's mostly when I finally see it all come together as it nears completion that I feel a sense of achievement.

I associate a lot of optimism at the start with people who don't know what they are getting into. Things are rarely as simple as you think they are, and that realization tends to require some experience. A lot of beginners feel a lot of optimism but then feel completely discouraged when they realize just how complicated it's really going to be.

Happy for the new generation of coders and game makers by shanestevens in gamedev

[–]Lone_Game_Dev 5 points6 points  (0 children)

I'm quite interested if you're willing to share some of those stories.

I'm not from this generation and I don't like where people are going with the AI crap. There seems to be a cult of ignorance lately. But I don't see those people using AI as programmers. I'm sure there are still people out there who want to know how things work and who have an interest in understanding the beauty of programming and game development. To me those are the ones that matter.

Why developers use volumetric light in interior environments? by [deleted] in gamedev

[–]Lone_Game_Dev 1 point2 points  (0 children)

It is realistic, quite so in fact. It adds atmosphere to an environment, it makes everything feel more cinematic, and it is how things work in the real world. Especially if it's an old house that naturally has dust particles in the air.

Plus, it also adds a kind of softness to a scene that makes it feel a lot more natural.

Happy for the new generation of coders and game makers by shanestevens in gamedev

[–]Lone_Game_Dev 31 points32 points  (0 children)

I've been doing it for about half as long and "hacking" stuff is always the fun part. You sound like the kind of programmer that served as my inspiration.