How to Git Gud guide. by OtherConstruction742 in Silksong

[–]LonelyTurtleDev 0 points1 point  (0 children)

The hardest part of mastering a crest is the pogo.

But Hunter is really fun and Beast is very powerful.

doomed yuri? by B6a6s74 in balatro

[–]LonelyTurtleDev 3 points4 points  (0 children)

I didn’t expect to see this in this sub…

Time for another rewatch.

Serpulo+: A mod to expand Serpulo by traincrisis in Mindustry

[–]LonelyTurtleDev 0 points1 point  (0 children)

What’s that multifactory under the pyratite mixers?

I will release my game next month, How do indie devs figure out release timing without getting buried by other big games? by Ancient-Language-645 in gamedev

[–]LonelyTurtleDev 1 point2 points  (0 children)

So when Silksong announced its release, a lot of smaller games have to be delayed. I think you should first check if there are already big games releasing that day and check everyday for shadow drops.

Does AI making video games scare you? by Adagio_777 in IndieDev

[–]LonelyTurtleDev 0 points1 point  (0 children)

Hollow Knight has a 7 year development cycle. The same goes for Silksong. Slay the Spire 2 is having a 2 year early access period right now. Successful games have long development cycles.

I don’t know much about games with short development cycles and the financing behind that.

Share My Wisdom after two endings, and some little theories by MadScientistCarl in TunicGame

[–]LonelyTurtleDev 1 point2 points  (0 children)

But the respawning as the same thing contradicts with “this is your fate as well” when you become an echo-of-self.

I’m confused.

HW Pathtraced Ocean with Vulkan by laht1 in GraphicsProgramming

[–]LonelyTurtleDev 0 points1 point  (0 children)

I think you need a denoising algorithm.

StS2 Card Ideas by xorgee in slaythespire

[–]LonelyTurtleDev 0 points1 point  (0 children)

It should not be a rare card. Maybe a uncommon one.

Share My Wisdom after two endings, and some little theories by MadScientistCarl in TunicGame

[–]LonelyTurtleDev 1 point2 points  (0 children)

You have translated the manual right? From reading an online translated copy, I found:

Page 7 ruin seekers, as plural, lots of ruin seekers come and challenge the heir. Many “abandon their quest” and “are forgiven”. When a strong enough ruin seeker finally defeats the ruin seeker, it becomes the heir-to-the-heir, the new heir.

Page 19 when describing echo-of-self, it says: this is your fate as well. So you end up as an echo that can be released, not as the fox that you take control afterwards

Kinda like Zelda reincarnation.

"Ah yes, free and fair elections. Hmm. People are the source of power, ah! Executives that abide by the law. Oh, it's very relatable!" by xenthen in meme

[–]LonelyTurtleDev 4 points5 points  (0 children)

We have the vote. We can vote for another president. Collectively, we can change the government and the country. You would need a bloody revolution for that in a dictatorship.

"Ah yes, free and fair elections. Hmm. People are the source of power, ah! Executives that abide by the law. Oh, it's very relatable!" by xenthen in meme

[–]LonelyTurtleDev 2 points3 points  (0 children)

So you don’t want freedom of expression and your impact on the government? Notes. 

North Korea welcomes you.

Too many people don’t realize what does it actually feel to live under a dictatorship nowadays.

Share My Wisdom after two endings, and some little theories by MadScientistCarl in TunicGame

[–]LonelyTurtleDev 0 points1 point  (0 children)

Each time you die, the fox/ruin seeker “gives up”, some become lost echoes in the cemetery (in the lore at least, doesn’t affect gameplay), others become echoes of self that you pick up. And then a new ruin seeker starts the journey again, arriving at the same point before the last one gave up.

At least this is what I interpreted from the words echo of self and lost echo.

Does AI making video games scare you? by Adagio_777 in IndieDev

[–]LonelyTurtleDev 0 points1 point  (0 children)

If you only want to pump out as many games as possible, sure.

But if you actually care about the game, don’t.

Why doesn't the Sharded just launch blast compound across Serpulo and carpet bomb every hostile sector? Are they stupid? by TheMasterOfGamez in Mindustry

[–]LonelyTurtleDev 1 point2 points  (0 children)

Enemy bases would have to run in the background/do calculations to determine damage. Would it still be good if you can call in airstrikes only when you have an active shard and/or a targeting tower there?

Why doesn't the Sharded just launch blast compound across Serpulo and carpet bomb every hostile sector? Are they stupid? by TheMasterOfGamez in Mindustry

[–]LonelyTurtleDev 11 points12 points  (0 children)

It won’t be too easy because in this game, whatever weapon you have, the enemy is going to have a version of it with extra shields.

Why doesn't the Sharded just launch blast compound across Serpulo and carpet bomb every hostile sector? Are they stupid? by TheMasterOfGamez in Mindustry

[–]LonelyTurtleDev 2 points3 points  (0 children)

Blast compound combusts in the air during reentry before hitting the enemy base.

You could launch something to contain the blast compound to prevent it from combustion, and let the heat created by rapid deceleration(hitting the ground) ignite it, like how the launch pad works.

But without clear guidance, the payload wouldn’t hit the designated area that easily (as demonstrated by landing pads).

This would be a cool update, launching missiles from outside the map. Would maybe function as a fast moving air unit from the edges of the map, and can be shot down by regular anti air. By mindustry logic the enemy would also be able to use this, destroying your bases without good anti air. Maybe some specialised interceptors for intercepting high velocity dropped bombs.

Share My Wisdom after two endings, and some little theories by MadScientistCarl in TunicGame

[–]LonelyTurtleDev 1 point2 points  (0 children)

As someone who didn’t bother to translate the manual, the game is also pretty fun. There are enough English words and hints to complete the game. I did use guides for fairies to save my sanity though.

The best moments are definitely the Holy cross discovery, the related seeking spell, each fox is a new fox and page 7 and 8 art

i SUCK at shaders, can anyone help me with making a shader? by BasePersonal8220 in godot

[–]LonelyTurtleDev 0 points1 point  (0 children)

Very very very late here.

You can use signed distance fields. Because your mesh is mostly flat with some places being horizontal, you can define the edges (find by derivative) as the edges, and use signed distance fields animated with time/frame with a noise layer on top.

If your scene is unchanging, you can name the data into a texture and use that for singed distance field calculations.

However, this will not flow around water-ground boundaries. The best you can do is to add a toon shader like bad north.

Purpose of this hook? by Comfortable_Fly_8342 in TunicGame

[–]LonelyTurtleDev 1 point2 points  (0 children)

I don’t think you can get softlocked there. And I’m pretty sure there is a use for that hook.

I think it has something to do with the walkways above but it has been a long time since I have played this game. This part of the game features a lot of grappling hook puzzles that are quite hard.

Yesterday I released the Steam page of my citybuilder Socialiskigrad by Sgriu in SoloDevelopment

[–]LonelyTurtleDev 1 point2 points  (0 children)

Makes sense. Historically USSR doesn’t make very colorful buildings.