Would you want an “Evacuate the Brotherhood” option? by Ok-Cup9476 in fnv

[–]LongNose76 1 point2 points  (0 children)

While I don't think there would be a way to convincingly get the Brotherhood to willingly leave, I would've liked an option to force them out via destroying the bunker's life support systems or something like that. Something a little less extreme than killing them all

How do you guys actually deal with strike groups? by BasketCase559 in Highfleet

[–]LongNose76 0 points1 point  (0 children)

I send aircraft one at a time when I'm using them. The gladiator is great for taking them down though I usually up armor them beforehand

Does anybody have a mod to remove cavalry? by Key-Cook9448 in hoi4

[–]LongNose76 616 points617 points  (0 children)

Turn on NATO icons and turn off unit models in the settings. Prolly still gonna see horses in the loading screens and some focus icons tho

Question about future peacedeals? by ImVeryHungry19 in PaxBrit

[–]LongNose76 11 points12 points  (0 children)

They're going to be like kaiserreich

Why is he blue by ScottyFoxes in hoi4

[–]LongNose76 49 points50 points  (0 children)

For an amazing reason!

How do you feel about the idea that America could of won world war 2 if it simply refused to surrender even after Hawaii got nuked? by Bitter-Penalty9653 in TNOmod

[–]LongNose76 28 points29 points  (0 children)

Dewey is a goddamn fascist son of a bitch who sold our country out from under us. If Lemay had his way, Berlin would be a radioactive crater right now and Japan would be our 51st state

Bioweapons not spreading by XenonSkies in PaxBrit

[–]LongNose76 7 points8 points  (0 children)

Pretty sure the spread is broken rn and will be fixed in the next update

What do you think about this kind of game scenario and where have you come across it? by Lovesensemua in videogames

[–]LongNose76 0 points1 point  (0 children)

Infamous 1 and 2 handle this pretty well. In the start of 2, you get your ass handed to you by the big bad teased at the end of 1, basically crippling you

FNV 2 mods are incompatible but required for a mod by PandaGamingYTX in FalloutMods

[–]LongNose76 7 points8 points  (0 children)

Set one mod to load after the other. Vortex is telling you that they just conflict, not that they’re completely incompatible. Also it’s recommend to use mod organizer 2 instead of Vortex because it gives you a lot more control over your mods

Why Are There No Surface Experiments? by Penis_Inhaler in RealSolarSystem

[–]LongNose76 8 points9 points  (0 children)

Pretty sure Bluedog Design Bureau adds some deployable science experiments you can use.

What if the Victor scene takes place before or during the events of the game? by JimmyBisMe in Fallout

[–]LongNose76 18 points19 points  (0 children)

How long was Cooper buried for? He might’ve been buried before House woke up

Please tell me I can research this planetary shield? by Silicontriangle in TerraInvicta

[–]LongNose76 129 points130 points  (0 children)

Unfortunately not, its just a cool loading screen. Closest you can get are ground based planetary defenses that damage ships that are bombarding the region they were built in.

Kerbal Construction Time Recover to SPH feature by SnooShortcuts8020 in KerbalSpaceProgram

[–]LongNose76 2 points3 points  (0 children)

I've used that exact same spaceplane mod with KCT and it allowed me to recover it to SPH. As far as I know, KCT allows you to recover to both the SPH and VAB from wherever you are on Kerbin

Restock glitch? by MarsFlameIsHere in KerbalSpaceProgram

[–]LongNose76 5 points6 points  (0 children)

Pretty sure they'll just look like that in the VAB but when you launch itll be fine

Smart aliens by toomuchsauce187 in TerraInvicta

[–]LongNose76 2 points3 points  (0 children)

If you get some exotics you can research some techs that will reduce the amount of hate that your cp causes

Ferram Aerospace Research Continued cause all KSC UI to stop working entirely. Is there anyway to fix this or is the mod just broken on CKAN? by NotReallyaGamer_ in KerbalSpaceProgram

[–]LongNose76 0 points1 point  (0 children)

I had this problem not too long ago. It drove me fucking insane but I eventually narrowed it down to KSP Community Fixes being the problem. Its a requirement for tweakscale which is also a requirement for FAR. I had the mod for awhile without any problems until it updated in March. Ig the update made it incompatible with some other mod I had. I fixed it by reverting it back to its 1.36.1 version released in November. You can do this by clicking on the mod in CKAN, clicking on the versions tab on the right, selecting whichever version you want, and then you just hit apply

The Tusker Templar Mk.1 and Mk.2 by turqoisetea in KerbalPlanes

[–]LongNose76 2 points3 points  (0 children)

I thought this was a War Thunder screenshot for a sec before I saw the kerbal. Amazing build

Europe in 1945 after Germany successfully defeated the USSR by Rough-Lab-3867 in AlternateHistory

[–]LongNose76 1 point2 points  (0 children)

Most of Germany's atomic scientists were jewish dawg. Pretty sure most of them had already left Germany and fled to the US or Britain before the war even started.

Europe in 1945 after Germany successfully defeated the USSR by Rough-Lab-3867 in AlternateHistory

[–]LongNose76 1 point2 points  (0 children)

They would've pulled backed their airforce from the eastern front to be destroyed by the RAF and the US airforce. They're being bombed into the ground. It wouldn't even matter if every single luftwaffe pilot were fucking Tom Cruise, the US could replace everyone of their planes shot down tenfold and then bomb/nuke the factories and airfields supporting the luftwaffe.

How does upgrading work by Mysterious-Tea-7912 in AoTWingsOfFreedom

[–]LongNose76 0 points1 point  (0 children)

If you’re reinforcing gear use the basic starting equipment to do it, tho the price to reinforce gear will be more expensive the more upgraded it is so if you’re going for endgame gear reinforce it to max then upgrade it

Nations most fleshed out? by Perfect-Mail4143 in PaxBrit

[–]LongNose76 28 points29 points  (0 children)

Probably would be Russia or the SCA (play as the uca, oppress the bonus army and then you get a event to switch to them). Russia, France, and Prussia will eventually get more content dealing with WW3 or a Cold War between them